Wouldn’t have minded the time hadn’t the damn key been bricked on failure.
If you were struggling in a VP 20 with full 440+ people that’s a skill issue and not timer, 100%.
Timers are fine. They are not even close as punishing as some other seasons.
And you’d fix the issue with leaver. Those “people” can screw players over and the party leader would just be able to req with the original key
No you dont
Because the leader will become the insta leaver, ur removing the punishment for the leader ditching the group lol.
“Oh this wont be timed lemme quit and try again”
Youd remove the point of even finishing the dungeon untimed leavers would get worse!
Because u dont have to feel bad anymore. It doesnt matter, just leave the group no harm done.
Ud increase the amount of leavers dramatically.
At least it doesn’t deplete the same way it did in Legion…
That’s not a bad suggestion tbh. A strike system.
But that still doesn’t change my point that the timers this season are incredibly lenient compared to previous seasons.
If people are struggling to hit the timers it’s just very clear that DPS is too low and they should probably be in a lower key anyway. The timers are these as sort of a check.
That’s some whole new level of sadism. I like it!
“my opinion is a fact, I know most about this topic, anyone who disagrees with me is stupid”
You seem like a reasonable guy to have a discussion with.
Go look at his posts and you’ll learn why I’ve put him on ignore forever.
Ooo I like that. I’ll remember that one.
I lost a couple of thousand Karma in a reddit thread recently, for chatting about this subject because I tried to explain that someone might have different goals to the OP, so they left their key (also highlighting at the time having someone leave their key was pretty bad).
I was accused of all sorts of dramas, and one of which was supporting the Key holder being Punished and letting the key leaver go away. This response would have been the icing on the cake! They would have lost it if I put down this bomb!
Skill issuesssssssssssssssss
Oh, I know.
Isnt what he said.
Your lack of ability to justify your argument or give any solid reasoning to why prevents a discussion taking place.
As your only answerr to any valid critism of ur idea results in u attempting to try invalidate their responses or outright insult them.
If you cant justify a reasoning to ur idea, its likely a bsd idea, and ur answers proved, that u dont have any plausible reasoning.
And yet any other leavers don’t get any deterrent to screw over the lead. He’s the only one risking anything
Compared to last season that’s not saying much
Is the problem that players need +20s for Vault or achieves or some such?
If you complain that a +20 is too tight on the timer and it is eased a little than +21 will be too tight and that’ll have to be eased, of course then a +22 will be too tight and so on…
When we’re at a +147 timer is too tight will we still be easing off the timers?
I don’t see the point in depletion. If people want to bang their heads against the same key until they clear, let them. What’s the difference from Mythic raids? Bosses don’t deplete into Heroic bosses if you wipe.
Depleted keys also only affect the group leader. 80% of the group is completely unaffected.
For those arguing depletion needs to exist, if this were true technically everyone’s key should deplete by one level at the least. The entire group should also be locked from running M+ at that key level or above that week because “they aren’t ready for that level”, until they complete and upgrade an appropriate key.
Doesn’t sound fun? Exactly.
In its current form deplete is indeed just a punishment for the group leader.
I already answered the second part of your question, i was not playing in shadowlands much, i only really played at the last part of it.
I believe you are leaving out some important context in the story, that kind of stuff just doesn’t happen on anything below a 20, and as i said before, YOU don’t have to participate into that.
If the lead says we’re gonna keep resetting until we get the perfect run you can just say, no thanks, and leave.
And even if all you say is true, which logically it’s doesn’t, it makes sense only on surface if you don’t think about it for too long. I would still rather being able to reset over and over than not being able to.
Also by what you are suggesting this only happened in necrotic wake, meaning that this was your best chance to push a +3, so because the other dungeons depleted this was an opportunity that shouldn’t be wasted. So there’s your answer on why this was happening. It’s frankly so obvious that i don’t even know why you didn’t think of this.
But you can be wrong if you want.
My argument is literally air tight, you can do whatever you want though, be wrong for all i care. You know what’s degenerate? The deplete, the leader of the key puts everything on the line, while no one else pays the price, this means less people willing to make groups, standards are up to the moon because people wanna make sure they actually time the key, and a lot of toxicity. Now, i want you to think about this, and think, is this the system i wanna defend?
And that’s about it.
Nah. I have had plenty of keys depleted, I don’t view that as a punishment. I just go again, because I actually like playing the game.
You don’t get any loot at all if you don’t kill the boss while you still get rewards from m+ even if you deplete.
Blizzard views the whole dungeon as an encounter in m+.
They should make m+ not give any loot or vault progress at all if you don’t complete it within the timer to make it more like raid bosses. Just go again if you don’t make it within the timer. But somehow I don’t think you’d be happy with that if you have to redo 30 minutes of a dungeon to try timing it again when you fail to beat the timer.
By that logic then if you kill the boss with low dps, or only a few people alive then you shouldn’t get loot.
It’s not different in any way aside the timer, which is completely arbitrary, at the end of the day you still completed the dungeon, just not in time.
There is no contradiction. There is no mistake, you are just not thinking about this rationally.
What you are saying is effectively: You didn’t complete the dungeon to the standards i see fit, therefore you shouldn’t get loot.
Ok, but why exactly should i care about your opinion? In the end the dungeon was still completed.
Same with a raid boss, imagine low dps, pretty bad healing, half the people dead after the boss drops, but try it enough times and eventually you get it down, by that logic you should not get loot, because you didn’t complete the boss to the standards that you deem fit.
And don’t come at me and say: But this is different! Don’t even bother, it’s not.
The deplete should not exist, end of story.