To all the old players who were around with tbc

Thanks for making it clear that you’re just trolling

[quote=“Zmugzmug-gandling, post:116, topic:159578”]
and when it comes to PvE; the name of the game was ‘Crowd Control’… no crowd control? sorry you’re not getting invited to our heroic run :slight_smile:
and guess which classes were the only ones without such an ability… that’s right; Shaman - everyone else had some form of CC.[/quote]

You’re also missing DPS Warrs (arms/fury) and retri palas, for the same above reason, lack of CC and lack of agro control

Actually warrs got bent over very regularly because blizzard was having fun and games trying to balance end game high rating pvp warrs, and frequently ended up bending the rest of the warriors over and not even bothering with lube before going in, so there was frequently times warriors were in worse shape than non resto shammys, also resto shammys tended to be one of the 2 prefered healers going along side resto druids and it was frequently a toss up between which was prefered, generally depended on party comp, as for CC being required, nope 1 warr prot tank, 3 dps warrs or 2 and 1 retri and a resto shammy and cc NOT required for HCs :slight_smile: tbt resto shammys tended to be my prefered healer of choice when I was tanking and running TCB HC farms.

One thing brought up in another thread is faction balance, which is something that would need to be looked into, possibly rather than people staying on current servers, activision instead assigns a choice of servers to guilds and unguilded players giving them a choice of several servers to choose from, with the player base picking their primary choice, secondary etc, and activision attempting to give them their first choice in most cases, where they can, but always to a view of maintaining the initial faction balance, the idea is to create at least as close as possible balanced faction servers, with the option of a month or 2 after the start of a TBC “Classic” of free server transfers allowing players to move servers to where they choose to, it could be a case of people wanting to move to particular servers due to irl being there etc, but as said the initial idea is to have as close as possible to balanced faction servers.

I know a LOT of players will HATE this idea initially, but the question becomes,
which would you prefer? a health server where you are able to find dungeons etc easier than currently and a healthy AH, or risk ending up on a server dominated by the opposing faction where the AH is practically dead and you struggle to find dungeons, items in the ah etc? and with the option of a month or 2 after launch of a free transfer afterwards, you then have the option to move if you are unhappy :slight_smile:

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