Greetings from the Void everyone! (Not the new cosmic soup but the good Old God void) ![]()
First some background: I’m a player who has been playing since Vanilla to Wrath, skipped Cata, played through Mists, WoD, Legion and quit BfA on the 5th month as I could not endure the game design after Legion. I came back to TWW and while I really think the story is bonkers for now and can’t wait for the narrative corrections to kick in, I really REALLY enjoyed the game-play mechanics for this expansion! (PvE only! My opinion is that PvP was peak in WoD and then died.)
Now on topic:
I know this might not be the most popular stance right now, especially with all the outrage surrounding Blizzard’s recent move to restrict or remove certain addons, but I wanted to open a thread for those of us who actually welcome this change.
I’ve always tried to play World of Warcraft as close to the intended experience as possible — without relying heavily on addons that “think” for me. I’m not against all addons. Interface improvements, accessibility tools, or simple quality-of-life features are great. But when addons start making decisions, calling out mechanics, or outright playing the game for you, it stops being World of Warcraft and starts being World of WeakAuras.
These automated or predictive addons — the ones that tell you exactly when to move, interrupt, or use cooldowns — don’t just change how individuals play; they shape how content is designed. Developers have had to build encounters and systems with the assumption that players have these external crutches. That’s led to more mechanical complexity and less room for intuition, creativity, or personal skill expression. In PvP, it’s even worse — addons can give unfair information advantages or near-instant reactions that no human could match.
I get that people are upset. Many have grown used to these tools and built their playstyles around them. It’s frustrating to lose convenience and to feel like something’s being taken away. But if we step back and look at the long-term health of the game, I genuinely believe this is the right direction.
Removing addons that “think” for you puts the player back in control. It rewards awareness, adaptability, and actual learning rather than memorizing scripted responses. Encounters can be designed more naturally again — not as a battle against addon logic, but as a real test of skill and understanding.
So yes, while the purge stings for some, I think it’s ultimately a win for the soul of WoW. Here’s to a cleaner UI, more meaningful gameplay, and maybe — just maybe — rediscovering what it means to truly play this game again.
Let me know what you guys think!