DK was disgusting and nerfs were justified but maybe they went too far indeed.
My biggest issue with the spec is why are they giving another AMS to DK with already toxic toolkit against casters. DKs need survivability vs physical damage not another anti-magic one.
if they balance the game around 1.5 players it would make sense why feral isnt nerfed yet, because 1.5 players make sub rogue and feral looks like balanced
my theory is, either they nerf/buff classes around monopoly dices, or bg blitz, or devs switching mains, and buff the classes what they are playing
They actually didnt nerf dk that much in terms of why it was strong at times the main reason unholy was doing unhealable damage in some games is because you cant control the horseman AI to attack one target they go off and fight anything.
That and the fact that apocalypse is still bugged and you can use 1 festering wound to pop 4 while getting necrotic wounds stacks and festermight i think they would be able to balance dk a lot easier if they made it so pets including abomination would hit the current target you are on.
Before the nerfs you could go from doing 600k dps with dots to everyone in the arena if they had pets to going to 1.1 million if abomination and the 4 horseman was on the right target and you was popping trollbanes chains of ice during cleave.
You will still run casters down on unholy dk there is no change its just the damage outside of cds does not matter at all now and you can only kill people if they dont have an answer to fear your horseman or the AI randomly starts hitting pets.
Yo bro, I looked at your armory and you can stop trying to talk down other peoples rating. You ainât there mate.
You brought experience up, you canât come here with 2200 exp from like 6 years ago before looking my armory up? I got achievements you will never see on your account. That are actually from last expansion.
Why do most people gotta try to " attack " fictional numbers in a video game? Itâs sad. Play because itâs fun and ignore what your numbers mean to anyone else. Just because you had 2200 in BFA doesnât mean you know a class in current wow?
Most sane people know that DK will still be good.
Most classes feels weak when facing ferals and stuff Atm
So when these god classes gets some tuning, DK and others will feel stronger without needing buffs.
If you play arena on decent rating, this is common sense.
these are the numbers that matter for EU:
2v2 top 1k uhdk is #11 overall dps
3v3 top 1k uhdk is #7 overall dps
the numbers especially for 3s look fine but keep in mind that most of these ratings have been pushed BEFORE the nerfs. check-pvp has this new button where u can check ur rank based on specc and my dk at 2k that i havent qâed in two weeks is basically still the same rank for uhdkâs.
but ye as u stated urself these are the main problems currently
all u have rn is burst and more often then not ur horseman attack a target that is not ur killtraget. its miserable to play.
but ye if u think dk is fine then good for u. have fun.
Its not about it been fine or not but going into TWW unholy dk has currently lost almost half the tools needed to actually tell the difference between a good dk and a bad dk.
Dots are auto applied with abomb and dark transformation, with scourge strike making them all tick faster which includes frost fever which gives runic power to spam coil.
apocalypse bug so you dont have to actually count how many wounds are on the target as you can just pop it with 1 or 2 or 4 it does not matter it does the same damage and same ammount of stacks.
the way they would fix dk if they had a chance would be bringing back some of the parts which set a good dk from a bad one you cant even pet charge for the root anymore vs casters as it procs precog so forget pet charge into pet stun on a disc priest running for a fear on your healer.
current dk is pick a target apply dots press scourge strike for plaguebringer buff press coil with any runic power you have why should this be winning games outside of burst windows?
now if there was a way for them to redesign necrotic wounds maybe bringing back necrotic strike it would be good to see it been stacked outside of burst cooldowns to try land kills.
But untill blizzard fix half the bugs and make it so we can control our pet AI you cant currently balance dk and main damage should come from meele ranged abilities not dots and coil.
I still do unhealable damage when my pet AI go on the right target this is what needs to be fixed first before we look at other damage numbers.
This is fake info. The balancing is around blitz not shuffle. DK was nerfed because of blitz, not shuffle. DK was never good in shuffle, it has terrible single target damage, weakest defensives in wow with only IBF and AMS (PW:S 8 sec cooldown is a bigger shield than AMS)
Also DK mortal strike shows up as damage on scoreboard, where all other MS classes do not. That means DK should do 30% more damage on scoreboard than all MS classes.