To anyone complaining about MW in PvE

And like I said, I wasted the innervate and used 5700 mana during it… essentially making it pointless.

As for the priest, Disc priest is the best class BY FAR on Mythic hungering because Spirit Shell just straight up ignores the Mythic Mechanic and makes the fight far easier.

If you don’t know how the boss works, then please don’t try to argue about it.

This is exactly what I mean btw. People who haven’t even stepped foot in Mythic try to argue about how viable a class is in content they don’t do.

Will have to research Grounding Breath… it specifies a 30% proc rate, so if it’s only 1/min then the tooltip is outright lying.

It does have a 30% chance to proc. But it can only proc once per minute.

I wanted to love ATotM but… its tendency to heal a dps on 90% instead of the tank on 10% puts me off it for M+. It seems to handle better in raids, since there are other healers with direct healing and I can reasonably be an AoE healer - but not all fights are amenable to being so melee dependent.

ATotM is great for both m+ and raiding. Up until +15 keys, it can pretty much carry your healing provided your group is not standing in bad. Obviously this is not the case for everyone, but it should be able to do a lot of work on most keys. It’s amazing in raids too, so either keep using it or craft Tear of Morning.

In general, the one thing I would say about not hitting TFT+RSK on cooldown; it means I don’t think it’s useful at that moment. Maybe only 5-6 players seem to need healing and they’re all ranged.

So this is something that sadly just happens in Heroic raids because the healing requirement is not particularly high. It’s still worth using as well, because if no one needs healing then you should be DPSing as much as possible. Extending your renewing mists to double their initial duration is really good for your upcoming mana tea windows. Rising Mist really is super efficient, so it’s both good for logs and mana.

Mana Tea is something I came to only recently. I preferred the idea of SotC because active regen combined with Rising Mist and ATotM… but as of 9.0 it just hasn’t worked, and there are certain fights (Sun King) where it’s outright useless.

SotC was definitely the play in Legion, but now it’s just nearly as good as Mana Tea. You’d have to use nearly all of your GCDs on attacking just to save the same amount of mana if you use mana tea at least somewhat properly.

Chi-Ji
I wanted to love him… but he just doesn’t have enough presence. If he was a 1 minute cooldown he’d be such a no-brainer, but on 3 minutes I’m just left wishing for RJW. Yes, I had more mana with Chi-Ji, but I also did less healing by a mile :frowning:

While RJW is indeed amazing for some fights, it’s not true for every fight. If you are using Chi-Ji instead of Yu’lon and don’t have RJW, it just gives you a lot more mana to use Essence Font and Vivify (which is not a bad spell assuming you have some renewing mists out). Try using Chi-ji again, it’s really good and is perfect if you are tight on mana.

Interesting thought. I remember when there was a brief rush for haste in 8.3, but that got nerfed before I could capitalise on it. Still, it was hectic and fun stacking as much as I possibly could for a few weeks :slight_smile:

I think my fear with haste is that it basically burns me out faster without giving me more-per-heal. If I can’t get enough to significantly drop RSK CD, then it just feels like it’s condensing what little healing stamina I have into an even tighter window.

So the cool thing about haste is that it makes it that much easier to use Rising Sun kick to fully extend your renewing mist, which ends up being a lot of cheap healing throughout the course of a fight. Haste also makes your renewing mist heal more. It’s true that you can oom faster with more haste, but it does come with a lot of benefits too.

it’s disappointing to be behind a resto shaman on dps while they’re stood back in a safer spot, moving less, and throwing out interrupts.

We are absolutely not behind resto shaman on DPS when it comes to a real fight. The only time the other healers beat MW on DPS is if they neglect healing and fully focus on DPSing instead. The cool thing about MW is that you have such an easy time switching from tank healing, to DPSing, to raid healing, to DPSing, to spot healing and back to DPSing etc because we don’t require any real kind of ramp up to do it anything. It’s much easier for a MW to weave some DPS in during a fight than it is for shamans and other classes. Yes, other healers do more max DPS than we do, but that rarely happens on a real progress fight because they have less time to do so than we have.

While it does seem possible to work around our mana efficiency, my one question is; why should we have to, when nobody else does?

Doing what I suggested is just one way to get used to the new mana changes (no claw or lucid). The reality is that simply knowing what to cast and when will help people greatly when it comes to mana usage. The spec is harder now than it was in BFA, and it’s throwing off a lot of people.

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Which I don’t imagine any player actually expects to be the behaviour of “30% chance”. Tooltip is lying :frowning:

Anyway, I’ve swapped both conduits and I guess I’ll see how things go ^^;

Imagine not having Mana Tea baseline since it’s literally the only viable and essential option…like who chooses anything else…, I love my MW /sarcasm

Reading the US forums, there’s some support for SotC on raid bosses. A lot of Nathria is pretty amenable to constantly kicking the boss, and if we’re running ATotM anyway, it kind of feeds back.

But yeah, Mana Tea is the most reliable under most circumstances. I certainly wouldn’t do M+ with SotC, far to much turret healing needed.

Mana Tea is the best for all types of content. You have to spend nearly every GCD on DPSing for SotC to beat Mana Tea. Do not use it. Trust.

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Oh, I have accepted that SotC isn’t as good. Which is a shame, I liked the idea of active regen, but it needs to be at least 3x better than it is.

Mostly just upholding the previous poster’s opinion that manatee should be baseline. If there is only 1 viable choice on the talent row, and it applies to all content, then it isn’t a choice and should be reworked.

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People should listen to Nasella and ask for advice rather than just trying to prove them wrong. They’ve been running 16s and progressing mythic without being benched. Yes the class could be better, but here’s an example of making it work.

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I think you should just limit your post to:“Yes, the spec could be better”

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