Timewalking Dungeons Buffed - Up to 66% More Health

they still do. its just hp increase lol

So you prefer facerolling every single dungeon? I was waiting TW to get fixed, at their past level, there was nothing interesting going on. I think scaling TW dungeons upwards makes them honestly more interesting to explore. You waste time on WoW anyway so why not add some challenge into them too. TW is so fun to run with friends and memorize all that content you did. So what’s the Fuzz?

Interesting how? Unless you’re doing this with friends, being drunk on Discord, people will attempt to go through them as fast as possible, even skipping bosses if possible. In Maraudon I’ve had people jump down thinking they could just talk to the Tree guy to skip the first few bosses, which obviously isn’t possible.

What challenge? Hitting a damage sponge is not a challenge. They do the same EASY mechanics and they do the same damage. They just take longer to kill. There really is no challenge unless you’re talking about the mental challenge of not falling asleep while doing this content, then yes that’s challenging.

I’ve never heard anybody in any guild, community or friend group I’ve been in tell me how much they would like past content to be way longer than it is, especially not snoozefest dungeons like Maraudon or Sunken Temple, if they ever commented about this content, it’s more often than not they think it takes too long.

Are people responding here all from RP realms and I’m I amidst some elaborate roleplaying session? These can’t be real answers from real people unless they have zero things to do in life aside from WoW. Is everyone in this thread either a troll or retired?

EDIT:
From what I can tell you only have two max level characters, so it’s not a surprise you have a wildly different take on this. Because you don’t do the same type of things that I do or at least not on the same scale. You just do the timewalking stuff on 2 characters and just a few times, of course you’re not going to complain, because you’re not running the same dungeons 50+ times in a short period of time to level up a bunch of characters in the short time it’s possible to benefit from the rewards.

I wonder if you would feel the same way and reminisce like you do now if you were to run old-school Sunken Temple, 20 times in a single day.

I wasn’t just talking about singular abilities, but actual rotations too.

I never said this was a point of contention for you it just seems like you thought this was the intended design choice blizzard went with to increase difficulty, but i dont think that was what they were thinking, they just didn’t want it to be a complete face-roll as it was.

With all due respect i don’t think you know me anywhere near well enough to make any judgement of my character, but anyway i’ll leave it there. Gd luck getting your mounts.

Why make it longer with no rewards… I don’t understand ppl like yourself lol as the Goblins says Time is money.

Explore what? They are linear dungeons… There is nothing to find its not Skyrim.

It’s just slightly annoying when people keep regurgitating a word that was never even my issue in this entire change, some even going as far as saying I just want everything EASY-mode.

Adding more HP to a mob is not something what makes it difficult especially not at the difficulty Timewalking is at, it just makes it more annoying, not more difficult to me.

Same goes for M+, I rather see interesting mechanics or puzzles added that are actually engaging than ‘Hey here’s some artificial difficulty by adding 50 million HP to this mob or boss.’

I rather spend a minute on an engaging puzzle than spamming the same rotation 10 times to kill a single pack of mobs.

Well you made the assumption that I don’t like playing this game when it’s clear I don’t like a specific decision that is lazy, so I figured that was the playing field you were going for.

What surprises me is that in-game I’ve never met people that would celebrate this change, yet on this forum the majority that reacts is hailing this change as the next coming of Christ as if slapping millions of HP to random mobs is such fascinating move.

All the Timewalking dungeons in rotation at the moment are long as it is, like none of them are short dungeons by any means. There’s quite some downtime from walking to locations and now they’ve made mobs beefier as well…

Artificially making them longer will only make it a far worse experience, it will only result in people saying ‘Screw this I’m going to do something else that’s worth my time more’, which in turn leads to longer queue times and a lot more people leaving dungeons prematurely.

This guy probably plays exclusively with friends from 20-30 years ago, is probably 50+ years old, most likely retired even so he has all the time in the world. Which by all means is no problem, but go in any given PUG group from dungeon finder and they’ll skip by anything even if you notify them about extra bosses or achievements, especially after this change.

If you go around sightseeing in a dungeon while in a pug, they’ll probably vote kick you out of the group without a second thought.

I also don’t see what there’s to discover when it’s regurgitated 10-20 years old content that you see like 5-10 times a year. I’ve played this game since vanilla with some breaks in between, and even played Classic in between.

The only time I liked being in a long dungeon was when I just started playing the game, was still going to school and had all the time in the world to do so. Now with a full-time job and other obligations, but still interest to collect stuff in this game, it’s a pain to be somewhat forced to level characters because of the arbitrary decision that you have to be max level to get all the rewards from content you outlevel by 40 levels…

More hp = prolonged fight, pair that with unpredictable scaling issues, overpulling tanks and the healer runs out of mana. Sitting down to drink also prolongs the fight and no one likes to wait for that either. I’m that kind of healer who doesn’t like the mana management game too much anyway. No thank you.

after all the exploiters and streamers abused it to lvl up now its nerfed as usuall…

typica lblizard fashion

the blizzard moto: just exploit hard and fast before the nerfs but if ur normal person that casualy plays u lose in on the ‘‘pro tips’’ gameplay

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So Timewalking is still dull and boring like it was before? Good we agree

Does this change go live with the maintance today or was it already live yesterday?

Because i did some yesterday, got deadmines and the tank pulled everything any way.

Did not really feel “Time walking classic”

I have done many deadmines on classic and SoD and pulling everything should mean you are dead.

This is just the reality of queued content with scaling. At least this time around gear matters and it’s not like last expansion timewalking where everyone was scaled to be overpowered.

All thats happened is more hp, thats got nothing to do with tuning, blizz have made the content last longer bc its fast to lvl.

You say pot and kettle when you perhaps should read whats said b4 commenting.

Its literally been done to slow progress of alt lvl speed, more ho does not make it harder to kill stuff.

A 66% buff is a lot of hp like really a lot more …

I for one would love to see some older content tuned to lvl 80 as heroic and mythic.

Tbc had some georgeous dungeons they could do that with.

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Its really disappointing, I was expecting the event to be like the copy of pandaria remix

People complaining that they now need to spend an extra hour to level an alt from 10-80 are only doing timewalking for transactional reasons and have no valuable opinion on what the gamemode should be like. I wish you could start the game at max level so all the people who hate levelling can shut up and this stupid hunger for max effeciency can stop being such a major factor in gamemodes where levelling speed should not be calculated into the design.

I wish timewalking actually provided an experience that mimics the difficulty and reward of the content as it was when the original content was relevant. I highly enjoyed classic/TBC/wotlk dungeons and raids, they have a very high nostalgia factor and if they were properly scaled and provided adequate loot-drops it would be enjoyable content for many players.

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Blizzard doesn’t like fun. They want us to suffer.

Idk but i’m not feeling like it really takes any longer with the 66% Buff, things still just fall over the second you look at them :dracthyr_shrug:

I can actually get some damage down on Demo now before everything dies too.

they made it even worse. thats the point.

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Whos point?

I commented on the part, that claimed the changes made TW dungeons “mind numbingly annoying”… To which you’re saying “They made them worse”… That doesn’t really change anything I said? So we agree… TW is still mind numbingly boring and repetitive

Fun is not allowed… Timewalking is there to get badges or that weekly for purple chest and leveling characters… making it take longer because most ppl have seen the same content hundreds of times before is just making the experience even more boring tedious and annoying than it is.

Also a good way too punish people that don’t have that much time to spend on a daily basis, those that work, have kids or other things in their life except wow.

“Don’t spend too much time in Azeroth, make sure to take a break” sure… how am i supposed to get anything done then?

Heroics at 80 are both faster and boring than any leveling dungeons in any other expansion, maybe fix that instead?

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