People won’t come back.
Some left because they have IRL problems, others because IRL thing such a change in the job or work place, while there are others who left because they see no REASON to play Wow and switched to other game(s).
But lowering the sub Price is ok atleast for me.
I think blizz should decrease the monthly sub during content drought at least.
sub prices for such product shouldnt be 13 euro per month. max 5–7 euros in rich countries and 1-5 euros in poor countris
I’ll be the first one to say that I’m not happy with the status quo, and haven’t been for a while.
But for as long as the current business model remains as profitable as it does, then Blizzard will of course stick with it.
I do expect WoW to get bundled up with the Xbox Game Pass eventually, which will be very nice.
But between then and now I’d love if WoW simply offered smaller subscription periods. Because 30 concurrent days can be quite a lot. Sometimes I wish I could simply subscribe for 14 days or 3 days. But obviously it’s better for Blizzard if I always buy bigger quantities for more money.
I also don’t see the principled case against free-to-play. It seems to me that it’s only the WoW playerbase – sitting inside its own isolated and fenced-off area – that argues how important it is to have a subscription to deter all the rabble. And all the while the rest of the gaming community are just looking at the WoW players whilst thinking they’ve all become institutionalized – which they have!
There’s nothing inherently bad about free-to-play, and WoW already has a lot of the workings of a free-to-play game (early levels are free, there’s a shop, etc.). For some reason there’s just a subscription as well.
But we’ll see. If players come back in droves for the next expansion, then things will remain as they are. If they don’t, then Blizzard might have to revise their business strategy.
Would actually be fair since we are getting far less content each (big) patch than in the past. Instead of new dungeons + large raid + one boss raid like in the past, we’re only getting one large raid and nothing else.
Yeah it’s a bit silly that the subscription basically just covers access to the game. And whereas before you’ve been able to tell yourself that you get all these free content patches that you perhaps otherwise wouldn’t get, then this time we really haven’t gotten much in the way of content patches, so we well and truly have just been paying for access to the game.
And then you can’t help but wonder why the people who play Overwatch or Diablo aren’t paying a subscription to access their games.
Maybe it’s because Blizzard knows that WoW has a tradition of having a subscription and therefore WoW players will accept paying for something that other gamers would find unacceptable, which is why they don’t pay for it.
It’s just an extra fee Blizzard charges because they can, not because their games require it for development and operation. They make plenty of money without.
Yes but if the game went free4play a huge increase in bots will follow just like in every fps that went free4play saw a huge increase in cheaters. Also then the game will be riddle with microtransactions.
Would it though? World of Warcraft is already infested with bots, and has been so for many years now. And I don’t see or hear that other MMOs are having any huge issues with bots.
Measly 13 euros won’t stop dedicated bot users, as the return of their investment would be orders of magnitude bigger than their actual investment.
The inclusion of a subscription has never prevented bots in any capacity what so ever. Anyone who has played WoW for the past 17 years can attest to that.
Indeed, and the token makes it even easier for them to ignore the subscription fee, considering that they make obscene amounts of gold on a monthly or even daily basis.
Yeah and to some degree – certainly in the past – they just used hacked accounts, circumventing a subscription entirely.
Has lootboxes. Do you prefer a free wow where you get all your stuff from lootboxes?
Didn’t get any new content since like 2017. Also surprisingly their only game without microtransactions.
WoW has lootboxes.
- Buy WoW Token.
- Sell WoW Token for gold.
- Use gold on the BMAH to buy Unclaimed Black Market Container.
There’s your loot box bought with money and full of surprises and with a chance of awesome items.
Diablo III gets new patches with every Season containing new Seasonal gameplay elements and class changes and item updates. The stuff you’d expect from a Diablo game and the stuff that Diablo players are seemingly interested in getting. The same seems to apply for Diablo II Resurrected which has a PTR with class changes and new runewords and the rumors of new content are also swirling in the air. And again, no subscription required.
I’ve paid a WoW subscription for the past 7 months and besides access to the game, then I’ve gotten what in return?
Also, World of Warcraft arguably has more micro-transactions than StarCraft 2, which doesn’t have a sub on top of it all.
Admittedly, StarCraft 2 isn’t really recieving any major content anymore, but still.
I didn’t say black market stuff I said all the stuff. That is no such thing as guaranteed drops anymore, you want that drake mount from the obsidian sanctum better buy a wrath of the lich king lootbox and hope for the best.
Well sorry for not expecting much from an isometric game in maintenance mode.
WoW is getting a new zone and a new raid next patch, all in full 3d, pretty sure that’s more work than the skeleton team tasked to keep D3 running gets to do.
So, can they retain +100% by lowering the subscription price by 100%?
They won’t decrease the sub prices.
You can’t get any lower than paying for game time with gold.
You need gold buyers with subscriptions to continue funding the development and the upkeep of the game.
Well WoW and Overwatch are entirely different, so the comparison is apples to oranges. Overwatch doesn’t have items per se.
But my point is just that the WoW Token is pay-to-win in the manner that anyone would argue that pay-to-win definitely doesn’t exist in WoW!
The WoW Token just refutes any argument along that line of thinking, because Blizzard allows players to sell their in-game services for gold (bought with money through the WoW Token). So between boosting and the Black Market Auction House and the regular Auction House, everything is pretty much available through gold in WoW – and gold is available through your credit card.
I don’t know. Sure, in terms of the work needed to produce a WoW patch versus a Diablo patch, then WoW definitely takes the cake.
But when you translate the patch content into raw gameplay value, then I’d argue it’s about the same. A Diablo III fan gets just as much gameplay value – quality and quantity – from a new Diablo III patch as a WoW fan gets from a new WoW patch.
Hence why the cadence on new patches is about the same for both games (and why player interest peaks following a new patch and then drops off again after a few months; same gameplay value).
The fact that WoW requires a bigger development team to keep it updated shouldn’t really validate a subscription, because the costs of development really aren’t that high relative to the mountains of money that Blizzard gets from player subscriptions every month. It’s fair to say that it doesn’t break even given the ridiculous profit margins Blizzard continues to operate with.
Well if you think a set of chess board and pieces gives you as much value as a Lego set then keep playing that chess board and don’t buy new Lego sets.
I personally stopped playing D3 after 2 seasons and being tired of just doing the same thing over and over again. WoW gets new zones, new quests, there’s no way I’d consider the patch contents comparable.
I am heavily invested in both, so I’m not the one to use that analogy on.
But again, even if you’re a WoW player and think you have it much better than the Diablo III players, because Blizzard invests so much money into WoW and so little money into Diablo III, then it’s not because of the WoW subscription itself.
It’s simply because WoW players are willing to spend a lot of money on WoW, whereas Diablo III players are less willing to spend money on Diablo III.
So Blizzard puts their investments where there’s money to be made. WoW.
And so long as they get our money, then they’ll continue to invest in the game.
But my point is that from a player perspective, then we’re better off getting something tangible for our money when we do spend it.
Lord knows I spend a lot of money on WoW, but it feels infinitely better to spend 10 bucks on a new Battle Pet in the Online Store than it does to spend 10 bucks on the monthly subscription.
With the Battle Pet I get something of substance for my money that I can attribute value toward.
The subscription doesn’t give me anything except access to the game, which is rather unsubstantial, because ultimately Blizzard wants me to play their game anyway so I can spend money on their Online Store. They’ve just figured out that I’m a gullible fool who’s willing to give them money for something as frivolous as “access”.
It’s like your bank that puts all kinds of extra service charges and operator fees on anything you do, because they know their customers aren’t very critical of what they’re getting for their money.