This is RIDICULOUS

From my experience as a tank and healer, I answer:

They need to remove kicks from tanks and healers! DPS don’t use kicks to interrupt mob casts. Very often, tanks have to change targets and use kicks instead of DPS because they’re too busy dealing damage. They don’t use defensive CDs, if there is a mechanic on the boss to kill the adds, they don’t change target and stay stationary on the boss! Then when there is a wipe they attack both the tank who didn’t take aggro on the adds and the healer who didn’t heal everyone well.

You’re complaining about the Restoration Shaman’s kick, which has been increased to 30 seconds. Many people take the Restoration Shaman to have an extra kick in the group.

Well done, Blizzard! Remove kicks from all tanks and healers.

Kicks are for DPS only. Let’s see if this wakes up the DPS a bit.

No. I dont have a premade.

30% of my runs (roughly) are with a full PuG group.

The rest is with friends. So when someone I know is online, I try to play with them. Nyagatoro is one of them. Haramaar too. And others.

With the exception of the forum players, I met these friends in a random pug keys, and my friends list is ~ 300 long.

When I play with them, it’s usually 1 or 2 friends. We pug the rest of the players, or apply to other people’s keys. Having a full 5 man group of people I know has only happened twice in DF.

Then that includes the “swetloards”. Not just the “casuals”. Remember that next time you decide to crusade for the “player’s benefit”.

You wont applaud this hard when DDs inevitably fail and you have to heal all that to not waste another 40 min of your life in a Depleted key.

I will be seeing you in Midnight. :slight_smile:

I cant quote you fully cause you use forbidden language but I for one play heal because I minmax the supply and demand of roles in PvP, to optimize my playtime. So far heal has also been the most multitasking role in game atleast in pvp and making it have most control over the outcomes whether its win or not, I’m fine with multitasking and I want to have most control over how much I get to play and with whom I play with and on the outcomes of the games in general when I play.

So far they have removed from the equation my choise on whom I play with as they deflated arenas with soloqs and forced us all in this LFR gameplay for PvP with soloq. Now they also removing my kicks and cooldowns to affect games outcomes leaving me less control over whether I win. Only quicker ques are left as healer, when dps waits perhaps 30min for their game but on future looks like having most control over the win. Its hard to say whats worth in future, fast ques as healer but less control over outcomes or half hour q as dps and fight the que timer boss more than enemies.

Do you feel it too — that scent of returning to the old formula? The tank actually tanks, the healer just heals, and the DPS smashes things? :grinning_face_with_smiling_eyes: But maybe with the slower combat pace they’re planning in Midnight, it’ll actually work out and be fun. We’ll see, right? :joy: And what happens when the console players arrive… will the apocalypse follow? :joy:

Ion is on record saying that Ecodome Aldani is a template for midnight dungeons.

Dungeons that we have been able to see in the Alpha.

I wont have issues adapting. Il whine of course, but i will keep doing my keys.

You on the other hand… i want you to do Aldani with Vanilla Style rolls. Healing the tank by spamming ST heals non stop. While DDs forget to kick 1 spell that wipes the group…

Il see you in midnight. Il be waiting here. Telling you to L2P… :blush:

If anything, we need tanks more than we need healers. I wonder if they have something planned for them as well… maybe finally removing the concept of aggro and making enemies stick to tanks (which has been another suggestion of mine)?

Ie. every dungeon will have 3 bosses down from 4, and will always be a 100% copy-pasted area of the overworld. Another reduction in content.

I’m not crusading. I merely shared my view, but apparently that’s not appreciated.
I’ll leave it be.

In the end, we’ll all adapt anyway. So yeah, see you in Midnight :joy:

Dunno about it, i as a dps always focus on interrupting and ccing if possible. Dps is second to me.

Sure there are many players for each role who do tunnel vision, but would be nice to not put all dps in the “dps role is only for retards who dont know what interrupt is” basket.

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Your view is appreciated. Im just pointing out that its biased. That’s all.

Yeah, but when it comes to casters and mechanics… its the same as today.

Some will adapt better than others. Just saying…

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As is yours. And basically any player’s.
We put our own fun first. And that’s completely fine.

The devs will have to handle that mess. :blush:

Aww, are Blizzard shifting the focus of healers back to… healing, and only healing?

I do admit I’ll be a bit bored at first because of the decade of playing as a gimped DPS with extra glowy “heal stuff” buttons but I do look forward to a slower pace.

Then you aren’t playing your CCs right as a team. Because if they do and the own team doesn’t help you as healer, the round is basically over.

Which goes EXACTLY AGAINST the core idea of Holy Paladin being a melee healer.

Because of this BS attitude in design, future Holy Paladin is supposed to stand miles away from targets instead of partaking in the melee fights for which they literally wear the plate armor for!

Absolutely. That is why I don’t comment on things that don’t impact me directly.

Delves in particular. There is not a single comment if mine talking about Brann or certain mechanics people dislike.

And if I give my opinion, i clarify its just my opinion. And try to understand the PoV of those that actually engage in that content.

Like you for example.

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You do know what that also means? That NPCs will heal themselves more frequently as well!

Because otherwise the challenge goes down.

It’s happening now, not in the future. This excessive comfort for DPS must end. And the DPS’s obsession with “Nah, the others will take care of it… The tank will take care of it… The healer will heal.”

If they take away kicks from healers and tanks, DPS will definitely wake up, knowing that in a group of 5, only 3 have kicks. Them.

“I will always be there.” Quote from Harry Potter

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This is actually why I stopped healing. I enjoyed being a healer. When content became more about dps than healing I lost enjoyment so these changs are all good in my book.

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Oh noooooooooooo

Oh.. wait… I never had any interrupt :dracthyr_comfy_sip:

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I don’t think removing interrupts is the solution.

In the end, healers will feel more stressed by other players not interrupting important casts, and will have to waste cooldowns to heal the group when they know they’ll need them later. I’d prefer if all classes/specs had some type of interrupt, but instead of being able to interrupt everything, they could only interrupt casts targeted at them. That way, DPS could get casts that lower their DPS, tanks would get reduced defensives, and healers would have their healing lowered, so it wouldn’t become the healer’s job when others make mistakes.

The healer’s job should be to make sure the group survives, not to be a safety cushion for others.

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Is it really that hard to press couple dmg abilities when people’s HP bars are full and nothing else is going on?

If you insist on never having to press dmg buttons throughout the entire run, you are not asking for healing to be stress-free or basic, you are asking to make it incredibly hard - like literally a never-ending stream of AoE dmg for 30 mins straight in an infinitely scaling system.

And healers do not do decisive amounts of dmg anyway. At best, you can do around half the dmg of the tank, if even that. This little amount of dmg cannot really influence the outcome of the run.

What is your perception of other people’s expectations of your DPS? Or how much DPS do you believe other people expect you to do in order not to kick you? Because it cannot be a meanigful amount.

If you want to spend more time healing than DPSing, then you need to play harder difficulties of the game. These changes will have very little influence on leveling, heroic and timewalking dungeons where healers have something to do only when something goes catastrophically wrong.