The reason I play alliance is because I’m not a fan of “jumping on the bandwagon” type decisions. Let’s be honest a large number of the horde classic “pvp’ers” made their faction decision based on certain or perceived advantages. A google here, a streamer “says” there…and they rolled horde.
Now, If the map layouts, racials and talent trees all remain the same while including these new runes then I feel we could likely see quite a big alliance advantage.
Make what jokes you like about balance but the balance was never even considered at level 25 with an ‘endgame’ zone of ashenvale.
As a hunter by level 25 you could have:
5 in improved conc shot - 20% chance to stun at range, slow otherwise
5 in lethal shots - 5% crit chance with ranged
Aimed shot (lol)
Hawkeye - 41 yards…
Last 2 in humanoid slaying - 2% damage, 2% crit
Another thing to note, aspect of the cheetah is a 30% speed increase with no talents. At level 20 that allows hunters to pace with druids (who need to talent into feline swiftness). The escape class can’t escape.
Picture this, there’s an alliance town not far from the raid that the horde have to take the long way round to bypass, off the top of my head there’s level 24-25 spiders round the edge. Shortly down the road a bit there’s some alliance sentinels at a building. The horde have to pass all of this to get to the “raid”.
Now the hunter build above, imagine that with the 25% damage increase with the “no pet” rune. Now pair that with shadow meld at 41yards, even with it being the 1.14 style of aimed shot/meld dropping stealth they still may be oblivious to your now charging aimed shot (behind them etc). Hit them with aimed followed by conc (if it procs they are as good as dead from follow up viper/arcane). Now you can sit at key choke points for the horde all day, stealthed and with heavy damage ready. If it fails there’s “safe zones” to fall back on or guards to kite to.
I’m a hunter main on alliance and I can already picture how easy it will be to either control the flow or movements of horde coming from the east side of ashen vale.
Horde do have the small town tucked in the corner but that’s all passed what I mentioned above.
I also have a hunch that paladins will be OP. Yea it’s well known that ret is pretty bad outside of reck bombing but they can now land exorcism on any target, any time a pserver has attempted to “buff” ret they end up making Paladins OP. From the looks of Esfand’s video although he was messing around he sure was pumping damage. Any kind of damage increase to ret and we will see a plate wearing, healing, bubble capable power house chugging. Shaman’s chain lighting isn’t even a thing at 25 and by the looks of it alliance druids have WF now too.
Anyway, long post but TLDR - I can’t see how pvp with everyone locked at 25 in Ashenvale doesn’t skew heavily towards alliance. Guess we will find out…