I’ve seen a lot of mixed opinions on this. Different strokes and all I suppose. I personally didn’t find healing stressful at all once I started using Healbot since it let’s do everything healing-wise while targeting an enemy in the meantime. I guess since they are nuking healing addons they recognize how lackluster the base UI is in comparison and chose to simplify healing instead of compensating for it UI wise, but we’ll see. (It does not make a lot more sense now why CS is being removed for Holy Paladin after reading that blue post.)
I do disagree with the sentiment that some people have where healers are supposed to/used to heal only. Even in Classic due to how healing works there were plenty of moments for me to use my wand on Priest or auto attack on Paladin because otherwise I’d just be sat there waiting for the tank to take enough damage for my efficient heal to not be overhealing a bunch. Not to mention that no level scaling and fixed difficulties meant the tank could be overleveled/overgeared for the dungeon and would barely take any damage in the first place. Once mana stopped being a resource that had to be carefully managed on easier content healers naturally started to, and eventually were expected to use their damage spells instead of sitting and waiting for incoming damage to heal. In Wrath I even enjoyed the extra risk and reward of being in melee hitting a boss to stay at full mana as HPala. It’s not like healers ever had a complex rotation, it’s still only like 1-3 buttons for most.
I’m like 90% on the side of quitting healing in Midnight, I definitely won’t be playing Paladin since I don’t enjoy Ret and Prot much, which is a bummer because I was prepping this character specifically for next expansion. Maybe if Blizzard makes the UI and click casting just as good as healing addons I’ll stick with it but I don’t really trust them to. I suppose on the plus side, maybe more people will pick up healing to offset the amount of people that will quit healing because of all of this.