It certainly maybe going back to that for you. But for me wPvP, instanced PvP, RP and socializing are on the table as well… Not to mention I almost never stop exploring and questing, I still haven’t finished all the questlines I am interested in.
Therefore, no it’s not just 8 dungeons and 1 Raid for me. It’s 8 dungeons and 1 Raid on top of what I am already enjoying…
Ok, I thought you were saying that Classic has better open world content than DF, it looks like I misunderstood.
Ok, they could do way more I agree… But this is an improvement we got this expansion. It was even worse in SL, and Legion. I agree yhey should focus on social and RP content way more, so people can have things to do in town. But forcing them to use the cities to find groups to clear mandatory PvE content is not the way IMO.
Don’t get me wrong, I would love to see a leveling overhaul I even have some ideas about it despite the fact I am not interested in leveling up another character.
I just explained why it is hard to pull off. And I wouldn’t say nobody. Yesterday I met a whole guild of people who started in BFA and they love the game, and the newcomer chat is full of new players. There are definitely new people coming into WoW, they are just a minority when compared to the rest of the community.
That’s a really hot, extreme and unrealistic take.
If nothing else I would argue that a very big percentage of people start this game because a real life friend proposed it. The guild I mentioned above, just one person brought them all in during BFA, (he has been playing since Cata). I was brought during Cata into WoW by a bunch of university friends as well. I would like to also add that one week ago I spoke with a newcomer who plans to reveal his leveled up character as a surprise to his GF who’s been a WoW player already since Legion. (It will be a surprise because they will be able to play together now)
Now imagine if your ideology is made into reality for retail. All the above people, including me, are immediately turned off by the fact they cannot play with their friends. This is a big L for Blizz if it is implemented in retail. In Classic it might work due to the mentality of Classic andies, but retail is not Classic and should NEVER EVER become like Classic.
It depends on what you want to achieve with it. A certain scale needs to happen to both the character AND the mobs in order to avoid having overbloated or really small numbers in a span of 70 whole levels. So instead of complaining about scaling, can you tell me what is your goal here? Because there might be better ways to achieve said goal than removing scaling.
I mean don’t you think that Blizz would prefer to not have scaling at all as it makes things, first and foremost, for them more complicated?
Counterargument: search function. It makes everything better. You can also categorize your bags and better manager your inventory. A bigger inventory will always be better than a small inventory.
Also don’t be overdramatic, the list of mandatory items you need to have on you is not that big. I have tons of useless things on me all the time and I still have 40 empty slots.
Who has no idea on what here? We don’t speak about rules and laws here. The game already has those. We speak about game design, and the design of WoW has always been about accommodating as many people as possible. This is one of the many reasons it is still No.1 MMO-RPG.
WoW is like: “do you want only PvP? We have it, do you want only PvE? We have it. Do you want casual gameplay? Exploration? RP? Solo and group content? Cosmetics? We have all of them. Hell even wPvP is optional, play however you like”. Now you could argue that PvE gets the lion’s share in terms of features and content but that’s an entirely different discussion.
Do you really think that any PvE player in here will want to have anything to do with Ashes of Creation once they learn wPvP is forced on them and that they lose XP when they die???
Not, of course. Why should WoW hurt itself by making similar mistakes?
If you want the way you play to have any chance of becoming more popular then what you should be asking is for the content you like to receive more attention and content. That way it might become more enticing/entertaining for a bigger number of players. That’s how you boost a certain aspect of WoW and not by forcing it upon everyone, either they like it or not.
So having an empty bar with with 10-12 empty keys is complicated now?
What work? As you learn the abilities they even drop into the empty keys themselves.
Experiment with them as you keep leveling up and that’s it, you’ve done it.
I doubt that. And I don’t care how many zoomers and boomers are blinded by the nostalgia goggles they are wearing. Not to mention you conveniently don’t mention that Classic servers die faster than the retail ones.
And once again, I already explained above why the players from Classic and retail are different. And if you want to play Classic do play Classic and leave retail alone please. We have enough Classic Andy takes as it is, we don’t need more.
No contradiction. In one case we speak about newcomers who have trouble doing the wave emote, and in the other we speak about a new player whinjust finished 70 levels of content and started experiencing the endgame.
Two entirely different things, therefore, no contradiction. In short, too complicated for new players no more than 20 levels, but EZ AF for someone who just entered endgame due to how good the in-game explanations are at this point.
Press X to doubt.
Again I doubt that and you have no proof thr arrows have anything to do with any sudden drop of players. The players could be dropping for so many reasons that it’s comical to suggest the arrows are the reason. ![]()
This is false and certainly not a fact. It makes me wonder if you are honest here or not. You want a fact? A few days ago I spent like 2 hours just to help newbies in the newcomer chat as they were plenty of them. That’s a fact.
If only Souls-like games had anything as close to Marrowind. They don’t…
The only thing the Souls-like games “restored” is the “git gud” mentality that makes a playerbase feel a false sense of superiority. “Oh look at me, I beat this REALLY HARD game, look how good I am”. A new genre for nothing more than just a pathetic e-peen which fed the fragile egos of many gamers worldwide.
And I admit, I took the bait as well and I played a bunch of them. They are not hard, they are just more tedious and more time consuming. Now that I am wiser, I am not sure why would anyone feel like they achieved anything of great import just because they beat a game where you use an immune to damage animation over and over to get through a BS boss fight which can only be completed by a “trial and error” method. Oh so hard, such skills…
Sekiro improved on this formula a bit though. That’s something at least.
No I don’t know, last news I had of them was that they released a new AC game. I hope it’s true… Good riddance I say.