Toxicity towards new players

The problem here is that from a perspective of an existing player the claim seems valid: She doesn’t do damage but instead just idles around. Period.

What however happens in reality:
The group is too fast with your friend and once your friend has figured out what to damage and where to do that at all the mobs are down already.

My advices:
Stay with the tank at all times. Use mobility spells., Don’t loot. Beat on anything that is in melee-range of the tank. Use area-attacks. A tank that is steamrolling through a dungeon in a way that DPS can’t keep up running after him should be able to hold aggro against any AoE.

Nope.

10chars

Yes. It is.

The player we are talking about is a new player. Ergo the odds for intentional griefing are abysmally low. Low dps isnt “griefing” unless the new player in question is for example only auto attacking on purpose with the full intention of making the dungeon a horrible experience for the group.

And you dodged his first question.

And following your own logic what you pulled on your feral a year ago in lfr could be considered griefing based on your own logic.

2 Likes

I’m not talking about new players. They are suggesting kick-immunity based on /played time. This will invite insane amounts of griefing because you can’t kick them. McGriefFace just comes waltzing into your dungeon and pulls the whole dungeon on you and then you can’t kick him, then he does it again after you respawn. You’ll have to take the deserter, because you can’t kick him.

Hes talking about the /played time on THE ACCOUNT. Not the character. Jesus christ <.<

5 Likes

Doesn’t change anything. You can create millions of trial accounts if you want to.

Yes it does. Because your scenario wouldnt even become a possibility in the first place. Ergo making your entire point void.

Oh yeah, because players can only have one account, ever. It’s impossible to make a trial account just to go into dungeons to grief with.

I feel you. I’ve tried to shepherd many newcomers through their early dungeons, with … poor … results. Not downright horrible, but poor.

But the problem goes a lot deeper than the votekick mechanic, and it can’t get fixed at that level. Anyway, many people have proposed changes to the votekicking rules, and they all just make things worse by creating other problems.

No, votekicking rules are not the problem.

It’s remarkable that at a time when Blizzard are spending so much time, money, and credibility purchasing Twitter Points for Inclusiveness, that they won’t address the biggest factor that makes their own players feel excluded. But they are blind to it.

Sounds like a good idea, to be honest.

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This so much, personally i dont have a problem with new players. What i have a problem with is when people dont have a clue or are new and just stay silent about it and hope they can just wing it to win it.

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What do u expect, blizz trained people to act like this becouse of mythic+ speed running.

Other possible solution that is worth trying would be to make new player icon visible by all and not just by guides.

4 Likes

False. Blizzard may have added a timer, but they didn’t say You had to speed run it. Adding a timer is a challenge to the player, they player may casually finish or accept said challenge and push as hard as they can. Players make choices of the options Blizzard give them.

Based on that logic then remove dungeon finder groups entirely because hey breaking news for you: Griefers will always be able to grief.

And the amount of people doing what you said is so small it wouldnt even matter. Especially with the trial account restrictions and the extra work required. Which would bring us back again to: “Griefers will always grief”

I absolutely love how you try to wriggle and rhyme as not having to admit that youre talking rubbish.

4 Likes

FF Has the sprout thing, aye? So it could easily be done here too, no reason it can’t be. This is possibly the best fix for it.

1 Like

Because you can kick people trying to grief your group, we don’t have kick immunity right now. If you’d grant kick immunity, you’d see a rise in groups being griefed and people being forced to take deserter because they can’t finish the dungeon due to a griefer.

Disagree these posts were a thing long before m+, this problem imo at least is down to people not wanting to interact with other players…

In my experience people are quite nice to people who go “Hey i’m new to this and still learning, so if i should be aware of anything or theres anything i could do better, I’d appreciate if you’d let me know”

Hell i grouped with a warrior back in BFA when i mained that class and had that experience, i spent an hour just talking to him about his class and how it works… he actually /w me again a month later to say he got ksm on the back of my advice. Felt great.

Im talking about the scenario that would occur if such a feature would be implemented. Griefers could already, very easily, grief even under current circumstances in low level dungeons

Then remove deserter if initiated by a level 10-20 character? As well as hard limit trial accounts to not being able to group with level 20+ given they cant get above 20 anyway?

This isnt exactly rocket science.

I can kinda see why you’re getting booted. Your attitude absolutely stinks.

Not single-handedly. They’d need to bring 2 others to prevent kicks. With a system granting immunity, you’d get a load more people griefing and not being able to be kicked.

L m a o.

“Kick me or I afk”

Back to wotlk all over again. We’ve been there before with deserter not being a thing if you got kicked, we saw what that lead to.