Triune Ward nerf in 9.1.5 - why?

So Triune Ward now gives you 150% of a regular barrier. It’s not much, but its something and compared to other cloth wearers (warlock, priest) we have zero survivability. When we’re in a scenario of close combat (e.g. warrior throws kyrian spear at us), we have Alter Time (dispellable) or Ice Block (also dispellable Mass or Shattering).

Why would you nerf the only viable legendary for a mage, to instead give (3x35%) 105% damage absorption? Is it intended to just make people use other legendary items? Or what was the logic behind it?

I play in pretty low rating brackets (1.8k max) and mage is basically a useless class. It’s hard to play, damage is relatively low. You barely see double dps comps anymore, and mage is just too low damage to play dps-healer comp. If you don’t play Fae, your only kill-window is a combustion each ~1.5 min. Given reduced barriers, you will probably not make it to your next kill window.

If you want to just get to your 1.8k rating for transmog, don’t ever choose mage.

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That’s a valuable input 10/10.
If we have enough survivability, why would everyone bother and pick only 50% more absorption to a shield instead of damage boosting legendaries?

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I agree. Some of the other mages posting about is not true, they are melee mains and want to see mages to the ground.
I have screen shot with:
At 240 ilvl (Full Rival gear)
Barriers apply 4k each in dampening or mortal strike effect!
16k crit from charge
17k non crit Mortal Strike
32 k Execute x2
We are the only class ingame with dispellable defensives and bursts!
Today spent whole day trying to go 2.1 with mage heal. Nothing worked. Only viable good option is rogue or fae feral which is also stupid due to the fact that they kill only with convoke.
Can you delete mage class from the game already?!
It’s a joke!
This why people are quiting!

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We can’t outrun any class, we don’t stand a chance vs purge/ dispell. Any Dps Buff or Defensive Buff is dispellable.
Make everything undispellable except arcane intellect and we good!

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Also, in case someone is not good at math. 105% is +5% of regular absorption instead of +50%. So legendary description can be basically now updated to “Disabled in PvP”

First of, if you’re not running Triune you decided to not be a tank so that’s a moot point.

Now on the topic, mages are probably the tankiest casters in pvp which the reason for the “bruh”.

You and Docus might not like hearing this but mages are not weak, not in need of buffs and not fragile and deserve having Triune tuned down.

yes I do not PvP on the mage and no that does not mean I’m clueless about how mages function in pvp.

And on the topic of double dps mages have several viable options to play in 2v2.

SP/mage, Feral/mage, balance/mage rogue/mage and even double mage.

The only downside to playing mage in pvp is that you need to play with a class that can help you do setups and that outside of cds they have mediocre damage.

Just look at class representation and you’ll see that mages is doing very well and could even use a nerf.

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When you play some PvP with mage, atleas 1.8, write me! ‘Till then, please stop trolling of you don’t know anything about PvP!
I’m a surgeon, is like you are telling me you know how to operate because you’ve watched an youtube video!

First of, if you’re not running Triune you decided to not be a tank so that’s a moot point.

No, that’s the point I decided “I want to survive first few strikes I take from a regular-geared melee like Warrior or Monk”.

Maybe just try out some Mage PvP and see if you’re having fun right now.

Now on the topic, mages are probably the tankiest casters in pvp which the reason for the “bruh”.

I can’t take this seriously, just see what Priests or Warlocks have in their kit to survive: healing, damage reduction, instant cc, barriers. Any other class than Feral Convoker and Rouge will pick classes other than Mage for 2s any day of the week.

Go ahead, ask people on the arena forums if mages die easy, not gonna bother with a long post and just let the data speak.

If you look at 2.4 rating for ranged players fire mages have a 29% representation.

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Go ahead, ask people on the arena forums if mages die easy, not gonna bother with a long post and just let the data speak.

Sure, let’s use data. How how many people use Triune Ward as their legendary? I bet like 90%. You can go to ranking on the same website and check each mage’s equipment. All of them decided to be tanks? Or all of them decided to not die as easily as mage would normally in arena? Just think for a while, why people would mostly choose survival legendary instead of damage boosting legendary? Well, because mages are squishy by default?

I don’t see why you would only look at % of mages in “Ranged DPS”. Look at overall mage count. If you look closely, you’ll easily notice that most people choose tankier melee classes. I WONDER WHY.

Also, you didn’t use the page correctly. Click 2v2 ladders and then see how it looks like. For 3s mage is useful as a CC factory.

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What is your point with Triune? Almost all speccs have one legendary they all play.

Combustion is the strongest CD in the game, they are a bit more than just a cc bot.

Also oh poor mages, only the second most played range specc in the game in 2v2.

And ofc there is gonna be more melee players, there are more melee speccs.

Combustion is the strongest CD in the game, they are a bit more than just a cc bot.

You are super wrong. Combustion is not even close to what Ret Paladin or Convoke Feral can do.

Since you don’t play PvP mage I’ll briefly explain to you what is Mage role in 2v2. You peel off absorptions/shields/damage-reductions from kill target using Combustion, for your partner (Rouge/Feral) to kill them. You don’t kill people, you make sure your partner can kill people because you don’t have the damage required to finish off most of classes.

Just play mage PvP, see how it is. You are at the moment imagining things and making posts about it.

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Try to Combust vs Mage, Priest, Shaman (insta steal/ dispell/ purge), vs Cloak of Shadows, vs AMZ, vs AMS, vs Astral Shift or any other %defensive. You can’t land a kill!
And if you wanna keep it to burst later, you might be dead. Warrior can Shatter all your Barriers and kill you in 2 hits!
Every defensive, ofensive is dispellable!
Plus, I tried Frost, Icy Veins has 3 min cd, still dispellable.
You see mages high rank because they are beign carried by rogues, warriors and shamans!

Fire is good, but a lot of that is due to how strong triune is right now.
I bet that fire is gonna fall off quite a bit with triune nerf.
Frost is the literal worst spec in the game and arcane is right after frost.

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Then why is it that mage like Verinasty can play at not only 2.7k+ mmr but not even using Triune legendary and doing top damage :)?

You mean this guy?

Which has Triune equiped right now as I check his armory? Are you farming posts on the forum or what?

Check his alt stickygirl.

And the argument here is not which legendary option is the best (it’s Triune right now) but that you can play more than just Triune.

Fire will become even less effective at kiting after we ditch triune, since the frost barrier slow is the best we have. :slight_smile:

They’re sitting at like 2600 rating on the alt that does not use triune while their main is sitting at 3000. “You can use a dps legendary 400 rating below your real rating” is not a point that helps prove your argument of triune not being mandatory for serious PvP. If it’s the same class as their main but the rating is still way lower than that of the main, that only further shows how massive of a difference having triune makes. If 3k rated people drop to 2600 because of not having a specific legendary on the exact same spec, that will make the spec non-viable once you gut that legendary.

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Pretty sure the reason is that they can’t get the same rating because of queue times actually.