Titanforging is here to stay

It is being entitled. The word “Entitled” means expecting to get things without working for it. Good for you, doing the content you enjoy, but, if you don’t enjoy the higher end content, then you SHOULD be capped at a certain point. Otherwise, what’s the point in the higher content? There is none.

And I think players with your mindset of entitlement shouldn’t play games like WoW, since in games like WoW, it’s either you progress through the difficult content and earn more rewards, or you stick to the content “you enjoy” and deal with the minimum amount of gear you get from what you’ve worked for. Your mindset is harmful to the game.

You’re reporting me AFTER calling out my mental health problems? Really? Are you that delusional??? The whole point of ADVANCING in anything is to BECOME BETTER AT IT!

And yet you’ve called me an elitist. You are seriously so hypocritical it’s unreal…

This was an example. Need me to explain what that means as well?

But you CAN apply the same things to MMORPG’s. Okay, do you play FF 14 and expect to have the best gear in the game without doing any of the raiding and dungeon content?

And you would have been fine in Vanilla for someone who didn’t progress like you did to have the same ilvl as you? You don’t see a problem in the gearing system at all??

No, but Blizzard also does not want their “elitist” playerbase to quit either. And yet, due to this rubbish gearing system, plenty of people have. But, that doesn’t matter, since you just want the game to be for casuals and no one else.

And there is always something to do now, but welfare gear and WF/TF isn’t a good addition to this.

In fact, that in and of itself, is the bigger problem.
Blizzard have almost killed any other progression paths (no more talent points, no tier sets bonuses, no new things at all except for somewhat lame azerite traits), so the only progression path is gear, and with WF/TF even gear became not so fun to acquire, because when originally you sought gear that has stats that improve your play style with your class and worked towards it, now almost everyone focuses on ilvl alone.
I understand that a lot of people like TF, but I believe it actually points to bigger problems, not solves any. This is a discussion for another topic though, but this is how I see it from my side.

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I dont have an active subscription. I just check in on the forums now and then.

Currently just waiting for classic

I agree.

I disagree.

Indeed.

Why I disagree with the second part:
If you have fun to play a game in a specific way, everything is fine. However there is an intended way to play a game, a guideline of what players are expected to do. If you don’t want such a guideline for WoW, I demand Sniperrifles to be implemented into WoW, I have a lot of fun with Widowmaker, how dare you not implement something like Widowmaker into WoW.
WoW is an RPG, core elements of an RPG are story, character development, exploration. WoW has defined some of the expectations you have towards todays RPGs. And in the element of gear progression, many RPGs have defined more difficult content may reward better gear, while leveling but also in the endgame (Trashmobs are not expected to reward the best loot you can earn).
WoW always had a focus around their PvE group content (dungeons and raids), over time they implemented more and more content you can do while not in dungeons and raid. Some to progress your character (professions, reputation rewards, …) and some just for leisure (pet battles, mount farming, …).
While everything can entertain you for an enormous amount of time (and to be honest I had time where I was more interested in content different to dungeons and raids and still had fun in WoW) only few people would claim these activities to be central elements of WoW endgame progression.

I think it is a big problem of WoW that it wants to give to many options of how to play WoW endgame and therefore makes some of the core content worse or less desireable.
I honestly think people should play WoW as they desire but if it differs from the core concept, they should accept that this is not the focus of WoW and they will not advanced as far as the one following the intended trail.

I honestly think, WoW would profit if they discard some of their side content (or at least if they invest less into it) and focuses more on dungeons, raids and a pleasing character development through these and alongside them.

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And I honestly, and wholeheartedly, must disagree.
If they do this, they will lose me as a paying customer. And I’m pretty sure there’s plenty more people who would feel the same way.

I like the fact there’s other options besides the boring and imo overrated dungeons and raids.

:stuck_out_tongue_winking_eye:

This a helpful post from the US forums which is includes the trust levels, how to get them, what they unlock…

Now that is really too far!
I was a hardcore raider back in MoP, quit in WoD after BRF, and just came back with BfA, but right now I’m playing more casually, I don’t raid with a guild, I even haven’t stepped above LFR yet, and as much as I know how raiding is core to the game, other content is also fun, and I enjoy doing some of it right now very much without having to be high end raider. So I don’t agree on that point actually, in fact it’s the opposite. Having other content to do outside of raiding is what makes WoW profitable till now.

In fact it was capped in MoP, and unless you were on the very highest cutting edge of the spectrum, you wouldn’t be done upgrading every single gear piece you have before the next raid tier.
Also, given the RNG of gear drop itself, unless you’re super super lucky, you should always be replacing pieces with ones that have better stats for you, so you would always have pieces that still needs upgrade.

That way, you will still progress, earn your upgrades through content, and you will be able to target certain pieces, even if you have upgraded ones equipped in that slot, you can still keep it until you upgrade it then equip it, so you don’t always dispose of gear that has better stats for you but lesser ilvl like a lot of people do now.

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I’m sorry, but I have no clue what you are trying to say.

I’m saying that being capped /= being done fast.

Depends on the cap. If it would be what some people are suggesting +10, then yes it WOULD be done fast.

If it’s implemented as a consistent upgrade system that you can work towards rather than get lucky having it, then you wouldn’t.

You’re not alone, now I’m being told because of my bad luck in raids to start farming M+ and pray for forges…

forging is ok, as long as its not influential enough to change group compositions, sadly it is.

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