Now I didn’t want to make the 67th “how to fix PvP participation” post but that’s exactly what I have done. I will line these up with particular issues or roadblocks I have noticed effecting other people I have met and myself.
REWARDS
WoW has changed a lot over the last 2 decades and the design of PvP rewards also needs to be updated. I have two suggestions for this which together I think will bring renewed interest in PvP:
Battlepass, this seems like an easy win for blizzard and they already have most of the system in place for renown. You would gain experience for this battlepass through all forms of PvP including; world quests, world PvP, random battlegrounds, skirmishes, brawls, epic battlegrounds, arenas, rated battlegrounds, solos shuffle and blitz. Different sources of XP give different amounts of XP, for example random battlegrounds would give you more than world quests, arenas would give you more than random battlegrounds, rated battlegrounds would give you more than arenas. The rewards for this battlepass can be simple and low effort: Toys, pets, transmogs like cool back pieces like flags, tabards, recolours of vicious saddle mounts, new seasonal PvP mount, gold, conquest, old elite PvP sets, recolours of old gladiator mounts, titles, the list is honestly endless and most of the assets already exist so development time would be minimal.
Supatease’s mount idea: Supatease recently made a video where he described a reward structure using the dragonriding customisations at 1800 you get the base mount and then with each rating bracket you gain more customisation options which would be prestigious in comparison to lower rating rewards and battlepass reward customisations.
GEARING
Now this will be contentious but I don’t think gearing should be important for PvP. PvP should still reward gear via honour and conquest gear but in PvP instances and warmode you should be elevated to a certain Ilevel no matter what form of PvP gear you have. Upgrading this gear’s PvE ilevel should be done with conquest and with honour.
THE HEALER ISSUE
easy one here just make a 2v2 solo queue with DPS only, it already exists for skirmishes just make a rated version. Ultimately the real fix for this is making healing actually fun but I don’t know how to do that.
MMR/Smurfing and boosting
We all know it’s an issue, pikabo making his 17th sub rogue of the season so he can make a youtube short montage of him destroying 1300 rated players in shuffle I respect the hussle but it’s doing actual damage to the PvP scene. My solution or this would be to have your highest rated character’s MMR influence any new alts. You can make that 17th rogue Pika but it’s going to start with 2800 MMR. Also no hate on Pikabo here he’s awesome he’s just low hanging fruit for this sort of thing lol.
EU specific sidenote - Russian premades dominate random battlegrounds, they are super toxic and it’s too easy for them to make a full lobby with separate groups because of their player population. Random battlegrounds are the entry point for new players trying PvP and these massive premades farming them for honour is an instant turn off.
If you made it this far I appreciate you, I don’t have all the answers so feel free to comment with more suggestions and spam content creators with this post, hopefully one of the interns blizzard has working on PvP will read it.