This is RIDICULOUS

I’ve seen a lot of mixed opinions on this. Different strokes and all I suppose. I personally didn’t find healing stressful at all once I started using Healbot since it let’s do everything healing-wise while targeting an enemy in the meantime. I guess since they are nuking healing addons they recognize how lackluster the base UI is in comparison and chose to simplify healing instead of compensating for it UI wise, but we’ll see. (It does not make a lot more sense now why CS is being removed for Holy Paladin after reading that blue post.)

I do disagree with the sentiment that some people have where healers are supposed to/used to heal only. Even in Classic due to how healing works there were plenty of moments for me to use my wand on Priest or auto attack on Paladin because otherwise I’d just be sat there waiting for the tank to take enough damage for my efficient heal to not be overhealing a bunch. Not to mention that no level scaling and fixed difficulties meant the tank could be overleveled/overgeared for the dungeon and would barely take any damage in the first place. Once mana stopped being a resource that had to be carefully managed on easier content healers naturally started to, and eventually were expected to use their damage spells instead of sitting and waiting for incoming damage to heal. In Wrath I even enjoyed the extra risk and reward of being in melee hitting a boss to stay at full mana as HPala. It’s not like healers ever had a complex rotation, it’s still only like 1-3 buttons for most.

I’m like 90% on the side of quitting healing in Midnight, I definitely won’t be playing Paladin since I don’t enjoy Ret and Prot much, which is a bummer because I was prepping this character specifically for next expansion. Maybe if Blizzard makes the UI and click casting just as good as healing addons I’ll stick with it but I don’t really trust them to. I suppose on the plus side, maybe more people will pick up healing to offset the amount of people that will quit healing because of all of this.

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OMG… finally someone is saying this…

100% of people that claim healing is “stressful” literally still target players and press 12345 to heal.

I mean… I swear I think blizzard did not get it either:

What do they mean “things we dont have targeted”… That’s not how healing works…

And I have been saying it for YEARS. All they need to do is make healing less stressful and more popular for the general population is to make Cell/Healbot/VohDoo default. With a tutorial. Not the garbage raid-frames they pretend to sell to us…

Simply because the increase in performance from playing like a DD, with a DD UI… to a playing like a healer, with a Healer UI… is simply huge.

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Kek.

I almost always have enemies targeted even as a priest even if I have no interrupt. Easier to DPS when there’s nothing to heal.

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Does anyone actually target the players to heal them? Thought everyone use some form of click casting or mouse over macros tbh.

I know someone that does along with clicking their heals and I’m scared to death of playing with them as a healer because they take soooooo long to start casting a heal. Doesn’t help that their frames are in the upper left part of the screen and the action bar is in lower middle.

I was still fairly new to the game when Classic came out. When I first tried healing I would actually click on people through party frames to target them and then press my keybind to heal them :joy: Yes I was that much of a noob. I used to have healing anxiety because of that. (and also the much more unforgiving mana management aspect) Once I got better and started using Healbot it became my favourite role, it was actually by far the most chill once you get the hang of it. But it’s definitely mostly thanks to Healbot. I genuinely believe the base UI is absolutely terrible for healers and probably the reason why so many people are put off from healing. I also don’t trust Blizzard to give a better alternative, I’ve played long enough by now to not be fooled by their promises. In the only 8 years I’ve played they’ve shown time and time again that their word can’t be trusted and that their arrogance leads them to make terrible decisions and not listen to player feedback until people start to quit. Remember SL covenants and the “pull the ripcord” debacle.

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First time I healed back in TBC I just targeted the tank and cast chainheal and hoped it was enough to keep everyone alive :sweat_smile: realised that wasn’t gonna cut it and installed healbot after that. Been using clique and elvui to heal since I came back in BFA.

Will take some getting used to to heal with the base UI, that’s for sure.

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I simply dont believe it.

It makes no difference to having 5 kicks vs only 4. In other words. To challenge a party with only 4 kicks (such as last 2 seasons with Priest meta), you need the same amount of casters we have today.

So no. They wont decrease the # of casters because healers dont have a kick. They will still be there.

Except that now, we wont have the Targeted Spells WA anymore either. With out it, we wont know if X fireball will kill a player or not. Well… kinda… because you do see in the new nameplates who the mob is targeting. But just the name.

So if the goal of Blizzard is to keep us from looking at the Nameplates for stuff to kick, I call it a MASSIVE fail. Cause now, instead, il have to read the name of the person targeted, look for that guy on my frames, and THEN take a decision to heal him or not.

This is not the main cause of death of people. It can happen, but generally it dosent 90% of the cases.

The main reason people die like that is:

  • Combo-wombo with a unavoidable AoE. Such as Suleyman’s Thunderclap + something else. Which can be avoidable (fireball) or unavoidable (such as Shoot).
  • Combo-wombo of TWO unavoidable casts (such as simultaneous Shoot+Shoot).

So it will take so much more than just "making sure casters dont target people simultaneously”.

What they need to do is make sure that casters stop casting stuff while unavoidable AoE is happening. Or not have a “Suleyman” that nukes 80% HP of the whole party. Or linxes that jump at you and just nuke you with a crazy dot.

But from what I have seen in Alpha dungeons… we are in for Priory dungeons 2.0 in midnight. Which will be… hilarious to heal…

Vdh and Prot Pally were meta during that seasons. So you had more than 5 kicks :stuck_out_tongue:

Shamans obv, one and all. :sweat_droplets:

If they wan’t to change anything about healers (and draw players towards the role), they should for starters make sure that all the healer spec’s are more equal.

I can’t count how many times I have been removed/denied all ready in M+ pug scenario’s, when I have queued as a healer without Hero/Lust. Or because people want the Shaman buff. And if shaman is now going to be the only healer with an interupt now… well, I guess we will all have to be shamans then, at least for M+ content.

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You have zero clue, absolutely no idea what you are talking about.

Healer dps is currently irrelevant.

I am not sure how I feel about removing kicks from healers. On paper it sounds good, as it shifts some of the responsibilities off from healers. They are already complaining that they have to heal, interrupt, dispel, heal ‘stupid dps‘ who got hit by a mechanic. They are definitely not required to dps though.

They (devs) will have to reduce number of kicks in dungeons, as party’s kicking capabilities is reduced now.
Imo this is a good thing. Currently something like 95% of all the difficulty in M+ is in stopping casts. I hate that, I would like to see number of required kicks greatly reduced, and developers have to come up with some other kind of challenges, perhaps movement based (but that won’t work for turret casting specs…).

Another thing is that removing kicks causes issues is some legacy content…

They are still there midnight. With their sigyls and shields. The only saving grace is that PPally flops in survivability. But they are simplifying him as well, so he doesn’t have to cycle through defensives…

Imo casters are staying as they are today. Its gonna make those tanks even more meta.

As for priest? They got to keep their OP utility intact. So … its gonna be S1 TWW all over again. You will see.

Yo o/

Though I have a couple of mouse over macros for emergency stuff like lay on hands and hand of freedom. Only a 30% chance of me missing and throwing them on the wrong target ^^

Let’s not forget that it’s going to have a 30 sec CD, that hardly makes it a reliable ability.

Let’s also not forget that Disc Priest always makes it to very high ratings every season despite:

  • No kick
  • No Hero
  • No CR
  • Only one CC ability

It does seem that Blizz wants to go back to basics with these changes so the most decisive factor might turn out to be 5-man HPS. What I’m concerned about is that this might make the game really boring.

Before this character, did you play Orc? :grinning_face:

  • Massive shields
  • Best DPS
  • PI
  • MD
  • MS
  • Fortitude

Oracle Shields have me concerned. The lower the damage, the more OP they become…

Also. 4/8 new dungeons have humanoids…

Dunno… every spec had its utility gutted. Except priest …

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You’re wrong. I never liked playing in these guilds. I read that their goal was to finish the heroic raid, and I applied. And they completed it, and I was fine with that.

But what I wanted you to find in these guilds was:

Not spending all day socializing on DS, even when raiding/m+. I never cared about socializing; it wasn’t what I wanted. I don’t care if your girlfriend left you for someone else and therefore you can’t come to the raid tonight.

What I was looking for, and what I’m still looking for, is a group of people who put socializing aside and play seriously, forming regular groups for m+, a serious raid group (those who don’t sign up on the calendar aren’t invited, and those who are late and don’t let me know and then arrive half an hour later aren’t grouped together, etc.).

I never found this stuff, that’s why I stopped.

But if you tell me that this stuff exists and that it can be found, guide me and tell me what type of guild to contact, and I’ll do it right away (as soon as I catch up with everyone, with the same results, obviously, I won’t make a request now, while my main character is naked).

In fact, yes, I expected them to improve over time, but they weren’t interested in improving, they were interested in always having someone to take them to the playground holding their hand.

Yeah. I should move to Mars though, to find something better and that meets my standards.

Problem is it will affect you even when not buying the Expansion.

?

Void Tendrils has been redesigned – Roots enemies for 4 seconds when Psychic Scream ends.

(This is completely awful, why would I want to root anything after fearing them)

Psychic Scream moved to the class tree (was learned at level 7).

No longer baseline and we have to spend talent points for it.

Desperate Prayer moved to the class tree (was learned at level 8).

No longer baseline.

Fade moved to the talent tree (was learned at level 9).

No longer baseline.

The following talents have been removed:

  • Apathy

  • Cauterizing Shadows

  • Death and Madness (moved to the Shadow talent tree)

  • Divine Star

  • Essence Devourer

  • From Darkness Comes Light

  • Halo (moved to the Archon hero talent tree)

  • Manipulation

  • Power Word: Life

  • Prayer of Mending (now Holy only and learned at level 11)

  • Renew

  • Rhapsody

  • San’layn

  • Shadowfiend (moved to the Shadow talent tree)

  • Throes of Pain

  • Vampiric Embrace (now Shadow only and learned at level 25)

  • Void Shield

  • Void Shift

  • Word of the Pious

That’s just for class;

The following talents have been removed from holy:

  • Answered Prayers

  • Divine Word

  • Everlasting Light

  • Heal

  • Holy Mending

  • Lightwell

  • Prayer Circle

  • Symbol of Hope

Dont cry at me like that…

As is any other AoE fear/stun from any other class. EXCEPT priests. Makes sense.

Priests were the only ones that had their defensive baseline. Instead of having to spend a talent, and often 2 to improve it.

Are you really giving me lessons on “stuff they removed”? REALLY?

I play RShaman. Let that sink in for a minute. There is nothing you can whine about that ever comes close to the gutting RShamans got.

And you got to keep the most OP of utility anyawais. Unchanged.

I lost 1 deff CD. 1 AoE stun. And literally any and all gameplay. It’s all 3 buttons and passive healing. I got to keep a kick, but it’s 30s now. Which kinda defeat’s it’s purpose to be honest.

So I WISH I could have kept all that but turned into talents. Dont whine. :slight_smile: