As we developed patch 11.0.5, we made some changes for Arcane Mage and Frost Death Knight that were intended to mostly be quality-of-life improvements. After further analysis and feedback, it’s clear that without additional adjustments, these two specs would gain substantial buffs.
Today, we’re making tuning changes via hotfixes to offset the extra gains in throughput.
Death Knight
Blood
Deathbringer: Reaper’s Mark initial and stacking damage reduced by 22%.
Deathbringer: Exterminate damage reduced by 22%.
Deathbringer: Wave of Souls damage reduced by 22% (does not apply to PvP combat).
Frost
Deathbringer: Reaper’s Mark initial and stacking damage reduced by 22%.
Deathbringer: Exterminate damage reduced by 22%.
Deathbringer: Wave of Souls damage reduced by 22% (does not apply to PvP combat).
Obliterate damage reduced by 6% (does not apply to PvP combat).
Breath of Sindragosa damage reduced by 10%.
Icy Death Torrent damage reduced by 12% (does not apply to PvP combat).
Mage
Arcane
Sunfury: Spellfire Sphere spell damage bonus for Arcane Mages reduced to 1% (was 2%).
Sunfury: Lingering Embers spell damage bonus for Arcane Mages reduced to 1% (was 2%).
Sunfury: Mana Cascade now grants 0.5% Haste for Arcane Mages (was 1%).
Spellslinger - Splintering Orbs Splinter generation cap per orb reduced to 4 for Arcane Mages (was 6).
Arcane Blast damage reduced by 10%.
Arcane Barrage damage reduced by 10%.
We’re also planning tuning for other specs, to be implemented with weekly maintenance next week (30 October), and we’ll have more specifics to share on that in a few days.
Literal every tank is overaggroing on a blood dk and you nerf them
Do you play the game? I have to dmg stop in my mainraid because of that with my vdh/warrior
First time Im beyond disappointment as tank player with this dev decisions
Give ferals some love, we don’t have any areas in which we excel, our st is meh even when going full st builds. Druid class tree is still horrible as well.
Huh? A hotfix to classes you changed in the patch you just released (US side)?
What on earth are you guys doing? That should have been sorted during the regular 11.0.5 development? What’s going on, how could they miss such a major required adjustment :s
It’s nice they are responding to feedback, but it’s kind of worrying they seem to have no clue how certain specs are performing in their own game.
They were buffing these specs only a day or so ago, specs that were already performing very well, until people pointed out that was a rather bizarre decision.
It makes you wonder what is going on with tuning and how that could happen in the first place.
Someone at Blizzard needs to double check that the data they’re collecting is actually correct. Because the amount of braindead out of pocket changes I’d read and seen since the launch of TWW is actually quite impressive.