Too few DPS classes can deal with Afflicted

Two weeks in a row where only certain classes can deal with an Affix now. Last week Warriors and DK’s could not deal with them completely, barring a slight change to DK’s where they could that got reversed because it was implemented by someone following a Coding for Dummies guidebook and messed it up.

Now we get Afflicted, which needs a Hybrid DPS and healers to dispel two targets on a 30s timer.
Classes who are completely useless this week are Warriors, DK’s(yes both again), Hunters, Warlocks, Demon Hunters and Rogues. So out of 13 classes, 6 are completely useless at the main Affix this week.

As a shadow priest this Affix is fine, I use a mouseover Purify Disease macro and deal with 1 instantly, so I will have no issue getting into any M+ this week. The same cannot be said for the above listed classes. In theory you only need the healer +1 hybrid DPS to deal with them, hell I can even heal one to full with 3 flash heals(for 75% of my mana) but just like last week, when I’m making a group I will sure favour classes who can deal with the affix and definitely get more than 1 incase of deaths, cooldowns or someone just misses one.
The amount of Prot Paladins that get invited this week compared to other classes, since Guardians and Brewmasters are already sparce will be hilarious.

You have made an affix that again on paper is trivial to deal with, but again, for the second week in a row completely alienates classes.
Also they probably spawn too frequently. In a 20 minute +17 Underrot I dispelled 27 Afflicted and healed 2 to full, and missed one while I fixed a typo in my macro :frowning: That’s 30 spawns in 20 minutes. This is going to get very tedious very quickly

This is bad game design. Nothing else.

29 Likes

They have no idea wth they are doing with these affixes.

Also, they are straight up anti fun.

Maybe they should actually, you know… Play the game for themselves…

16 Likes

Oh they given players exactly what players wanted though.

People were whining for years that game doesnt teach people to

A) CC
B) dispel

Well now IT does.

Next time be careful what you wish for

9 Likes

I was never asking for that personally.

No training will teach someone who isn’t intersted in learning.

And also this stuff is just not very fun to play with.

I don’t have an issue with a few dispells once in a while or a cc or 2 for specific mobs, but when it becomes part of something you gotta worry about on the regular it’s not fun to play with anymore.

Because it’s taking time away from what i actually like, which is big pulls and big d damage. And it’s intrusive to the flow of the game.

It’s also really punishing, and extremely bad for pugs.

The problem is that affixes don’t feel like a part of the dungeon, they feel like they are something external that was put there just to annoy you, and this is why, the less you notice it, the better it is. This is why people don’t mind volcanic or entangle much.

They need to stop, and re evaluate affixes and what they actually bring to the game. Because this ain’t good.

2 Likes

Just joined a 17 Brackenhide on my prot pala. Group comprised of Prot Pala, Ret Pala, Disc Priest, Balance Druid and a Survival Hunter. Ret pala, Priest didn’t have a clue what to do with the Affix and the druid didn’t spec because “we already have 3 who can do it”. I left after having to dispel 1 and 2x word of glory another.

Also sidenote on my tank, if your group has 3 dps and none of them can deal with this Affix, I’m not signing up to your group. Good luck.

3 Likes

The devs apparently took the feedback of people not liking affixes, and made this trash.

I have to believe that they are just stubbornly wrong in their beliefs.

At the end of the day though, your opinion as a dev is irrelevant, if people do not like the choices you are making.

At the end of the day, the product is for the player enjoyment, not for the devs self enjoyment and bragging rights on who has the better ideas while everyone else dislikes the changes.

And the community has been pretty damn clear on affixes at this point. No one likes them. Even people who apparently support them, at the end of the day still prefer playing in easy weeks. So maybe get a clue.

Man blizzard, just wtf are you doing? As of recently you have been dishing out some dog… ideas.

These affixes, demonology 'rework" Outlaw new grand melee, while completely forgetting about how slice and dice/blade flurry feel like trash to press. Get a grip already, before you make one too many mistakes.

And the people coming up with this trash should probably consider thinking a little more, or maybe, you’re just not cut out to be a developer.

People on the forums during s1: “Affixes suck, can we get rid of them please?”
Devs when designing s2: “Oh you think they suck? You haven’t seen anything yet sunshine!”

5 Likes

I think these affixes are worse than things like quacking, but not worse than explosive, although just barely.

They are trash.

Not trying to say the idea behind those affixes is great, but let’s be real for the most part you only really need 1 Hybrid and with how popular something like Pala Tank is, you kinda have that on lockdown already, sure having 1 more from the DPS is nice to have.

This week atleast you can’t waste 2 dispells on one mob, unlike CC last week.

1 Like

The issue with thinking “you only need two dispels” or last week “you only need 2 CC’s” is that you are assuming a perfect 5 people alive scenario. What about the scenarios when there is only 2-3 people alive killing off a low HP boss or pack, and between they simply cannot deal with the Affix because of which class they happen to play and it causes a wipe.

These affixes are designed for a perfect scenario. It’s easy to CC 1 mob. It’s easy to dispel 1 mob. But when you add in the chaos of dungeons and when things go wrong it can very quickly lead to a wipe and a dead key.

If you look at the affix this replaced Explosive, anyone can deal with explosive.

2 Likes

You say 2 people is enough to handle it so that leaves 3 spots for the less “desirable” class as you put it

Well in my scenario i imagine atleast the Tank and Healer still being alive, for the most part if that’s not the case, chances of finishing off that Boss/Pack isn’t all that high to beginn with.

So as i said, having something like a Prot Pala or even Brewmaster Monk with Healer or atleast 1 Hybrid DPS should do the trick, speaking from my own experience of me and my Pala Buddy being the only once to deal with Incoporeal last week.

But overall i agree with your Point, not having the required Spells to deal with stuff like this for every class is just a horrible design affix.

1 Like

It really doesn’t though, because if those 2 people are dead, you’re done.

Yea in a perfect world it’s good, but perfect doesn’t exist, and people make mistakes.

People always make this trash argument: Oh but if you do everything perfectly then you don’t have to worry about it.

Yea no s sherlock, but the world isn’t perfect, and these affixes are clearly more disruptive and difficult to handle than something like volcanic or entangle. And the reward you get from doing them correctly is no more than the reward for doing entangle correctly, so that just means these affixes feel like trash to play with.

1 Like

Taking only two is a huge gamble. What if one is dead, what if one is dealing with a dungeon mechanic such as first boss Halls and is out of range? Having backups is a lot better and having even more backups? Well that’s just intelligent.

4 Likes

Ah yes, players ask for a thing, Blizzard implements a stupid “solution”, but it’s the players’ fault for asking.

Lilith once again didn’t disappoint in delivering the dumbest take in the thread, as always.

1 Like

I think it’s about 17 years in a row where certain classes can bring Bloodlust in dungeons, or Battle ress, or debuff like the old enraging… that’s the way it is.
Incorporeal you can chain interrupt it if you don’t have cc. Harder yes, but doable (i soloed last boss Nelth with those incorporeals and interrupt/stuns).

Two horrible comparisons and a terrible solution to a terrible problem. Sorry.

I’d be more than happy for every healer spec to have a built in Bloodlust however. Sorts the no BL problem, and we are way, WAY past worrying about class fantasy getting in the way of anything.

this is a mmorpg game.

you have in game voice comm tool

use it.

comunicate before you even start run .

did you know what i asked before i started any keys last week ? “do we have cc for mobs”

you know what i will ask this week ?

do we have dispels / did you choose dispels talents.

if people lie then you just lave group join another.

1 Like

Personally I think afixes should just be a minor annoyance that changes from week to week. The scaling of the dungeon should be the main thing that affects the difficulty. Blizzard has had this problem for the last expansions that they add effects, not only affixes, that only a few classes can deal with. This is not good design and excludes classes from the content.

they are minor annoyances. super deadly if you ignore them - super easy if you do them .

if people dont know how to use cc ability in keys like +16/17 then they do not belong in those keys.

simply as that.

they should be in +5.

1 Like