Let’s use one main thread to give feedback on various DK issues. Please comment if you’ve actually got access to TWW Beta and not just theory crafting ideas. Of course feel free to ask questions, and send builds, I’ll happily try them out.
Here are my first thoughts and reactions from playing beta so far. Do keep the following in mind: loads of lag and general bugs, pre-made characters have terrible gear so I’m sitting with 19% haste, no real addons and other optimisations. These all focus on how things feel, not on numbers and total damage.
Let’s Go:
The new Sudden Doom
That actually feels better, it procs more often and makes you prioritise it without feeling like you’re missing on wounds as they now pop wounds too. Talent Harbinger Of Doom actually feels relevant now and nice to play.
Doomed Bidding
Actually a fun alternative to Gargoyle, quite nice to always having a little skelly mage dude firing projectiles, looks a decent addition for dungeons.
Festermight
The new stacking mechanism is much more consistent and way easier to maintain, to the point where there’s no need to track it anymore.
That’s about it in terms of straight up positives. Now for the not so fun stuff…
Festering Scythe
I really hope the animation is a first pass placeholder. It’s yet another completely disappointing swoosh that barely does anything in terms of VFX & SFX. This is meant to be a big fun button to press, right now it’s feels like fizzling fart.
Vile Contagion
It does feel better at 45 sec CD, sure. But it still lacks some kind of synergistic gameplay, and very much pushes us further in this 45 sec windows even on AoE.
What I’d like to see is some more interplay between Vile Contagion, Festering Scythe and the general wound system. Maybe we can have a talent that has a small chance to reset the CD of Vile Contagion, speeding up the 20 stack process for FS, an making the whole spec feel more dynamic. Right now it just feels like we’re being further pushed into hyper specialised high target count aoe. And since it looks like this play isn’t going anywhere (to my dismay), consider buff the talent Pestilence. Right now at 10% this talent is going to spend another expansion on the ignore list.
The Haste conundrum
19% haste… Feels so horrible again… Can somebody please have a look at how haste scale with this class please? Surely there must be a technical way to make our baseline haste that control our GCD and rune regeneration a lot faster, but then make subsequent haste scale slower. This way we still get our dopamine boost when BL is on but we don’t feel like rerolling until we’ve reached the right haste cap.
Apocalypse Contention
Although I mentioned that the new Sudden Doom does indeed feels good, it does create a strange dynamic with Apocalypse. Let’s say apoc is about to get off CD, it’s got about 4 seconds left, you got 4 wounds on your target and you think “right time to dump some RP until it’s ready”. Now if sudden doom procs until then, which is highly likely, you’ll end up popping the wounds that you were reserving for apoc, and that kind of feels clunky. Not sure if this a full negative as it might just be a habit we need to change then it will be fine, but until then it’s just odd.
Any other Beta testers please share your thoughts, and everyone else ask questions, share builds. Let’s see if they’re really “listening”.
PS: Defile still looks awful.
Edit: spelling