Okay, then keys i’m doing are just as easy as you are doing currently, you have just more teamwork and experience. Got it.
Sorry but this argument is utter twaddle. I can just read you back your own opinion on this in reverse: “I am sorry, but that sounds to be an issue with how your warrior was performing his rotation”.
It might hold water if every dps class was properly balanced to do the same damage in the same gear. Various class’s in lower gear do out perform others in higher gear depending on lots of things from single to multi target to easier rotations and class X being better than class Y due to buffs / nerfs that particular month / year.
Power scaling is also rather amusing when they change the entire reliance on certain stats for various specs and force you to completely redo your gear to keep up.
I don’t understand these FotM rerollers, especially those who don’t go above 20-22,
there would be no need for them to change main characters after every balance change, especially if they can’t even use the one they’re changing to. I think up to +25, you can easily go up with anything. And most of these rerollers mostly stop around 20-21.
Above 25, the meta matters, but below that I think everyone can play whatever they want.
For most of these people, the problem doesn’t start with the CLASS, and the meta class will not solve it. They are unable to learn basic dungeon mechanics, yet they want to go higher and higher.
On the other hand, without a team, relying entirely on randoms, sometimes some keys can be quite depressing, and again the fact is that the META class will not solve it.
I wrote a small novel… but the main point is that this is still a game for average people, and it’s stupid to base it on the current top teams.
Those who want to push big keys should look for a team, but if there is a team, it is no longer important to be a META character, as long as you can play well with your main.
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