I find most of the arguments about RDF being backwards.
For example, in the current system I have to run to the dungeon and then hearth back, and given that set my stone to relatively obscure locations, meaning I actually always need a summon. So I either quest, or stand idle in a city or the nearest inn and just glare at the MDF (manual dungeon finder), clicking Refresh like a madman or somesuch. Hence the tool is actively against getting out in the world.
It is supposedly social but really I just queue up or invite a random set of people based on a fair class distribution. We discuss who can summon, we roast the guy just one minute away from the stone refusing to go there. Not a tragedy with Utgarde Keep but I expect some problems down the line, questing in Terokkar and trying to get to DTK or Ulduar.
Given realm size and differing leveling pace, we don’t actually make friends. I currently remember two ninjas to avoid, might eventually forget (which is fine). But I don’t come across them anyway in such a population realistically.
What it is, is a tool enabling various forms of gatekeeping. Some of it is sensible & innocent, some are absolute silly. Sure, I don’t actually want to play with elitists and rushers so all the better, but still.
(E.g. I should actively avoid miners, so that I have no competition. Damage dealers can go to the world and quest and mine, I can’t.)
I’m not an elitiest and I am highly against RDF for multiple reasons.
Let’s be honest here. RDF is a ridiculous concept from a game design perspective. Yes, it’s convenient for the player, but that’s the only positive thing to say about it.
The idea that team mates are automatically conjured up and you’re all immediately teleported to some random dungeon is completely incompatible with the world’s asthetic, and instantly ruins any sort of immersion.
I don’t know about you guys, but my experience with RDF is that you are mostly just teamed up with a bunch of brainless bots - or players that might as well have been. The truth is that finding players through RDF that you actually want to play with is much more rare than when you do the search yourself. And the fact that you have to put a minimum of effort into finding a group filters out a lot of those players who would’ve just put /follow on the tank anyway.
And let’s not forget that the reward for completing any challenge feels better if you had to put in some effort to do it. Especially if the work that’s needed is a bit tedious. Maybe it’s better if you actually have to go to the dungeon you want to do? Maybe things shouldn’t be handed to you on a silver platter?
Lastly, as stated above, RDF also promotes just standing afk in some city waiting for the queue to pop, and the world will feel more empty.
In my opinion, if you want automated systems to play the game for you, go play retail.
World felt empty ever since they implemented the lvl 58 boost, and now lvl 70 boost.
The people that are left that want to level the normal way want RDF, because it is basicly the same as LFG, I dont see any problems with RDF at all.
You literally will, i have sunwell geared lock and I tried to make a grp, invited 4 randoms, ppl would inspect other ppl and just leave if the whole grp wasn’t sunwell/brutal.
You literally described my every dungeon grp i found in LFG. This happend in leveling an normal dungeons. I just put t6 hunter in my description. I would get invited, summoned, do the dungeon without even saying hi. Same for heroics.
Honestly its a clown fiesta, on every level. On pservers it was the simplest thing on earth - you get quests or want certain item, que for specific dungeon, you want additional rewards, que for all. No matter what class you play, only what level or gear you have for certain instances.
But here its just ridiculous, prolonging game for what reason? More time grouping up, lfg system is so scuffed, then even after finding group weird things might happen (healer doesnt like tank, leader thinks dps is not enough geared etc) so you go back to que. And then during dungeon if you get minmaxers youre in heaven, but many times you get stoned people that do those dungeon 5x longer than the worst pserver player, classic classic andy (I just encountered healer that would rather go and grab some herbs without saying anything while rest of the group was in combat, lol).
But okay, you get all those…weird stuff but maybe at least you socialize? Lmao, like if. Its the same sh*t story as with retail dungeons - join grp, finish dungeon, bye. So maybe its so world doesnt feel empty? Yeah, surely, so we waste more time on waiting and looking at each other instead of actually doing stuff, great. Sooo maybe world pvp? Give me a break, most of you never even attack other factions, or dont even have a chance because servers are 99-1 and you never see opposite faction.
I spent most of my time playing wotlk servers so wanted to also try this release, but honestly its just too scuffed. Classic release feeling was much, much better, I honestly feel like Im gonna just abandon wotlk and play dragonflight. Good systems are cut because of “classic” reasons and people act like normal dungeons are some kind of adventure that you need specific classes and gear - you can literally run normals naked, but I guess socializing with lfg framework is more worth it. What a shame
There’s only one reason/argument for RDF being added, and that’s because it was a major feature of WOTLK. It has to be added to Classic for it to be WOTLK Classic.
was a part of the real world war 2 experience, but if u could go back in time to shot him in the head you would, wouldn`t u?
To answer your question: even if you can superficially compare some things, it would mean next to nothing. That Hitler once did/said x and a current person does/says something similar to x is by itself meaningless because the reasons and context of the things could be wildly different.
i got kicked from a nexus party because i wasnt full swp geared. im full brutal, gemmed and enchanted. to be fair, party leader only invites whoever he/she wants, but still. i still cant imagine why rdf is soooooo bad, according to these pseudo hardcore gamers. so, i have 8h queue, after that i have to choose between questing or standing in front of an instance waiting for group. why? because rdf takes away the social part of the game, yeah, because a chat full of “need wtv class, be swp geared” is very social and warming. and what if ppl with better gear is queued with ppl with lower gear? so what? if you dont like, leave, if not, boost those guys, i have been on both sides of it, boosting and getting carried and guess what, it didnt kill me, amazing innit? with rdf you can queue as a 5 man premade, so i still dont get why ppl are against it… oh gold selling? gdkp a lot? big guild ego? dude, chill, its a game, ppl have more to worry about other than getting realm firsts or rush level 80. im more concerned that i havent been able to play because of 8h+ queues and as soon as i log in, im too tired of out of time to play.
Bad players are not EVIL … they are not as skilled as the rest of the players but they have the same right to participate or try too in every aspect of a game they payed and are paying for. You are not a gatekeeper or quality control for this game and you have no right to demand a system that will actively prevent large portion of players from experiencing the game. As far as i know SKILL is not a prerequisite set by blizzard to purchasing and playing WOW.
Even with RDF you stil have the option of setting your own teams and avoiding said less skilled players but at least those players have a place where they can try and get better without experiencing your toxicity and elitism.