Has anyone else noticed the UI lag / delay? I would say it’s most prevalent at vendors, where trading something takes like a second to go through after I’ve clicked. Also, player spells and abilities are also affected, but not as much.
If I log in to BFA, it’s not there. It’s just in Classic. So it’s apparently not my internet connection. The client even says my latency is somewhere around 25 to 40ms, which I’d consider pretty ok.
I can’t be the only one who has noticed. Right? Does anyone have any fix to that?
Thank you
EDIT: I have just tried playing a rogue and let me tell you, I wouldn’t be able to do it. Sinister Strike looks affected by this. That would drive me insane. It’s like playing with 500ms latency.
Yes, the delay is intentional.
Supposedly it’s to simulate 2004 internet. As a matter of fact, even B-grade East European internet wasn’t this bad - apparently we were way ahead of the USA. The current batching feels like when I was playing on a US server from the EU. (Which they kinda have, East and West Coast distance.)
Some of it you can hide away with add-ons and such (by simply forecasting what’ll happen thereafter), but some effects (related to casting) are supposedly impossible to circumvent, given it’s implemented server-side.
It’s actually quite easy to get used to the delay in a few hours of game time, except a few aspects.
My favorite is that movement and spell batching is not synchronized, thus it’s very likely that running towards a target your first spell will be “out of range”, despite the client allows casting it. Paladin judgement is the most susceptible, having such a short range. I’ve implemented a “stop, wait 0.5 seconds, continue with engagement” decorator pattern in my brain, although on some days it isn’t in my processing pipeline and I keep wasting mana on 1-2 extra seals (which means I’m out of mana 2 seconds into the fight).
Thank you both for replies. I was beginning to think that the only real explanation was that the delay is a feature. Was it ever officially disclosed by Blizzard as being a feature of Classic? It’s annoying and it’s kind of ruining my gameplay. I don’t remember having this delay during Vanilla, I had ping around 100 back then with an average DSL line. Of course, you could point out that it would be impossible to remember what it was like in 2006, maybe the delay was really there. But I highly doubt it. What I do remember though is entering Ironforge and having to wait at least a fews mins to load all the players that were there. Also, going from bank to the auction house would also take forever because of how laggy the game was.
I mean, if the delay is really a feature of Classic, why not make the lag in IF a feature too? Where is the line
Anyway, can someone please suggest any addons that would help mitigate the delay? I’ve tried Advanced Interface Options and its lag tolerance slider, but that doesn’t seem to be helping no matter what I set there.
Overall, I think the two effects work together too well. Today I wanted to come out of bear form, but it cost me 1 second per attempt, and then got back to form right away “somehow”, so I managed to burn 100% my mana in the process (I can afford 6.5 bear form casts, so it’s extremely weird.)
I’m at the point that I’m just filing bug reports whenever it annoys me. I actually prefer old Mangos (private server core) over Blizzard.
If you want to see lag - low framerate, look at this Cata screeenie of my old main summoning a mount. The mount “casting bar” has disappeared, my mount has appeared, but I’m not on top of it
This was how old times looked for me when places were populated. https://imgur.com/TxoF0Zx
I still feel this artificial lag should go. When buying items it’s plain old stupid, gotta count not to get too manty or too few, and the slightest distractuon when fighting can be fatal.