They’re being these things in completely different contexts.
That’s my point.
No, because those issues are fairly similar in scope and importance.
An event to try and lure players into playing some more or broad, gamechanging features are two COMPLETELY different things.
Exactly my point.
And there’s a reason for that.
Maybe, just maybe, with all of their upcoming changes, more people will now finally try healing and tanking.
Saw it. Looks horrible.
Which I am, because these changes are not taking place in a vaccuum.
They’re going to be accompanied by ‘no more combat addons’, extensive new options, altered classes, altered encounters, etc.
We never had those types of changes in the history of the game. It’s a big change.
That’s the onyl thing “wrong” I see in this. They should remove heal shaman’s interrupt as well and be consistent. One healer having an interrupt while others haven’t will just lead to only Shaman healers being picked in M+.
I asked you once already. What would it take for YOU to play in Group content.
You said nothing would. Not even with people that kneel down accept YOUR rules. YOUR times. At YOUR pace.
So dont bring this BS excuse to bear. If YOU are not prepared to heal in a M+ dungeon (or DD for that matter)… dont expect others to change their mind suddenly either.
Oh but it is. Dinars are there so that Casuals finally have a reason to do the Normal Raid and leave their Solo Delves. And that’s good. That’s the same argument here…
But anywais. Did you read what I said? Cauals dont need any of this stuff. If it’s not alluring TODAY it wont be tomorrow.
If people cant bother to play a M+2 by pressing just TWO buttons, 1 and 2… then they will still not be bothered to play in Midnight using TWO buttons, 1 and 2.
It dosent impact YOU. It dosent impact Casuals in any way, shape or form. It ONLY impacts min-maxers. That’s IT.
So the real question you should be asking yourself is: Would removing kick form healer mechanics convince casuals to push keys? And frankly speaking… I highly doubt it.
And WHY would they? Why did they not start to heal all of a sudden in the 4 ability prunes that have been done since Vanilla?
Even in SL, which there was literally nothing to heal at all… easiest roll of all 3… STILL people would not heal…
I am not a big fan either. But when it comes to healing, its pretty clear that they got some things right.
Like I said. Its not “no more combat addons”.
Its BLIZZARDS combat addons. And Ion is on record saying that. And so far in the Alpha, it’s what is going on.
Oh, I don’t think most people are as stubborn as I am.
I can see you’re getting aggressive, which is unfortunate.
Please calm down and try to look at this objectively.
And I disagree with you.
Making things more accessible might make it more alluring.
If normal raids had a queue, I would try it.
Hell, if M+ had a queue I might even try it.
You are too caught up in this single change.
You have to look at the bigger picture; considering all the other stuff that’s also going to change in Midnight.
Any number of reasons. I’m not a psychic.
But doing NOTHING will fix NOTHING.
At least Blizzard is trying things.
Well… Blizzard has always been good at taking what other games did well and putting that Blizzard polish on it. Maybe there’s hope?
Please Tah… dont tell me all of a sudden its not about the “toxic people”… but the simple difference between clicking on “join” on a queue or “apply” to an LFG group.
The “elitist toxic people” you dislike so much are still there. They would not leave just because there is a queue for M+.
I am. And healers got dumbed down to oblivion already. Which means we have fewer tools to deal with, frankly speaking, mistakes of others. And now we got even less.
Not NOTHING. I have been proposing things for a good part of a decade to fix this issue.
But I can tell you one thing for certain:
Doing the SAME THING that produced 0 results again and again… will keep… producing 0 results. It’s the definition of insanity.
Like I said. Healers got a kick for a REASON. Think about that for a minute please.
I doubt it. We would not be in this situation to begin with if they would have.
You dont?
Plater, the addon… you can see everything the mobs do in-front of you. What casts they do. Who is a priority target. What casts you have to kick which ones you dont… ect…
What do you think is gonna happen? They ban Platter and now all of a sudden they will simplify encounters, make things more obvious… less deadly casts to kick…
OR… THIS. Which is literally the same thing, that gives you the same information as the Plater of today.
https://www.youtube.com/shorts/NHXQHWeALRw
So if their goal is to make combat less “reliable” on addons, why are they making the same ingame addons that do the same thing. Well the answer is: Because combat will remain the same. It’s not getting simpler.
The game must support that.
Otherwise Blizzard would be completely incompetent.
So, just wait and give it a try in beta. Things should be in place then and it’ll be a case of tuning numbers and such.
But your idea is born from you already liking this niche healing experience.
So likely, it’s not going to appeal to the broader playerbase.
They’ve never done what they’re doing in Midnight.
So don’t claim they did.
We’ll see.
I’m not getting into this anymore.
I believe the game will be better for it.
Will it piss off some people along the way; yes. And that’s unfortunate, but a necessary thing to make the game better overal and prepare it for a new future.
I hope you’ll be around because I believe it’ll be awesome.
Oh you are so wrong there. I am a big contrarian to this 1-shot combo-wombo you die business. It’s annoying to heal, in particular because there is nothing you can do. No amount of L2P can stop that. Just pure RNG and nothing else.
And there are better alternatives, which I have suggested already in other posts.
Here: Have a read if you want an example for RShaman.
And yeah… that’s right. As incompetent as thinking that not allowing Dinars for LFR players would not create massive backlash.
Pruning healers to oblivion? Yes they have. 4 times already.
Removing kicks so we dont have spamcasters anymore and give dps more responsiblities.
Thats what everyone was asking for a long time and ultimately the better decision. Now dungeons get designed without WAs, healer interrupts and 5 defensives on every class.
Have you seen the new Nameplates specifically made to track casts (and who they target) and the new dungeons in the Alpha? Yup. You got your spam casters there.
I am trying to find it again, but I saw a video of Ion Hazicostas literally mentioning how Ecodome Aldani was supposed to be a “test” of what they think dungeons should be in Midnight.
And I agree that Ecodome is one of the least annoying dungeons of the dungeon pool. That’s for sure. But the “machine gun casters” are present literally on every pack.
You have no idea how frustrated I would be if people fail to kick some of those casts.
So unless something changes in the Alpha… I expect really frustrating dungeon runs with DDs doing the same mistakes they always do. Step on eachothers kick and then fail to kick what they are supposed to.
No its more to push dps to actually learn to play in this game and not to rely on healers to do dirty work instead of them. Healer dps should be choice and not demand to finish dungeon or raid . Even with healer interrupting now and dps in current state of game dont mean nothing if others will fail. But taking off that from healers now people will finally need to pay attention on mehanics more than ever.
If its just 1 mob per pack, it doesnt matter. The interrupt lock out got buffed to last 6s on average. So even 2 mobs per pack wont be an issue. 2 dps and 1 dps + tank can handle that easily.
Stuns wont get fully on DR and will function as a microstun. We have enough tools to handle 2 casters per pack.
There are really annoying mechanics in the dungeons at the moment. Some of which have been still there for 2 seasons with not a single change from Blizzard.
I dont expect them to get the dungeons perfectly tuned from the get-go according to your prediction. But I also dont expect them to do anything about it.
It is only problem in your head if u see it like that and for others if they r deluded enough to not wanting to admit its their skill issue.
I never had issue with leting someone die because standing in crap not interupting doing everything what should not be done pushing himself to die even with all my heals cds because no matter how much dps i will do or interupt ppl like that find way to die so its pointless.
But there r grps where I can dps and heal in same time without pressure but that scenario is so rare .
U need to learn to read first then to accuse me for something.
i said if other ppl fail and accuse healer for it its called being deluded not admiting is their fault. This is grp content which means everyone should be responsible and not shifting just on heal to do stuff while dps standing in crap and not interupting or even not pressing buttons to dps.
If others will carry low skilled players they will never learn.. U need to fall in order to learn to walk then for everything else.
Ye I agree learn to read is hard dont bother to read my posts from now on.