Is Torghast still on a timer next patch for score or did they change anything, i hope they removed it becouse i hate the timer and wanna do torghast in my time like i did with twisting corridor no rush or stress, if i wanna do timer and stress myself out i can do mythic+.
The timer is only relevant if you want to proceed past the last boss for bonus credit.
If you just want to zone in, get the boss done, grab your Legendary / currency and leave then you can ignore the timer completely.
I am going for everything u can get in there and with the timer i canât do that in fun mode, twisting corridor was nice no timer at all, timer just adds more stress and no fun for me.
Thereâs a chill mode if you want, or thereâs a gogogo performance see how well you can do mode.
Speed is a factor when it comes to performance, itâs inevitable.
They didnât. Thereâs a timer. Not a mythic+ timer. But a timer that basically makes you go fast if you want to go to higher levels.
They added a similar timer last time in beta and the response was WEEKS of people constantly criticizing their decision. And now theyâre adding it with 9.1.
^^ This is what I donât understand. Although some like to race the clock and all the fast times are by Demon Hunters (I canât imagine why), the bulk of the player base does not seem to want a timer. Yet they put one in.
1- They donât listen and are too stubborn. No matter how much players disagree with them.
2- Theyâre not creative enough or donât put the time or effort into it. And considering the fact that this patch took more than 7 months, lack of time really wasnât the reason either.
No, the timer does not mean you have to âzoom zoomâ but rather not spend inordinate amounts of time in Torg.
A vast, vast majority of the âgem scoreâ (the system that is used to calculate your end result and determine whether you can do the next layer up) is calculated by your clear, ie how many mobs did you kill and how many chests/pots did you open.
AFter this, the next most significant thing is the âstreakâ - when you kill mobs, you build the streak, and it fades steadily unless you refresh it.
To get a gem score of 4 (required to move up to the next floor) you need to:
Kill pretty much every (90-95%)
Maintain a streak 25% of the time.
Complete the run before the âpar timeâ.
The timer is simple a âparâ system ie if you beat it, you get some bonus points, but even if you donât beat the par, you can still â4 gemâ it by maintaining streaks for longer instead.
So the idea you need to zerg it, is false, and kneejerking.
People tested it on PTR. If you stealth skip the entire of torg (ie running as quick as possible) and only killing what you absolutely must you cannot get more than 3 gems (and this is by maintaining the streak across the kills you make), ie you cannot even make the score required to progress if you focus only on speed.
Last time I checked PTR par times (for 5 floors, because we remember 1 have one less floor now, itâs 2 floors, broker, 1 floor, boss floor) at a layer 8 was something like 38 minutes? 38 minutes to do 5 floors is in no way a ârush rush rushâ given two of those floors are basically a vendor.
Thatâs about 10 minutes per âcontent floorâ honestly.
It takes me about 30-35 minutes to clear 6 floors of torg L8 atm and thatâs when I focus on killing just about everything I can see.
I can understand a TC full clear of layer 8 or so taking 90-120 minutes, but if youâre taking that long to a simple layer 8 clear, then I donât understand how. Not me saying itâs impossible, but iâd need someone to explain to me how it takes them over an hour to clear 4 content floors and navigate a vendor and boss floor. Back when I have scrub gear it would take me closer to this because iâd eat all the time (especially on the ForgesâŚ) but now I have gear, I rarely have to stop unless iâm hunting for a chest or something.
Visions were good, but no reason to throw Torg away for them.
Visions also hinged heavily on corruption to be fun. The fun of visions was jumping in and getting a mega quick clear with OP corruptions optimised for the clear.
Torg should take lessons from visions, ie let us make âbuildsâ for torg prior to entry.
A lot of people hate the power RNG.
So basically make Torg drop gear (usuable only in torg) and this gear can be socketed with the powers we currently find, so you can âmake a buildâ before entry, and then try to discover more powerful powers or ranks by venturing in.
Are those locked chests important?
I canât do those Simon Says type follow the flashing lights (couldnât do them in Ogrila nor any other incarnation).
even if i have op powers , i find torghast boring personnaly .
there are no actual challenge , you just run in and kill everything even if you donât have good powers .
-First , they need to do a ââ mail muncher ââ thing in Torghast , box = postal for example
-Second , i donât understand why they donât make the big boy running around in torghast , you see when you have no lives , big boy spawn and oneshot everbody , this big boy , should be in torghast from the start , it would make torghast were more engaging and funny .
-Third , Last boss need cools fights and not randoms mobs where you can perma cc them and just melee them .
-Layer are too big too , maybe let us use the maw mount
This gear only for torghast looks good but i donât know for me , itâs a huge waste of time .
Donât disagree with much of what you say here, Torg would benefit. I like it well enough as is, but it has potential far above how Blizzard are utilising it for sure.
Having the big boy run around from the word go, trying to find you, would be pretty cool - but i imagine so long as ash is locked to torg and torg only this would warrant hell loads of complaints.
No, there isnât a strict timer. Thereâs an empowered bar, and if you want to get a good score, you will not go fast. Youâll clear everything, free every soul, etc. If you skip to the floor end boss, your score will be lower, even though you were much faster.
The score does have a timer component, so you donât wait for bloodlust on every single pack, but thatâs about it. Itâs very, very, very easy to get a 4-5 star score though.
Yes the âobjectivesâ count towards the score, objectives being:
Completing a âquestâ such as reuniting an NPC with their item/ally/killing their oppressor
Opening a chest/completing a puzzle (such as those that lock the doors).
The colour chests are pretty easy, just focus on them going from 4 glimmers down to 1. Itâs the lever ones that eat time as there is no âmethodâ to working out the solution other than just trying every single lever combination. I have a routine for quickly scouting them but even so it can take me sometimes 2-3 minutes to get a chest open when itâs one of these if the combination is a bit complex. The colour ones iâll tend to open somewhere between 10-20 seconds.
The onus on doing Torg âfullyâ is much much much higher than doing it quickly.
The par time largely serves as a deterrant from âwaiting aroundâ - as said we only have 5 floors per layer in 9.1, not 6, and the par times are still reasonable for runs we run atm with the additional content floor.
If you still fall foul of the timer, well, you may still get 4 so long as you do everything else anyway.
But beyond that, maybe it should serve as a way to get you to look at doing it a bit quicker? As we can see âracing itâ isnât the solution, but if youâre being punished for taking 50 minutes to clear 5 floors with lesser score, is it so radical to consider looking to get it closer to 40 minutes?
As said I still donât understand how people can take over an hour to do the layer 8 runs when theyâre not running it in scrubby gear. My Mistweaver ran L8 at 159ilevel and it still didnât take me an hour to clear the whole thing, closer to 40-45 minutes. Now at 203 ilevel he can do it in about half that time or less and thatâs with me killing pretty much everything.
Big pulls people, big pulls! You get the crazy powers for a reason and it isnât so you can overpower mobs slowly one by one, rather so you can pull entire rooms and turn them into ash.