Titanforging[Carryover from US forums]

In the corporate philosophy, revenue is directly connected to monthly activity. Titanforging provides exactly that - making players play for the hope of the abysmal titanforge or socket (or both) drop. It pretty much feeds addiction, like every casino system is designed to.

But the point I was making is really that not everything corporations do because they feel they profit has to have much to do with players liking it.

I see. I find that one rather weak, when applied to TF. While the Activision-Blizzard corporate culture values MAUs because of the nayure of most of their games, WoW is different, and specifically I really don’t see people extending their subs because of it.

Your point that not everything corporations do because they feel they profit has to have much to do with customers liking it applies to a lot of different types of industries and products, and is not really in dispute.

Well, I half agree with you here.
Thing is; BfA has made TF so rare and unpredictable that it’s not something that I even want to ‘go for’, so to speak. If it happens; cool! If it doesn’t; fine.

Making TF only happen on 10 of your 15 equipment slots is already disappointing. Then add in the nerfed proc rates of TF + the even more rare chance on top of that of it actually being a high ilvl proc and well… It’s not a dependable system anymore like it was in Legion.

And yeah, they are rewarding quite high item levels for some content, so yeah, that makes me tend to agree with your statement in this current BfA stituation.

If they make TF better again or lower the ilvl rewards for non-mythic+, non-raiding content, then I’d want TF to be around for sure. Otherwise the game will ‘be done’ VERY fast.

I like the Tf/Wf thing as it gives you a big smile when it happens BUT there should be a way like spending Titanium Residium ( or whatever it is called) to upgrade your item to Tf\Wf to give everyone a chance on it.

Sockets should be a profession related bonus, e.g. let leather crafters able to add socket to your leather gear. This would boost economy and profession usefulness.

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I think what Punyelf is referring to here is not the amount of titanforged items being thrown at a player each week but more to the average amount of gear/wearable items a player can possibly obtain each week titanforged or not.

You can compare Legion to BfA and we see several systems that have been added as well as previous systems = World Quests(+Emissary Boxes) have seen a fair increase in the number of item rewards each week.

It is true that the likelihood of an item going above the more common warforge and becoming titanforged is a fair amount lower compared to how it was in Legion. However, considering the sheer increase in the number of items you can obtain each week, I wouldn’t be surprised if we in many cases will actually see an overall increase in the number high rolls on gear levels on a per-player basis.
Is this the case for everyone? Probably not.

I’m still waiting for a crazy titanforge to occur for me(on any difficulty as well as in any type of content), but I can say that the number of warforged items I have received in total since the expansion launched, is actually above what I saw in the same period during Legion.
As a comparison, during Legion(where the possibility to receive a high titanforge was higher on a per-item basis) I saw it happen exactly 1. time for me. That was in Nighthold Mythic from Krosus where I received the Hunter Tier chest at 925 ilvl(max at the time). The irony is that due to how important secondary stats were through most of Legion, that chest was barely an upgrade from my previous 900 chest, despite a 25ilvl increase.

This. Utterly this.

If it does not forge, I feel like I should run that dungeon again, and again, and again, until it does. It is a cheap and dirty way of turning a 10% drop into a 1% drop without getting called on it.

Also nothing sours finally getting your raid drop like someone else also getting it but with a socket. Great. Now I feel like a frikking Charlie stood here with my non-forged item.

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But that’s totally a mindset thing. You are literally doing this to yourself.

As I’ve said many times before, I do concede that TF could be altered a bit to take away some problems with it (remove socket possibility from TF, limit the ilvl to about +20; these 2 changes alone would fix a lot of the problems some people have with the system). However, it will not fix the ‘problem’ mentioned above. And imo nothing but the removal of the system will do that, but that’s just not realistic…

…Should a mindset of some dictate the rules for everyone? I don’t think it should.

titanforge bad

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If they want to keep the warforge/titanforge system fine , but please put a cap on it make warforge capped to 10ilvls and titanforge capped to 15ilvls and that will fix a lot of the problems people have

This, pretty much. Anything that doesn’t RNG improve in some way is scrapper trash, might as well drop a quantity of materials straight away instead of an item. Also the fact that it makes targetting BiS gear an impossible task sucks major league.

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Greed should not dicate the rules for the rest of us. Simple as that.

nah man, remove it completely. It’s a system they thought would work well psychologically and keep us playing, the fact is it’s not working and we don’t care.

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Doesn’t make me smile. Only makes me groan when I get a high TF for an item I already have for the sixth time in a row, or am rewarded the same item six times in a row.
I hate the titanforging system. It’s taken all the excitement out of loot for me and made it a stupid lottery.
I got a 385 BiS cloak before 8.1 released on my Warrior for AFKing in the Arathi Warfront. How is this rewarding? How is this fun?! I want to EARN my loot, not get showered in participation awards that MIGHT be better than what I got.

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I still see no reason why TF can not be capped at +10. Also sockets are worth another 15+ item levels, making the effective cap of an item at 440+ . When the highest difficulty content rewards 415 base item level, TFing being at 440, based on nothing but randomness, is ridiculous.
Nobody wants base item level, that is a fact. Instead of having a system that excites the players, they feel cheated when the item doesn’t proc. Warforging, Titanforging and socketing, although are 3 different types of upgrades, should be treated like a single system. Base item level + socket, except for weapons is 15-20ilvl on that item. +5ilvl on a weapon is equal to +10-15 item level on bracers, cloack, bloots and gloves. +10 item level on a weapon is broken. +15 item level + a socket on a Ring is broken. The balance of the game falls flat and we get overtunning and undertunning of content.

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It’s way too much RNG, only warforge I got is on m+ chest loot and it’s worst stats, rest no luck.
And then we have someone who was getting boosted in m+ run I was in, got titanforged ring with socket. If there was way to buy warforge/titanforge tokens, would be great, but completely RNG sucks.

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I don’t have a problem with TF/WF.
At this point I play to maximize my character. And by “maximize” I mean the best gear I’m able to obtain doing the content I enjoy doing.
I don’t mind mythic raiders getting better gear than me, that’s not what I’m saying at all. I’m not saying I am entitled to the same gear by doing WQs and casual content either.

What I am saying, is that as long as there is a possibility for me to get an upgrade, I will do that content. If the reward for an emissary is a 385 gear and I already have 385 equipped, I will do that emissary in hopes of it upgrading.
If there are no possible ways for me to obtain better gear, I don’t really have an incentive to keep playing.

Socket-slots however, should be able to be crafted through professions. Seems like a missed opportunity. I remember being able to do that some expansions ago as a blacksmith.
Or better yet, they keep the random element of getting a socket-slot, but you ALSO have the opportunity to buy one at the AH if you should so want.

Because that’s way too low. TF would be useless, not something to be excited about. So it would lose its function. You don’t ‘fix’ a system by ‘breaking’ it.
20 isn’t overly high but still high enough to get a nice boost. And keep in mind, 20 would then be THE highest and so THE rarest. You would rarely see that happen… 10-15 would be much more likely.

The rest of your post is basically repeating the story about sockets in a few various ways and I already mentioned that I too think sockets should be removed from the TF proc table. They would have a far better place in professions.

In short: I want TF to be fixed. Not removed. Not made useless. Fixed.

As for ‘the problem’ some people have with not being happy with baseline drops; I can’t feel sorry for you. Change your mindset and you’ll be a lot happier. Don’t try to force a game to change to suit your bad personality traits.

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20 is way too high. That means heroic +20 items are higher than normal next tier, which is breaking gear progression.

Edit:
In M+ that means you get +10 gear from doing +4…

No it doesn’t, because like I said; 20 would be RARE. Just like getting +65 or whatever now is RARE. It’s not common enough to break progression, because you’re NOT SUPPOSED TO GEAR UP WITH TF IN MIND. I don’t understand why people can’t understand this. Go for baseline gear. THAT is your progression.

If you get a proc: bam, bonus. Cool. Gz. Progression.
If not: You got baseline! Cool. Gz. Progression.

But many of us don’t get excited by TF; we get disappointed by anything that isn’t forged.

We like, remember and care about gear that we have earned, not gear that happened to get a lucky RNG proc.

If there is to be a +ilvl mechanic, I’d like it to be something that can upgrade any item of my choosing, thus making it personal and relevant, and potentially something I would keep in my inventory until I got the perfect drop to apply it to.

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