Most people never see high end hard mythic raids until the next expansion or expansion after that when they can solo it or do transmog runs.
I think that Torghast was poorly advertised as solo content when there are classes in the game that the place feels like the most annoying slog chore that there has ever been and the meanwhile some classes like BM hunter and prot paladin just fly through the place without any challenge at all.
Also most people never even step in to rated BG’s/arenas most people happily only do random bg’s.
And there lies the problem with the place. I hate doing the place on my mage i also have level 60 ww monk and it feels infinitely more fun in there.
My biggest problem with this game is the lack of proper beta testing which should have revealed that there are classes/specs that are absolutely painful to do torghast.
But the sad truth is that beta is just there for bored people and streamers who provide blizzard free advertisement for the game.
There was no issue with time gating. The content was available for every single level of difficulty. There was no need for a level 9 or 10, and adding them will do nothing more than bring back exactly the same crying, because it was never about the numbers.
The selectiveness about this is what really gets me. Nobody complains about identical tiered reward systems in raids or PvP or M+. It’s always been a part of the game. Why is Torghast special in this regard?
The reality is the same as it was in BfA: Blizzard adds a system with gameplay and challenge, bad players complain they can’t beat the hardest difficulty, and then Blizzard nerfs it so much that it breaks down.
So why do these people happily stay in BG’s or dungeons and happily get their mediocre rewards, but getting mediocre rewards in Torghast is beyond the pale? What is it about Torghast which forces is to have to be a trivial chore?
This is an incredibly short-sighted view. You’ve just turned it into a chore from a chore for you. It makes no difference in your world.
If you don’t want to do the higher difficulties, then just don’t. You don’t need these 60 soul ash, just like I detest the mission table and therefore miss out on some Soul Ash. You’ve already got the important effects of your legendaries.
The only thing you have accomplished is killing the challenge for those who enjoyed it. That’s it. If we assume it wasn’t nerfed and others agree with you, then you’re still competitive.
Why the selective outrage? Do you also complain about the amazing Duelist items because you hate PvP?
Torghast is amazing but need better tuning and better anima powers. Currently anima powers are too RNG; you can end up with 0 damage boosting ones or can get really broken. This is why I think the tuning is messed up. The amount of power you gain should not be that random; it should be predictable. This would make it easy to tune the tower.
Eh, not necessarily. Slay the spire has an achievement for completing the game with a single relic (you start with one), which is that game’s power up system, for example.
And I think gear vs anima powers is heavily class dependant. I could solo all the way up to layer 7 (and probably could’ve done more if I was willing to fish for a run with good powers early) on my 145ish warrior last week because they have very strong anima powers, reducing the need for gear, for example.
not really, no.
If I think at my runs in Thorgast, powers are irrelevant to my survivability, the only difference they make is in how long the run will be, better powers allow me to pull harder and get over with it quickly, that’s it.
“Look guys, I’m way overgearing this content but look how good I am while I breeze through content that is easy because I over gear it, look guys, you guys are the problem!”
Rewards from Bg’s and dungeons even normal ones are vastly superior to Torghast ones.
Also even a crappy class/spec can be fun in dungeons and bg’s but in Torghast playing a class with no proper self sustain being in the mercy of rng to get “fun” powers doesn’t feel rewarding or fun at all.
And if you finally get through the slog for your reward you get legendary piece that isn’t even for your spec and the tinyest amount of Ash.
We don’t know how many, though, do we? We’re both just making guestimations to back up our arguments. This crops up a lot, with players taking a stance based on “the community” when we don’t know what the figures really are. Non of us have any real statistics here, unfortunately, so have to do our best to extrapolate from 3rd party websites.
We don’t know the average or typical ilvl
We don’t know the percentage who run Normal Raid or M0
We don’t know how many people play daily or weekly
We don’t know how many players have alts, and how many alts they have
We don’t know how many players play for two months every time a new patch comes out and then unsub again.
There are many ways to get a false impression. Do you have Warmode on? Then what you see in the open world isn’t representative of casual player base.
Do you play Horde? If so, then what you see in the game in general will over-represent raiders and M+ runners.
If only Blizz would be a bit more generous with their data.