Boosting of any kind should be a bannable offense, it destroys the very essence of why you would play WoW in the first place: The journey you undertake, to gear up or to complete various activities. WoW has become exactly like a mobile pay-to-win game where players sell tokens, which they use to buy boosts to get better gear and thus get more power , or achievements
If there is no challenge and if people obtain everything with no effort, why bother playing?
AAA titles are always the result of compromise while trying to please everyone just enough so they stick around while indie games which are built around very specific ideals and appeal only to a tiny part of gamers, but completely satisfy them.
Basically every content in WoW is broken. Every time blizz designs something they need to take one step back so they donât piss off one group too much, and thus end up slightly disappointing everyone.
I agree. The game has drifted away from its original vision and intention. But this has been ongoing for a long time now, I highly doubt itâll drift back
Iâm curious what the game would be like if they had stuck with it. Iâm not even sure itâd still exist in that case, or it might have become pretty niche. Itâs hard to say.
Iâve (mostly) accepted it. I still find enjoyment and contentment wandering about and doing whatever I feel like. I bumped into another project a while back, Monsters and Memories, which may be a better fit for old farts like me.
Yea i can see where youâre coming from. While personally iâve enjoyed quite a lot about the expansion (as a hc guild player and pvper) in terms of initial questing, art, music, initial story etc., i also sense the end of expansion is coming not just in terms of content, but also in the way itâs handled.
Sure, WoW may be up in numbers right now. Itâs nice, but for me, aside from the raid iâm not entertained anymore. And quite frankly, i feel a bit foolish for having started to attempt to complete missing renown for cosmetics and story quests, when suddenly as i try to boot up WoW, i get a massive ad i have to click off about a level boost that already includes five DRAGONFLIGHT FACTIONS WITH RENOWN 20??? The same ones i was gonna work towards naturallyâŚ
Meanwhile im far off from renown 20 on every faction, because i just never really bothered with renown before, and now you can just⌠buy it?
Why would i wanna complete it now, when i know Blizz just wants me to swipe the card. They donât believe that type of content is worth anything, so they just let you skip it with money, just like leveling and gearing.
It feels so wrong and greedy, and disrespectful to their own god damn game contentâŚI mean, you can literally pay your way through the tiny bit of whatâs left for character gear progressing as well with wow tokensâŚ
Itâs really just âWorldâ of Queue and Raidcraft at this point. If Blizzard really cared for the integrity of the âWorldâ of Warcraft content, they wouldnât advertise for these tasteless boosts that clearly are just made to make you feel FOMO enough to convince you itâs needed to buy a power boost to manage to finish the game before the next xpack comes out the next frickin year.
Even if you work 60 hours a day and have to manage 5 harems, WoW is still a game, and especially at the end of the xpack youâll have a big amount of time to finish up loose ends. This constant incetiviced rushing is destroying the soul of the gameâŚand itâs community social interactions (whatâs left of them).
Mandatory âitâs not an airportâ comment xD
Jokes aside, though.
Iâd you like the game, just stop caring about irrelevant surroundings. Fotm specs will always be a thing, thatâs a business model, ppl make more alts, play more, pay more.
I love pushing keys and i couldnât care less about people, who get boosted through theirs. I know what i did and thatâs enough.
100% this. Just because someone else didnt do the content and paid for a boost it doesnt invalidate how i feel about what i achieved.
If you are in the game to try and stroke your own ego by being better than everyone else you will always be disappointed unless you are world first raider or an MDI champion.
If you cant enjoy the game for what you are doing in it then its time to quit because comparing yourself to everyone else will always be a loosing game.
But youâre speaking English. Instead of insulting me for using a perfectly normal English metaphor, teach yourself the language. Properly. Or just ask.
I have. But that just changes the brightness of all light that falls on the screen, it doesnât do anything to light sources.
The problem with the zone visually, in a nutshell, is it has too much ambient light and not enough light sources, and the ambient light that exists mostly comes from view distance fog and has a blue colour, which is completely crazy. It looks awful.
Lol okay m8.
Sand castle is a common term for something that has put a lot of work into it but can easily collapse. Thatâs what it means.
This was after their sacking. In any case, they did a much better job than he did except on class design, and the person I was talking about didnât even do class design. One of the two did zones and map layout and quest systems, the other of the two did dungeons and quest design. Much, much, much better.
The problem with modern WoW is it just isnât capable of creating memorable situations and strong communities using the game world, and this is like the #1 thing that MMOâs are supposed to do. This is what makes them different.
CRZ, dead servers, uncontrollable spam, overreliance on UI systems, phasing, lack of steady state in zones (e.g. huge area of zone is permanently on fire in a way that appears temporary, and it never gets put out), using hubs incorrectly, overly linear quest flow, broken power progression, broken levelling, professions that are meaningless for the whole levelling game, the fact that you canât trade with most of the people you meet, the death of the town effect, the death of the duelling community, imbalanced warmode (even though they decide which instance you should be on entirely), warmode itself quite frankly,
takes a deep breath
unclear power level of enemies, game is very short, selling power for money, selling gold for money, destroying the inventory system by making bags insanely big then filling them all up with trash anyway so I canât find anything, never asking the player to find anything but just pointing an arrow at it as the default experience, broken lore, story that doesnât even remotely make sense, low levels being more powerful than high levels in dungeons, insane amounts of teleportation,
takes another deep breath
graphics engine being very outdated and often breaking, poor use of graphics resources (raytracing is particularly hilarious), outdated models all over the place, places that arenât where theyâre supposed to be in lore, being able to fly over the entire bloody world of Azeroth in minutes, taking control of your character with cutscenes that might even have you in them doing something ridiculously stupid
I cba anymore
Thatâs okay as long as it isnât what happens 100% of the time. Like it does in WoW endgame.
Yeah, but it doesnât last very long. Gotta get to that endgame so we can go LFR->Normal->Heroic->Mythic on the same raid completely ignoring the fact that the game has almost a hundred raids ready for play - because Blizzard tuned all these raids to be useless.
WoW worked almost exactly like Elden Ringâs levelling system. Have you played it?
Now Iâm convinced youâve lost grasp of reality.
Go watch Bellulars more recent video on the God comp.
There has been a long running argument about balance Vs class identify. Tldr: if all specs should feel and perform the same, then whatâs the point in specs? Class identify = an inevitable meta.
There will always be people looking to min max, but realistically this is only going to apply to people pushing +25 keys and world first.
For the average player, with an average level of skill and an average key aspiration (~+20) the fact that some classes outperform others really doesnât matter. You will still get your key done if these classes are not part of your group. If you judge your success in the game by whether or not you enjoy the content, what does it matter if someone performs better than you? Wanna play holy priest? Go play it. Guardian druid⌠Whatever! In many cases average player skill is far more important than class design. Only if you are looking to push 25+ keys should you be worrying about the design of your class, and if that is you, then your success is judged by how higher key you complete, not what class you played getting there then what does it matter if some classes have a better utility set than others? Class choice is just a means to and end. I have an alt of each class, and yes I play each seasons suggested meta, but class roles donât bother me, I just enjoy playing the game.
Blizz will never fix this, because it is only an issue that the 0.1% of the player base actually face. They have effectively broken the game by the infinite scaling of M+, where the only way to progress is to cheese the mechanics. But for you and everyone else, that doesnât matter because youâre playing the game the way it was intended, to have fun with your class.
Youâre looking at only a small part of the picture, and from one perspective.
WoW is like a 5 way tug of war between the devs and the community. Any time blizz wants to apply a philosophy to a content and create something that simply works, theyâre told to take two steps back and compromise.
You cannot create an epic game experience like this.
Instead of using incorrect metaphors try to use logic and arguments
talk about getting angry on irrelevant things
you applied it incorrectly
current quest design is much much better than vanilla-tbc quest design, when i startet leveing in wod my breaking point was tbc zones and questing, itâs so awful i donât know how people go through it
good thing that i have memorable situations and have a community
Good feature
Needs to be merged to not dead servers
every mmoâs gameplay in itâs ui, vanilla too
True
???
better than tedius crap that was vanilla questing
true, up to fixing it
How would you fix it
maybe
if you are delusional and donât know how mmoâs work - maybe
yeah rip
I guess old world pvp was balanced ahaha.
How about quitting because local alliance rogue oneshots you and will keep doing so next several hours
clown
???
ask someone who never played mmos, theyâll say that game is too long and theyâd better play something session oriented
Say it with me: restricted inventory is not fun. restricted inventory is not fun. restricted inventory is not fun. wanting restricted inventory is elitism and delusion and itâs finest
maybe
???
true
iâm starting to think that some people here love tedium, or have childhood trauma that says that everyone else must experience tedium too.
FFXIV has much more teleportation than wow, works Perfect
maybe, current gaming community arenât very picky about graphics tho, and how graphics relate to community anyway?
vanilla locations are based off wc3 locations, iâve seen many of it before
And what would you do? make more locations? or make leveling so tedious that noone wouldâve get to endgame? delusions.
no, it isnât elden ring levels just give you stats points, they donât make your damage lower just because you are several levels lower than mob you are hitting, they donât level restrict you from quests, i even gave you example of being able to go through caelid, you canât get through higher than your level vanilla questing zones, and even if you can it wonât make sense because there are no quests for you.
AND THEY GIVE YOU MAXIMUM SPEED MOUNT ALMOST AT THE START, NOT WHEN YOU 50 LEVELS IN GAME. Vanilla experience is obnoxious and outdated for any player that doesnât have nostalgia and rose-tinted glasses, thatâs the fact, i tried to play vanilla with my friends (we are zoomer generation by definition), all of them quit, this levels of delusion is embarassing, classic andies live in alteranate reality.
Blizzard will never fix it because thereâs no inherent problem with the existence of a best way to do something, but thereâs no harm in bringing outliers closer to the pack so the incentive to do so is lessened.
I have never had more fun in this game than season 1 of dragonflight mythic+, even with the terrible seasonal affix and questionable dungeon pool, because I could play my character in very high end content alongside any class and 85~% of specs and none of us felt like we were holding the other back any meaningful degree. There was so much variety in who I played with, how we interacted with dungeons based on the tools we brought, and ultimately the experiences we ended up having.
Part of God comp nobody ever really talks about is that you have the same toolkit for everything, the play patterns homogenise completely and every dungeon started feeling the same.
Overall the game was way better in season 2. The only problem we had was the âgodcompâ. But i never played with an aug anyway, and i never reached professional levels, so we were able to play everything we wanted. I got KSM +15-19 keys on all roles (brewmaster, resto shaman, frost DK) and on my main i got to 3k score. And nothing got influenced by some kind of godcomp that probably existed on the professional level. S2 was pretty good S1 was terrible, no matter the balance.
I do, all the time. And itâs not incorrect, either.
Angry? More like disappointed. Half the game is about exploration and world. Itâs literally called World of Warcraft. If th world looks bad, thatâs a big problem.
No.
Those quests werenât designed for WoD and WoD made many change to tBC. Did you try questing in actual Classic? It was well liked by 12 million people.
Absolute disaster. Ruined the whole MMO aspect of the game.
And they donât.
No - it uses the world far, far more than retail does. WoWâs original UI is actually rather simple.
What do you mean ???
Hubs are supposed to be for finding players and talking to players. Now itâs just an amorphous blob of people - plus most hubs are dead.
No.
It wasnât broken before. They broke it.
By unbreaking levelling so theyâre actually useful. Buffing their output to be better than simple quest rewards would be a start. Buffing mobs so they are useful would be a very good step also.
Do you know what it is?
As long as they donât allow servers to overpopulate on one faction it works absolutely fine. The problem occurs when they open server and faction migrations. Servers die by the dozen in months, every time.
The power level of an enemy changes depending on you for no reason.
I donât care. WoW is an MMO, if you hate all MMOâs on principle donât play it.
I will not. Restricted inventory is fun.
Indeed.
No, I just like feeling like Iâm navigating a real place.
Couldnât be more wrong.
And great places could be based on existing WoW places, too. I like seeing how the world might change over time. I consider that exploration, too.
Iâd just like the game itself to be fun instead of putting everything in the end-game. If you want to attract people it doesnât work to instantly dump them into the hugely complicated end-game and they wonât have fun with the early game, that we know.
Details. And most of them wrong, too. What matters is you donât get to go into Caelid at level 10 and blow everything up unless you are supremely skilled, and even then you probably wonât, and the same exact thing is the case with Westfall or Stranglethorn Vale in classic. Both games are built around progressing through areas by gaining levels and using them to stand a better chance where you go, and both of them have mobs that are much too powerful for the zone youâre in that can make your life hard unless you group up or gain more levels.
In addition, none of them give you an arrow of where to go.
This is in stark contrast to what Ubisoft, for example, does - and Ubisoftâs design has infected the entire genre, WoW included.
Could it be better? Yes it could. It is still the best right now in doing that regardless? Yes it is. WoW has no serious competitor.
FF14 supposedly came close, but this meme narrative which was driven by the overly toxic and obsessive FF14 community died within a couple of months. FF14 has nothing on WoW.
In conclusion, yes, when I see modern-end game. It does that.
As a person who loves getting lost in the huge zones of DF, I highly disagree. They did a really good job with exploration in this expansion, zones have many nooks and crannies and easter eggs. It is also fun to run into a quest-line while exploring an area instead of getting it at the local quest hub.
Furthermore, once you unlock the various faction lootable boxes and you combine those with your gathering professions you get some good gold out of it as well. And yes I know there are more efficient ways to farm gold but gold farming was never the point of zone exploration anyway, it is just a nice little extra reward which saves some time out of the actual gold farming you will eventually do.
Actually no⌠I tend to do my weekly profession quests by getting people to send me personal work orders. You know how I do this? I speak to other players in the town. (I donât have alts). I often challenge them to duels as well and most of them accept to fight me or help me. The only difference is that now itâs an option and not something mandatory, which will always be the superior design in my eyes.
You gradually unlock your abilities now and get to learn how your class works in a fundamental way.
Could it be better? Yes it could. But just making leveling harder and slower is not the correct way of doing it. The questing experience needs a complete overhaul which would be bigger than the content of a whole expansion. And thatâs something really hard to pull off for a minority of new players.
Bad solution because it will obstruct friends from playing together. Faction balance is a very delicate thing that cannot be fixed with such crude methods.
There is a reason but the reason it happens is irrelevant. And it is irrelevant because the current scaling is not such a big issue as you make it to be, your character still scales better and faster than the enemies so there is still a sense of progression there.
Pretty much sums up why you view WoW in such a way but we donât. We have different tastes in entertainment.
Once again, you still have the choice to do so. Forcing players to navigate an area in the same way you do is not a good idea. Forcing anything on players is general is not a good idea.
Itâs not as complicated anymore though. They do a pretty good job in introducing you to the end game activities. I never used wowhead once during S1 when the whole Dragon Isles and their factions were brand-new. Everything was perfectly explained in-game.
Iâve said it above, and I will say it again. This worked for old MMOs. It doesnât work anymore. Most people will find it overly tedious and quit. I would, thatâs for sure and I am a L2 veteran (for context L2 used to give you quests as âkill 3000 of the same mobâ like it was nothing, and these mobs were really hard to kill as well).
Have you ever seen the newcomer chat? Do you know how much new players struggle already? Now you want to take their guiding arrows away from them as well? It would be an utter disaster.
I donât like Ubisoft games as well. But somehow they are still alive and kicking since many consumers still buy their products. You say Ubisoft infected the entire genre, I say FromSoftware has infected the whole industry with its e-peen meme BS.
And yes, we know that most people play souls-like games for the e-peen and not because they find them fun. You cannot fool us anymore, and every time you repeat âgit gutâ you just prove my point.
I agree, bots,cheaters,tokens,scripters ect. Its makes everything feel pointless.
Even in SOD already tons of bots running around, farming next to players, dont even try to hide it anymore.
SadâŚ.
WoD made locations feel lame as hell visually? WoD made awful drop chances? WoD Made awfully long destinations between quests? WoD made TBC the worst storyline ever that destroyed Warcraft 3 characters for no other reason than to make them raidbosses?
âDoesnât feel like MMOâ is one of the most braindead and, subjective arguments in this community
Thatâs bad yes
You canât distinguish most buffs and debuffs visually - you need to look at ui, all information about your abilities is on ui, half of the time Iâm fighting I look at my skill panel and cast time because, looking at mob gives me zero information, I donât need to dodge and react on enemyâs animations (in retail you need to do so), the only difference is that vanilla doesnât have quest indicators and your guide is quest text, itâs cute. First 10 hours of gameplay or so, then it becomes boring.
Yes
In TBC and wotlk past content professions are already not useful and easily ignorable
What theyâd do? Boost your xp gain by 500% and oneshot dungeon bosses?
And how exactly itâll incentivize people to grind professions instead of just progressing further
I played on private server that had small community and good balance from both factions.
Didnt worked out
Itâs about scaling I guess, I do want them to fix it.
Too bad modern gaming community cares, and thatâs one of the reasons why wow is at the MMO top still - wow follows trends.
Fun detected
When wow introduced teleportation realism have goneâŚ
Indie games are popular, bg3 looks like past gen game. Iâm right
Itâs not fun for you because you are playing this game for 15+ years, most things that you are talking about newbies simply donât care for
Details are everything, no, Iâm not wrong.
The difference is you donât get in underleveled in high level vanilla zoneâs at all, there are no learning curve in vanilla involved, you have almost zero agency on account of will your char win fight or not if your char is lower in level than mob heâs fighting.
Therefore vanilla is linear.
If you are underleveled you wont get through them, and most quests wont appear for you.
You can finish elden ring without lvl ups at all.
Elden ring has questmarks
Ubisoft arenât exclusive at quest mark department.
How does it do that? Itâs one raid and 8 dungeons plus the same up to over a decade old arenas on repeat for 6 months. Thatâs it.
Of course we get a new zone every once in a while, but thatâs basically an intermittently levelling and is certainly exciting, but then it goes straight back to one raid and 8 dungeons plus the same up to over a decade old arenas on repeat for 6 months again
Thatâs not what that comment is about. The comment is about how many UI panels and features the game has and how important they are.
I completely agree with the comment youâve made there. This was one of the big improvements of DF over the recent past expansions. Itâs just not what I was talking about.
Yeeeaaaah thatâs a bit⌠barebones. And the game has had that the whole time, but yes, I concede this one. A little bit. A VERY little bit. Weâve still got hundreds of dead hubs, dozens of dead cities, no duelling community, no group finding, no crazy people on boxes, no meeting your existing friends all of a sudden, etc.
Itâs really degraded from where it was.
The only reason itâs a minority is nobody wants to join up. You cannot usually sell a product by refusing to make it until people have already bought it. Bought what? Itâs not for sale. Why would anyone buy WoWâs great new levelling experience that doesnât exist and isnât promised? Itâs warped logic.
WoW was never supposed to be about your real friends first and foremost, it was always more about who youâd meet in it.
If you are more concerned about always playing with your existing friends, youâre not looking for an MMORPG.
Itâs working fine on SoD and it will continue to do so if Blizzard keeps to their current policies.
Couldnât my character just scale less then?
Youâre gonna get it whether you like it or not. If you donât have to manage your inventory youâre just gonna get a list of items so big you canât find anything. And weâre pretty much there.
You have no clue what youâre talking about. A game rule is literally something you force participants in a game to do if they want to participate. Ignoring the rules is called cheating. When you design a game, forcing players to behave in certain ways is literally everything you do - and it is always a dance between choices and limitations. Itâs like writing laws.
Youâve got to be gaslighting at this point.
You literally start out with an action bar that says ½1234567890-= on it. It doesnât even localize.
The amount of work you have to do before you can play the game is stupendous. You have no idea, or you forgot.
Works fine on Classic, which at this point seems to be more popular than retail. Blizzard bans more bots, according to their numbers, in 6 months than there are characters in total playing retail - and thereâs a lot more players than bots (even if there are too many)
Says a lot.
You literally just contradicted yourself - I just said itâs too hard to dump people into the end-game, you disagreed saying the game is simple, now you say itâs too complicated.
Players have no problems finding objectives in text or voice. Thousands of games have done this and did just fine. And if they want that guiding arrow they can go get an addon. Just donât make it the default experience. The problem is if you flip it around Blizzard starts forgetting to include instructions in the quest and now you canât play without the arrow - itâs literally impossible.
The moment this game introduced those arrows it started losing players. Might be a coincidence, might not. Food for thought.
I am in the newcomer chat, and 99% of the time itâs completely dead. Fun fact.
Souls games just restored traditional RPGâs. It was like this before. Look at games like Morrowind.
Iâm not a big Souls gamer, but I will give credit where itâs due: Elden Ringâs quest system is phenomenal. Also, if you donât know, Ubisoft is on a pretty sharp downward trend.
With Ubisoft I think Assassinâs Creed Blackflag, Far Cry 4+Primal and the south park games gave them a lot of trust, because those games were extremely good, and when they had the trust with everyone looking at them, they seem to have completely stopped any innovation and just released reskins of previous games with stupid micro transactions. Itâs always funny though, when companies, that get greedy, go down as hard as ubisoft.
We are seeing a similar trend now with wow, where Blizzard thinks 8 dungeons, 1 raid, 4 new zones is gonna cut it long term for their game: It most certainly wonât. People at some point get tired of the same reskinned thing over and over.