Torghast like m+

Here i agree with you 100%. I hope WOW would have similar metaevents in open world that gw2 has, where full map of people fight via smaller pre events towards the big end boss event, requiring knowledgeable veteran players to guide the thing trough but same time allowed all skill level of players to walk in and participate. No gatekeeping, no closing anyone out, full co operation sometimes up to 150 people in multilpe 40 man squads focusing on different tasks for the same goal. Unfortunately wow group content is instanced and made in the way that it’s done in closed selective groups and system rewards from picking the best possible people in your group which also creates lot of grief and bad athmosphere amongst players.

But having solo content is not to blame for lack of such world group content, it is simply a choice from Blizzard to make the game how they have done it, separating solo and group oriented players on their own sectors.

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I don’t think they want to make Torghast another compulsory activity to gain more chances in the weekly chest.

It’s not like being able to farm 9 options for one upgrade isn’t a great improvement on the previous weekly chest system.

WoWs state is due to the fact it now caters to no one actually.

  • its made most Solo content / Proffessions / gold making Irrelevent by other systems. which ruins the game for a Casual Playerbase.

  • It makes 99% of content too easy to play through except the the Peaks of Difficulty such as higher M+ and top tier raiding. which removes the achievement of doing content Beneath the Top tier.

  • Its neutered Most reasons to do Reputations for the sake of a timegate for flying.

i’d like to know how it caters to everyone :P…

the exhaustive lists to do discourage players to progress.
the game has nothing to do casually as its spent most of its time neutering most End goals the game once had.

only people who this game caters to are Gold buyers. i’d argue raiders and M+ers aswell but thats turned into a Boost for Gold Game… which just feeds into the first crowd lol.

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Me of course! (Cried everyone)

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This is my main problem with the game. Mythic raids and scaleable difficulty of M+ aside, the rest 90% of the game is just too easy. I said Blizz tries, not that they succed at catering to everyone. Hell, if they somehow succeeded, nobody would complain. All I want from WoW is a bigger focus on open world and the open world itself to be tough and to have a focus on world pvp. I want world bosses and crafting as a means of getting gear. I think the Nazjatar pvp event was a huge step in the right direction, and if Blizz manages to fix the lag and sharding issues that came with it, putting more open world pvp events in the game like that one would be healthy. Warmode is literally the saving grace for me. It changes the world from trivial to having some danger, even if that danger is just the players. Even if I’m not a top tier pvper, and I get killed more often than not, the mere danger that comes in other players is so refreshing.

Increase difficulty of open world for solo players. If Blizzard do it, you will need a group to do open world, so it destroy experience for players that want to play without a group.

I think a increase difficulty of solo players has to be based on instances for solo players.

For that reason, Torghast would be a nice factor for solo players.

I can’t see this as being marketable in any way shape or form.

problem isnt how the game has Multiple difficulties, its just merely they’ve made the early difficulties too easy

For example, if u Reduced M+ to i dunno max reward is a +8. your M+0 could Start at the difficulty current set to a +7. which then scales up in difficulty…

problem with this concept is… if they did something along these lines they’d have to accept they’d lose a portion of their Playerbase due to Loss of Difficulty.

i also think they could prolly delete Normal. Set LFR to Normal Difficulty and have Heroic and mythic as ur premade options of play.

but again same problem as above.

problem is… it lost its ability to do this, when it went full theme park mode. games such as ESO do open world so much better… because of being a Sandbox MMO… it doesnt need as much room at the top to breathe realistically.

Well… u need a alliance population to kick start this.

the lack of WPVP isnt entirely blizzards fault… Alliance actively switch WM Off. Players would actually have to work together to Equalise the Faction Popularity for WPVP to ever realistically be successful.

this would be a Waste of blizzards time in the current circumstances.

i’d disagree… from a Alliance player :P… i’ve seen maybe 2 groups of Alliance attack horde encampment comparitively to how regularly horde are sat there attacking alliance… due to the massive difference in popularity.

WPVP cannot exist in a game so off balance in these reguards.

im suprised u feel this way given the lack of alliance present in it.

open world is so easy imho u could make it alittle harder without removing solo capability from the game :stuck_out_tongue: I think u maybe overdoing it alitle with how much harder u think players want it to be :stuck_out_tongue:

i will say however on the same note.

Alot of people forget Open World content is now 2 years old… and every player has massively progressed past it… so at this point ofcourse its going to be easymode. the reason it feels so easy for alts is the World quests and more give more ilevel then the Open world needs to fight in by miles.

Back in BFA Launch when we farmed open world content the ilevel of drops were like 285. we’re now getting 410 rewards xD

it isnt the ease of the Open world creating a problem… its the catch up mechanics realistically. but anyone from launch would see the Ease of open world is mainly caused because we’re wayy past that point… and on release the open world was MUCH harder.

This is how it is. Alltough i would like to add, it still is for new alts. I was just checking on one of my alts who has just dinged 120 and her WQ rewards are ilvl 325, not 410. To have 410 you gotta first raise your ilvl slowly to get wq ilvl get higher too.

If people want open world to feel harder and more meaningfull for them, we should practically make it so that mythic+ and raid loot does not work on open world (or loses ilvl on open world) because difference with open world loot and competitive instance loot is so big (especially on fresh alts but also higher open world rewards). Unfortunately we can’t make open world to the state where open world players would struggle on every step like in mythic raid just so someone who is decked in really good gear can feel it challenging.

well this is the big problem

the only way to uphold its Requirements throughout would be

  • Make the game infinitly scale with you to Maintain the difficulty, but then we see complaints about a lack of feeling in character progression throughout a expansion.
  • Remove ilevel scaling or catch up mechanics forcing you to basically do every raid prior the current to actually gear due to the removal of Wqs / Dungeons / M+0s gear values becoming redundent due to 0 Increase to their rewards over the expansion… which would reduce alt friendlyness further.

the major problem is it isnt mythic raiders of M+20sers making the complaints its the people on the other end of the spectrum making the complaints as Players who only do solo content or mostly do solo content. Who are over a week or so getting to the maximum ilevel reward and finding themselves Out gearing the content they’re gearing in quickly.

they cant fix this realistically… and i dont think its a Major problem overall, even classic Once u were geared become super easy open world, it was through the levelling phase of the game and the initial process that was serevely punishing. same with the TBC Dailies on that Isle and more.

the games always had that. one of the biggest arguments against the Mob scaling to begin with was that it removes that end game success when u steamroll everything.

the only things i’d like to realistically see would be.

  • M+0s get abit harder in design.
  • the Seasonal Affix come in at a Lower M+ as i feel like its such a Snapping point reaching a +10 because your anyone whos not hit +10 before will never have experienced it… i dont think this is a amazing idea.

they could fix both in one. by having the seasonal Affix on a +0, this would increase its difficulty while also introducing the mechanic at a earlier point so players have grounds to practice with it… thus encouraging self-improvement with said mechanics.

  • LFR and Normal being Condensed into LFR, make LFR slightly harder and hold Heroic and Mythic as the two Premade queues.

I doubt this. I am exactly the player you describe and i have never complained about ilvl of world quests etc. Those are my main way to gear. And i can guarantee you it is not ā€œone weekā€ of gearing when you are such a player. Rewards are limited and ilvl of rewards rises fairly slow. Even now when you can get benthic for some slots it takes a while to get gear that is considered ā€œgoodā€ as open world player and with weapons and trinkets it takes significantly longer (depending completely on rng of the wq/emissaries spawning that have those and getting the usable ones).

well im very aware not every player :stuck_out_tongue: but i can tell you from the other end as someone who does progress M+ and has Raided (not this expansion as much tho) I dont want to do as ltitle open world content as possible XD.

tbh its been a long time since i’ve levelled a char without the boost service… whgich starts you at 390. so my estimations maybe alittle off.

I was just looking at

  • beginning Naz quests give you 25 pearls free… spend this on 5 Pieces (that u didnt pick as a Reward) it also gives a 370 weapon.
  • Legendary cloak gives u a 480 Back piece.
  • Azerite level is Super easy to raise getting ur neck to match your cloaks ilevel wouldnt be too hard.
  • Any additional Pieces u can buy pretty cheaply at 400 ilevel from the AH.
  • World boss gives u a 455 Piece, use your Bonus loot here
  • Naz World boss gives u a 415 Piece use ur second here (one of the bosses drops a 415 weapon)

Discluding Chances at corruptions Which can vastly increase ur character power.

I’ve always found the base of BFAs open world (zandalari / Kul tiras) to become exceptionally easy upon 390ish.

normally in the first day of boosting at 390 ilevel, im normally roughly 440-450 by the end of Day 1 realistically.

For example. this char im on now I boosted Last saturday, i Pushed to a +13 Mythic before Reset in my first reset, and Now cleared a +12 in line for the next reset. and now im 460. all off the back of 0 Premades, 0 Use of boosts and Purely off grinding my face against M+ Pugs.

Lost alot of keys but i got through it… but i was the lowest DPS XD i was doing about 35k while others did 60-70k… to my suprise Not many really cared tho.

Currently (and i just checked) world quests offer freshly dinged leveling geared character ilvl 325 items. You can maybe estimate from that, how long it takes to gather enough from those quests to lift the ilvl of wq rewards higher and then wait more wq to spawn with little bit higher ilvl. You can speed the process with gettin crafted gear or benthic but since your trinkets, rings and weapons are still lower it doesn’t boost the wq rewards as much as you would think. And cloak quest would give bracers and cloak, but it is not nice to do on ilvl around 300.

People who say it’s fast to gear up via world quests are forgetting to add they have been getting gear from other sources as well (like ā€œoh yeah i did few mythics here and thereā€). :rofl:

But like i said earlier, i don’t complain. I think current wq system is reasonable and good way to gear up for open world content. It’s just not very fast.

yeah i think its super easily forgotten in this phase

For example while yes i got to 460 in like 5/6 days, when looknig overall, i was on holiday from work and my GF was away so my hours per day were pretty large… likely ranging to the 8-10hours a Day. so the time investment was still rather large… just simply condensed into less days… it still took like 40 odd hours of gameplay to actually get myself to a +13 Mythic…

and ofcourse How lucky you are with Corruptions can vastly increase ur power… and ofcourse RNG of the WQs

i remember when i made a char there were 2 Weapon Cache Emmisaries in a Row which gave me weapons much quicker. and to go on further how lucky you are with the World bosses, as u could effectively get 2 x 455 and 2 x 415 gear pieces instantly from these sources.

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This Radium is my main and also my highest ilvl character and she is ilvl 445. Pretty much pinnacle what you can do on open world content. Solo wise visions would have lifted that ilvl maybe a bit but i don’t like them so haven’t been doing them after the first weeks. I should clarify I play mostly solo because i don’t care so much of instanced content (dungeons, raids etc) not because i would have something against in general playing with people. Torghast actually is first instanced thing that (at least for the moment) feels like fun to me. Which is a big thing for me because my general dislike for non-open world content.

No.

Solo dungeons are one of those ā€œyou know, but you don’tā€ things, where player think it is good content, because you don’t have to play with others. Once they play it they get burnt through so fast. This is supposed to be MMORPG and playing with other players should be mandatory. If player does not want to play with other players, then this genre just aint for those players. And if you give players to choose between running things solo or in group, player will mostly choose solo option, even if you put extra challenge to it. That is just players nature. I played visions solo, once a week since their release and I am so disgusted by it. While dungeons, I ran multiple times everyday and I am not disgusted by them. Having to do content with players keep content unpredictable and fresh.

Yes because mmorpg means forcing people to do things they don’t want to? How about those who want to run in groups do so and those who run solo can keep doing so too. Everyone is happy and playing the game in the way that is entertaining. If people have to be forced to group then i put big question mark on true popularity of group content in general. There is no valid reason to force anyone to group content who doesn’t want to do it when talking about product that is purely sold to entertain people and make money out of it.

Sounds good doesn’t work. As I said, this one those things that people think they know but they don’t. If we went with ā€œgive people what they wantā€ logic then Gary would like to raid without having to actually raid and get all the gear with single boss kill. This whole solo mode in MMORPG goes against what makes MMORPG good. If one wants to play solo, there is genre called RPG, what includes games like Fallout 4, Dragon Age, Witcher 3 and so on, where you can play solo and way you want.

Great example is Apex, where players were crying how they want solo mode. EA then gave it and few weeks later it got removed because it was garbage. Some games are just not meant to be played solo and World of Warcraft is one of those games.

Once again:
https://gamefiles.alphacoders.com/boxart/original/back/149-1.jpg

Once again what? Literally first phrase tells you to join with thousands of players (emphasizing on playing with others). How many of those images are illustrating solo gameplay? None. Most of the images are portraying playing with other players. WoW back in the days was less about playing alone and more about cooperating with each other. Tell me again how people hated that and did not play the game and how numbers of players have risen over the time when more and more solo content was being release.