đŸŽ„ Unreal Engine 5 : Imagine if WoW was made on UE5

At the bottom of the topics, i will show some fanmade of World of Warcraft under Unreal Engine. To resume what is Unreal Engine, it’s a tool for developpement for modeling used in videos game / architecture / Movies / simulation and more.

I already played games on UE4 , and they were fascinating.

Yesterday they showed the new Unreal Engine 5

Get a look at this to understand the topic :

This is the early view of UE5.

Point of view of what change for a Game Engine Developper ( reaction) :

I don’t know what World of Warcraft is actually running on

But imagine if World of Warcraft world is remodeled by this new engine, like :

  • The animation of character would be way more real
  • The World like Azeroth would be way more bigger thank to MegaAssemblies
  • Able to load more people on the same map without loading the whole map : that mean for example in Alterac Valley if no one is inside the mine the game don’t need to load it, saving ressources.
  • The quality of graphic what WoW can offer would be amazing ( imagine the map on the videos above if that was near Lakeshire in redridge mountain)
  • The animation of spell would be way more " visible " and pronounced ( Example Smoke Bomb of rogue the quality of the smoke would have been insane)
  • Edge of map ( where ussualy people can’t go without fly) would get way more details than just brown polygone ( hello mulgore / Desolace )
  • Character details way improved ( imagine your blood elves with enhanced animation and interracting with the map
  • The skybox would be insane, mostly at night with the moon at Darkshore

And soo much more :smiley: !!!

Tell what you think how amazing it would be :grinning_face_with_smiling_eyes: !

FanMade World of Warcraft Under Unreal Engine 4

Make sure you set the quality videos to maximum for full experience

Remember it’s fan made, so take the WoW model of building and character and apply it there :grinning_face_with_smiling_eyes:
They are fanmade, made with some existing model, not a full created wow model.

Nagrand :

Azuremist Isle :

Grizzly Hills :

Duskwood :

Elwynn Forest

Stormwind :

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It looks like a different game, and whilst some may love this kind of thing, I personally prefer the more drawn style of WoW. That’s not to say I don’t like when things are improved.

Each to their own. :slight_smile:

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This is the most important part, Rememender it’s the engine, the model can be taken from the actual wow, the same graphism style of it.

The art team as use a same style for Anduin and Saurfang in BFA at 0:07

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I couldn’t see myself enjoying wow like that. Though some improvements to visuals would be good, I like the overall style of wow as it is now :blush:

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Purrty colours! :smiley:

Hmm. And how much would it cost for a pc to even begin to run that on every setting set to minimum.

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5 cattle and a goat

wait a minute

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On the UE5 presentation they showed the main difference , like in WoW the graphical option is apply to the map

Now with UE5 it’s work by your around. For example minecraft when you move the map is loading, saving ressource for your computer.

Quality is incredibly subjective. Personally, I hate the idea of realistic WoW. I think it will lose 90% of its charm. In my opinion, the only perfect animation in existence is South Park. It’s so perfect that any attempt to improve it will result in it becoming worse, it will lose all of its charm. Sure, it will be “technically” better, but in reality it will be worse.

WoW will probably run much better in UE5, however it’s important to note a few things - the main problem with WoW’s performance is the MMO aspect. First, addons are a MAJOR performance factor. Second is the so-called “data culling”, which basically tells the game what data it should load for each player based on their relative location to you. That’s why you can’t inspect players who are in a different zone.

WoW’s simplistic graphics allow you to run it on high settings and have all the addons and all the extra things and it still looks good, the image quality is great. Were it in UE5, you’ll have to run it on medium/low settings and I’m not sure if you’ve seen for example Cyberpunk on low
 it’s pretty ugly. On high, it looks quite great, the image quality, the shadows are great, but on low
 it’s a blurry mess. And that’s what you’ll have to play WoW on.

Black Desert Online is an ugly, ugly game. It has all the amazing graphics but in order to get them to run in an MMO, they have to have an insane popin, which turns it into an awful-looking game.

The “WoW in UE4” videos look like generic chinese MMOs. They’ve lost everything that makes WoW special.

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They could make a separate version of wow for this, like they did with classic. Call it ‘WoW Ultra’ or something.

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I can imagine nobody playing WoW unless it came out on Xbox series X/S and PS5

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That’s called procedural loading and WoW already has it. What, you think when you zone into Kalimdor, the entire continent is loaded simultaneously? WoW is pretty good at culling unnecessary data. Generally speaking, everything that isn’t in the camera is not rendered. The data for it stays loaded, so things off camera can still pelt you with spells, but it’s not rendered, so it doesn’t take any of your machine’s memory. Also, things that are behind other things aren’t ever rendered.

Did you ever wonder why the gates of Silvermoon have that thing in the middle you have to walk around? Same with the rock around the orc starting area, the old entrance to Orgrimmar? It’s to cull the outside world. While you’re in Orgrimmar, even the front of the city isn’t loaded, because you cannot possible see it from the inside. That’s why these gates were designed that way - to make it impossible to see the outside, so it’s not loaded. With flying a lot of these performance tricks don’t really work, but still - if something is behind something else, it’s not rendered. Even the back side of most polygons isn’t rendered. These are ancient graphics technologies.

It’s not run on any commercially available engines. Blizzard just made their own engine. It’s just c++ code utilizing DirectX for windows. Blizzard usually makes their own engines. The only game that uses commercially available ready made engine is Hearthstone. They used Unity for that. Also WoW companion app for mission tables is also made using Unity. So they go for Unity for mobile products.

Every now and then there is a thread about wow in Unreal Engine and I’m not thrilled by that idea. It’s just an another engine out there on the market. That’s it. Technicly it’s possible to achieve the exact same results with any custom engine you make. Of course having ready made engine save you work but in turn it costs money instead.

Most of the videos showcasing remade zones look bit generic with that realistic style. I prefer more comic book style wow has.

I also usually talk about the fact that custom made angine is much more customizable. Since you own the actual source code for the engien you can modify it however you want. You don’t have to rely of what engine supports or if it has some plugin interface for custom functionality.

Lastly the fact that wow doesn’t have state of the art graphics contributes to how many people play it. Becasue it can be played on cheap machines also. UE5 would alienate vast amount of players since they wouldn’t be able to play wow anymore. In fact Blizzard games always had outdated graphics so it is in their style.

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A good poriton of the playerbase wouldn’t be able to run the game anymore. Now you could probably make it run on a broken toaster.

It would also lose it’s charm. I love the look, animation and gameplay feel of the game and it’s barely changed since launch. There are some noticable differences when you compare vanilla to retail, but those have come gradually in tiny increments over 16 years.

It is very bad idea, Graphics should stay as it is, Not everyone can buy computer with high end GPU especialy due to crypto mining. Best thing about wow and reason it is still succesfull and going is you can run it on ancient laptop/pc pretty much.

MMOs can never have state of the art graphics. Some get close, some even look good in videos (BDO), but in reality they’re ugly as hell. MMOs have to deal with extra CPU load that’s often unpredictable. A zone has to be designed so it doesn’t crash when it has 200 players doing things in it. It’s one thing to have 200 enemies in a zone, doing predictable things and sharing a lot of their code and calculations
 but in a multiplayer game, you can’t really predict all that much, so the game at its core has to be CPU-light, so it can handle all the calculations coming from the players, which make it CPU-heavy. And that’s why MMOs can never push the boundaries of graphics.

Where can I buy a graphic card around MSRP to see this? The relative low requirements are one of the key in wow success. I could play wow on my old pc, but I couldn’t play FF. So Unreal engine 4 is unrealistic for me. :slight_smile:

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Changing engine doesn’t change lack of ideas for game from developer.
Current WoW engine have meybe lesser possibilities and lesser quality but still we don’t have too many customisation options for races compare even to mobile games where is a lot more options. And as someone upper said better engine more requirements for PC

This would mean a huge % of the population would be unable to play the game due to the new PC requirements, so no thank you, I can blame the game for all the issues in SL but visuals are not an issue, this is just how the game is and should stay

South park has improved it’s animation several times over it’s lifetime. Compare a random episode from early seasons with what you have now, it’s night and day.