Ok, hear me out… The timers, even though they are more lax than last season, are still too punishing for no reason at all. Back in the day people chilled in dungeons and just focused on finishing - now you have this “esport” pressure to finish “in time” and oddly by standard ingame UI you can’t even see timers for +2 and +3…
Sure, timers are super easy on 10+ but when you get into 20+ it gets a little harsh. You can avoid actual wipes but single deaths with long runs back can set you back too much.
Today I finished a Vortex Pinnacle 20+ we timed with the timer actually showing 0:00.
We’ve had a talk that it was a 0,5 sec between a “good run” and a “terrible run”. We didn’t have wipes but a couple times someone died and we had to do groups as 4.
The timers feel almost oppresive. Combined with some awful affixes, the whole experience is kind of toxic.
Look at raids - there are no timers in raids - bosses no longer berserk as in the past - it’s all about doing mechanics properly and finishing at your leisure. You can take prolonged breaks between bosses and try a boss as many times as you like.
Imagine you couldn’t progress to the next boss in a raid if you don’t kill it in 15 mins after the last boss was killed.
I just don’t like timers. And I’m not someone failing dungeons miserably - every season I get teleports, decent rio and whatnot but the timer doesn’t make runs any fun or exciting. It’s just annoying and infuriating and makes the whole experience poor.
Completion despite having andies in a group or despite having troubles is not rewarded - only “pro groups” are rewarded. I feel bad for players with less skills who struggle in lower keys. We hear about leavers… if there was no timer, or if it was more lax, there would be less leavers, I assure you of that. Blizzard needs to change its M+ philosophy and make it friendlier for both casuals and pros alike. There is no fun in missing a timer by 1 second.