Tired of lvl 60, back to my low levels

Yea tbh there’s barely anything to do on 60. Some things require time, but I as well am going to play alts way more after I get R8 on my main.

Leveling IS classic

Max level is just boring, thats why we have le retail

having a goal you can reach with time? is so amusing but once you get it done? then it’s over and you won’t be able to get any feelings.

Sounds to me like an mmorpg is just not your kind of game.

Join the club OP.
I was having a blast with my shadow priest, but the moment I hit 60 all my motivation to do anything with that character just…fizzled.
Even now I can’t even begin to bring myself to start farming the rest of my BiS gear and the create character button is calling to me once again, beckoning me to play a guardian druid or a warlock.

God I wish Classic had monks.

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What makes Classic great is that they dont have these never ending hamster wheels at lvl cap and leveling alts is actually fun.

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Good for altoholics, not so much for the rest who’d rather focus on character or two.

I hear you, bro. I just wish leveling was a bit more slower and slightly more demanding. You should need all the gear upgrades in order to progress further, even below max level.

Level 60 remains interested as long as you have done all the dungeon and group quests. Once my log is full of raid quests it’s time to reroll.

Yeah, buying gear from AH feels kind of like cheating, imo. Let alone buying XP boosts in instances.

A part of me is saddened by this, but another part is glad. Glad, because I know that perma-quitting WoW and MMOs in general will be much easier.

Also, I am glad to see that many of you feel like this. It is a healthy sign, that a lot of players are aware of the underlying mechanisms of the game that are designed to keep the majority of players hooked into the game non-stop.

I am tired of people treating it (becoming tired of the game) as a disease and immediately start suggesting things like: “shouldn’t you join a guild, join a different guild, level another char to 60, try a different spec, a different role, take a break”.

Right now as I am writing, there is something I want to express but it is hard to put into words. It’s more like a sensation. It could be compared with a fish in an aquarium (fish tank). The aquarium is designed to be limited. So if it is 1 meter wide, the fish cannot travel just 1 cm further than the limitation, no matter how much it tries. The fish-tank is all that the fish knows.

But we are not fish. We have the mental capacity to transcend the “fish-tank” and expand the limitations of it far more than we know.

So what does it have to do with the game? It’s kind of similar, i believe. The limitation of that “fish-tank” is the highest level that you can achieve (in this case lvl 60). And either you can go with the flow and start raiding for the best possible gear or you can start another char… OR… you can quit.

And it is up to you, what you do - whatever makes you happy (as several people already mentioned).

The PROBLEM is that we often don’t even know what “happy” means.

So we log in because we feel that we have to (Because now we have subbed, right? No money back).

We level to 60 because we feel like we have to (because people keep telling us that lvl 60 is where the REAL game begins).

And we keep raiding because that is the “officially correct” (or “mandatory”) way to play the game.

We raid because we want better gear.

(Sure, people keep saying that they like the challenge and the gear is secondary, but how many of them would raid if they didn’t get some kind of “tangible” ingame reward out of it?)

And then to the final questions: Why even strive for the best gear? PVP? To have an easier time raiding? (farming for even more gear)

So what if you could say: “I don’t care about joining the club of the best-gear-players.”

Then it kind of collapses, doesn’t it?

And what do I mean by “it”?

The system, the perception, the narrative, the nagging feeling that you HAVE to…

But if we could create our unique path that diverges from the “normal way of thinking” and say, for instance:

“The essense of my enjoyment of the game is: leveling up, getting new abilities, exploring areas (trying to find new hidden areas that i have never seen before), stopping for a moment and enjoying the view, stopping for a moment and helping someone out, giving them my attention”

…as opposed to…

“I strive towards killing all end-game bosses, get the best gear, get a higher rank and stand in the city with my shiny epics and getting the respect that i deserve. Never again will I be a low level loser with crappy items whom no one can take seriously.”

It is ofcourse easier said than done and I am struggling with this (perceptions, narratives), myself, but I try my best to be honest with myself regarding how this game makes me feel and whether it is beneficial for me or not.

A little example: I was herbing in STV with my 46 shammy and some lvl 39 player asked for my help. I helped and decided to stay with that player until they dinged 40. And then I decided to follow that player until they got their mount. (i was the witness) And we rode together from Orgrimmar to Barrens as a little “celebration”. And it felt really good. From a logical point of view it seemed like a waste of time and gold. But I will remember this little experience/adventure for the rest of my days. And the appreciation that I sensed from sticking with that player and participating in these events - it felt far more rewarding than any epics or legendary items that I could have gotten after hours, days, weeks, months of non-stop adrenaline-charged farming.

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Nice post man.

I have been leading a guild, trying to stick to this philosophy. It was semi succesful, there was always the people who were or became progress-focused tho that kinda ruined it because they heard the stories of 40 min clears and what not. Doing Molten Core on a schedule doesn’t work I can guarantee you though. In the end I think it could have worked out but I had to give up myself before that point due to irl.

Myself I like to do Molten Core sometimes. Also to raid lead it. And cool if some item drops. But thats it.

PvP at 60 in Classic only works if you min-max. No engineering? No Ragnaros-drop weapon? No free action pots and other 20 consumables? You have no chance because your oponents don’t care about fair fights.

Also, the fact that AV is so bad doesn’t help to even make me care about PvP. Being on Horde (majority) also don’t help.

So, back to leveling. Alliance this time because I like to be the underdog. Having a fantastic time in Duskwood, can’t wait to set foot in Stranglethorn Vale. Man, the game is fantastic. I’ll see what happens at lvl 60.

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The game ends at 60 (mostly)

Enjoy doing a few instances here and there, and fortunately I’m on an RP realm, so I can use the character to RP, but I’ve no interest whatsoever in the end game treadmill.

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Congratulations. You have been awarded a coveted

:reminder_ribbon:GRUPP SEAL OF APPROVAL

Should look good on your mantlepiece, and something to tell your grandkids about.

I’ve been 60 since September. Still don’t have all my BiS gear, guess I’ve been unlucky on some rolls and I’m the last hunter in my guild that needs the petrified leaf and it hasn’t dropped in 5 weeks.
Consumables don’t require much gold making to afford. I get 3 elixirs of mongoose and 5 healing pots and it costs me like 30g…
Also what rep grinds do you need to do at 60? I haven’t done any.

Once you have all your BiS and enchants you should enjoy it. You have reached your goal. Now go in some BGs and dominate.

This is a very good question. I asked my friend the very same question back in 2005 on my first day in WoW (he had been in beta so he would know). Sadly, he gave me the same answer as you: to get even better gear. Few weeks later i thought i had found the correct answer: to improve your odds in PvP. Surely the PvP would be important in World of Warcraft. Alas, that was not the case at all. Turned out PvP was only a mini-game inside the game and happened mostly in instanced game rooms. Not only that, but you could actually get gear by playing that mini-game. Suddenly, raiding became even less important in my eyes than before.

These games (not only WoW but all MMORPGs) need an ultimate reason to gather gear, skills and levels. Something that motivates people to play a long time and get progress for one character. I don’t know what that could be, but for sure it’s not the neverending hamster wheel called ‘raiding’.

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My main is level 57 and I’m dreading getting level 60 as I know I will “put her away”. I don’t want to join the toxic PvP crowd, nor the elitist raiding crowd, so yes the game ends at 60 for me. I too enjoy helping people and will often stop doing what I’m doing to help someone in the LFG channel who needs help with specific mobs/elite quests (usually in STV).

My experience in my favourite zone, Winterspring, this past few days has been horrific with level 60’s (usually with a PvP title) with absolutely NO manners killing and taking everything they can find, even trying to take the tag of the mob I just pulled or putting down a totem where I’m waiting for a single mob to spawn whilst standing on the spot another one does, leaving those doing quests taking ages to finish them, if able to at all.

I left WoW years ago because the community was so awful and was hoping for a better experience in Classic, how wrong I was, it’s even worse. I have met some lovely people and we have had some fun, but unfortunately they are in the minority. So I will just “mess around” with alts till the game I’m waiting for comes out in May, or go back to ESO as levelling to 60 again for no reason at all doesn’t really apppeal to me.

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the sense of adventure is lost when you are playing 15 year old game and leveling your 30th or 50th toon .

so what if its classic- its still the same drill - level up gear up raid log.

you dont have even transmog or mount / pet tab to farm .

there is literaly nothing to do in classic but raid log or spam AV 24/7 .

but they have it - you grind for sake of grinding.

it never was going to ive you anything.

its players problem that they added some fictional philosophy to mmorpgs when at its core they have always been the same - you grind levels and gear to be able to kill stronger and stronger opponents to grind even more powerfull gear and levels.

it was never different. and ultimately never will be.

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No, not for me.
I have levelled in excess of 80 characters in Wow. There’s still places I haven’t seen or been to. It is in short still fun for me to level.
Especially now in Classic with the world restored, and where gaining that extra skill point or learning the recipe to give you that well fed buff actually means something.
It will be exciting and fun for at least 15 years more.

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