Tuning 6. December

https://www.wowhead.com/blue-tracker/topic/eu/class-tuning-incoming-6-december-480793

As we continue to closely monitor data on class performance as well as player feedback, we’ve developed the following adjustments to classes that are over- and under-performing in group content and PvP. These changes will go into effect with scheduled weekly maintenance in each region.

Classes

Death Knight
Blood
Aberrus Class Set bonus: Heart Strike and Blood Boil deal 10% increased damage (was 20%) and have a 5% chance (was 10%) to grant Vampiric Blood for 5 seconds.

Unholy
Virulent Plague Damage increased by 15%. Not applied to PvP combat.
Epidemic Damage increased by 12%.
Festering Strike damage increased by 20%.
Festering Wound damage increased by 12%. Not applied to PvP combat.
Ghoul – Sweeping Claws damage increased by 15%.

Demon Hunter
Havoc
Fel Rush damage reduced by 12%.
Immolation Aura damage reduced by 12%.
Fel Barrage damage reduced by 12%.
Fixed an issue when talented into A Fire Inside that caused any cast of Immolation Aura beyond the first to not enforce its intended GCD.

Druid
Restoration
Ferocious Bite damage decreased by 20%. Not applied to PvP combat.
Rip damage decreased by 15%. Not applied to PvP combat.
Rake damage decreased by 10%.
Shred damage decreased by 10%.

Evoker
Devastation
All damage spells increased by 5%.
Regenerative Magic increases leech by 5% for Devastation only (was 3%).
Draconic Legacy increases stamina by 8% for Devastation only (was 6%).

Hunter
Beast Mastery
Amirdrassil, the Dream’s Hope 4-piece set bonus
Dire Beast’s Kill Command damage reduced by 30%.
Beast Cleave gained by Dire Beast effectiveness reduced by 30%.

Monk
Mistweaver
Mana Tea now reduces the mana cost of spells by 25% (was 50%).
Upwelling can now stack up to 15 times (was 18).
Essence Font healing decreased by 10%.
Invigorating Mist healing decreased by 10%.
Calming Coalescence now increases the absorb amount of Life Cocoon by 2% per stack (was 3%).
Vivify primary healing increased by 5%.
Ancient Concordance now increases the chance for Blackout Kick to reset Rising Sun Kick by 12% (was 10%).

Windwalker
All ability damage increased by 6%.

Paladin
Holy
Crusader Strike now costs 0.6% base mana (was 1.6%) and deals 25% increased damage.
Hammer of Wrath now costs 0.6% base mana (was 1%) and deals 20% increased damage.

Priest
Discipline
All healing reduced by 3%.
All damage reduced by 3%.

Holy
All healing increased by 4%.
Burning Vehemence now causes Holy Fire to deal 75% of its initial damage to nearby enemies (was 60%).
Amirdrassil 2-piece set bonus: Renews caused by Serenity now last 18 seconds (was 14 seconds) and Renews caused by Sanctify now last 6 seconds (was 5 seconds).

Rogue
Assassination
Kingsbane damage reduced by 15%.
Blindside effect chance reduced to 15% (was 20%) and 30% against low-health targets (was 40%).

Shaman
Restoration
Healing Surge now costs 4.4% base mana (was 4.8%).
Chain Lightning damage increased by 20%.
Acid Rain damage increased by 10%.


Player versus Player

Death Knight
Unholy
Rotten Touch’s effectiveness reduced by 40% in PvP combat.

Druid
Restoration
Amirdrassil 4 set bonus now casts Nourish at 50% effectiveness (was 100%) in PvP combat.
Mastery: Harmony is now reduced by 15% in PvP combat.

Hunter
Marksmanship
Survival of the Fittest now reduces damage taken by an additional 10% in PvP combat.
Exhilaration now heals for 40% of max health (was 30%) in PvP combat.

Monk
Fixed an issue that caused Fortifying Brew’s damage reduction to be higher than intended in PvP combat.

Mistweaver
Amirdrassil 2 set bonus: Chi Harmony now increases healing received by 15% (was 25%) in PvP combat.
Healing Elixir now heals for 10% of maximum health (was 20%) in PvP combat.
Yu’lon’s Grace now creates an absorb for 1% of your maximum health (was 2%) in PvP combat.
Dampen Harm’s minimum damage reduction is no longer increased in PvP combat (was 25%).
Fortifying Brew’s damage reduction is no longer increased in PvP combat (was 30%).
Diffuse Magic now reduces magic damage taken by 40% (was 60%).

Priest
Discipline
Amirdrassil 4 set bonus: Now has a 100% chance to cast another Smite (was 50%) in PvP combat.

Shaman
Enhancement
Thorim’s Invocation now increases Lightning Bolt and Chain Lightning damage by 10% in PvP Combat (was 20%).
Lava Lash damage is now increased by 25% in PvP combat (was 12%).
Elemental Blast damage is now reduced by 6% in PvP combat (was 15%).
Stormweaver now causes Chain Heal and Healing Surge to gain 150% of the benefits of Maelstrom Weapon based on the stacks consumed (was 100%).

Elemental
Lava Burst damage from the the Amirdrassil 4-piece set bonus is now reduced by 40% in PvP combat (was 50%).

Restoration
Amirdrassil 2 set bonus: Effectiveness no longer reduced in PvP combat (was reduced by 50%).

Rogue
Subtlety
Shadow Blades extra Shadow damage reduced to 15% (base 20%) in PvP combat
Thief’s Bargain (PvP Talent) cooldown reduction value reduced to 20% (was 33%)

Warlock
Demonology
Fel Obelisk (PvP Talent) now increases attack and cast speed by 10% (was 20%).
Master Summoner (PvP Talent) reduces the cast time of Call Dreadstalkers, Summon Vilefiend, and Summon Demonic Tyrant by 15% (was 20%).
Antoran Armaments now increases your Felguards damage by 10% (was 20%) in PvP Combat.
Doom Brand from the Amirdrassil 2-piece set bonus is now undispellable.
The debuff duration reduction for Doom Brand from the Amirdrassil 2-piece set bonus is no longer reduced in PvP combat.
Damage effects from the Amirdrassil 2-piece and 4-piece set bonus are now reduced by 40% in PvP combat (was 50%).

Destruction
Flame Rift damage from the Amirdrassil 4-piece set bonus is no longer reduced in PvP combat (was 50%).

Warrior
Fury
Rampage now deals 40% additional damage in PvP (was 30%).
Execute now deals 50% additional damage in PvP (was 40%).
Crushing Blow no longer deals reduced damage in PvP (was 20%).
Raging Blow deals 15% additional damage in PvP.
Annihilator deals 15% additional damage in PvP.

Hah, the return of our Fury Overlords. Let the zuggery begin.
The only good caster HEAVILY Nerfed BTW. Way more then DH IMO. Kek devs.

2 Likes

Smiley face.

4 Likes

This is a christmas miracle. Can some decent resto druid confirm this is really going to nerf their healing output a bit?! STILL NOT CONVINCED

Nice i always wanted to do low dmg.

I always wondered, does changes which are not under " Player versus Player" top concern pvp?
I mean will changes like Demon Hunter
Havoc
Fel Rush damage reduced by 12%.
Immolation Aura damage reduced by 12%.
Fel Barrage damage reduced by 12%.
Fixed an issue when talented into A Fire Inside that caused any cast of Immolation Aura beyond the first to not enforce its intended GCD.

Affect pvp or only out-of-pvp activities?

If it doesn’t say ‘does not apply to pvp’ then yes it affects it. E.g. fel rush nerf is pve and pvp

Yes unless it says does not apply in pvp

Did they really have to do caster mw dirty while priest gets - 3% lol

4 Likes

Ahh there is the nerf bat on demo that i was expecting the whole time. Whelp, destro it is. :man_shrugging:

WW buff lol. It’s not like it’s the 3rd highest represented melee right now while being a traditionally unpopular class and the two melees who are doing better are getting nerfed.

2 Likes

These DH changes mean nothing

Yeah, i was wondering too why they are buffing ww…

2 Likes

they underperform in PvE I think. anyway what I needed was some defensive sustenance, not more DMG

1 Like

:clown_face::clown_face::clown_face::clown_face::clown_face::clown_face::clown_face:

:clown_face::clown_face::clown_face:, we need more melees viable for sure.

4 Likes

I swear, unless you’re playing mage or rogue, playing an OP class constantly feels like this every reset

5 Likes

Big MM changes - now wall is 30% baseline, so you don’t need to take the talent that makes it 40%, but can take the other one instead.

So with this you can have it reduce dmg by 30% for 8sec on a 2min CD. This is huge for shuffle as you can align it with all classes’ 2min burst CDs

1 Like

They buffed ww because pve. Sadge

No more facetanking for pepega warlock squd xD

Also, the nerf to DK damage is interesting. The rotten touch is the debuff that makes Clawing shadows do 50% more damage on death coil procs. Now it will do 30% more damage instead. I’d rather they nerf coil itself, but that works I guess.

And yeah, 6% buff to monk damage is hilarious :smiley: however, there is this:
* Fixed an issue that caused Fortifying Brew’s damage reduction to be higher than intended in PvP combat.

I suspected something was wrong, because f.e. I could burst down shaman and hunter through their wall, but monk - never. It’s like their health didn’t move at all. So let’s see if they suddenly become squishy again :slight_smile: haha