Upcoming Addon Changes Will Break Healer Playstyles

Dps don’t need good party plates

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Why should difficult content get catered to casuals?

So your enjoyment of the game does depend on those you do not play with? And you do stuff in game for prestige and e-peen?

Just attempting to put one and two together.

My enjoyment comes from the difficulty. And mythic LoU is not an enjoyable raid. Just like low m+ isn’t. So yes, my enjoyment will suffer if we reduce the difficulty even further.

I really liked Tindral, Ansurek and Sarkareth.

M+ is a different topic. I can always play higher.

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Good. If healing in wow requires external addons then the problem is with the core design of DMG / healing systems in game.

They are diabły admiting that there is are core problems with wow which make the game way to hard to Play for majority of playerbase.

Wow is just way to hard ATM for wide audience.

Something which i have been pointing out on forums for over a decade , for which i Had been constantly ridiculed for and ultimately it was me who was 100 % correct

And wolk Had the best mix between both.

Ulduar and icc were the best tiers both design and difficultywise.

I find it soo funny that back in icc and ds in cata peopel were literaly at war when Blizzard was nerfing raids .

Now ? Last tier and this with buffs to heal / DMG - and literaly not a single person protest on forums :smiley:

So funny

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You are wrong. Blizzards wants to put an end to the never ending arms race between WA and mechanics. LoU is the easiest raid in mythic raiding history.
Many specs got rid of difficult gameplay (mover havoc dh as a prime example).
M+ this season is as easy as s3 df.

You are so arrogant Liliith, yet so wrong. It’s entertaining.

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The feeling of accomplishment is directly proportional to the hardship/challenge that had to be endured in order to obtain it.

Let’s say we talk about gear only. Currently, you have to do M10+ or Mythic raid bosses in order to obtain them. The reward for this content is the gear. Even if you take portals (a minor convenience that you get) and a re-coloured mount, the gear is the real reward.

Now, let’s say we will award Myth gear to the more casual masses. Let’s say, one slot max in the vault. That is one third the chance of getting an upgrade compared to +8 M10 runs or Mythoc bosses.
Even if I chose to ignore this reward, the fact is that now my Myth gear acquisition is objectively less of an achievement.
I will simply feel less pride and happiness about my character.

Following with:

Nice contradiction. Proving that you have no clue. Now it’s public.

I think so too but there are many many players and posters who say your enjoyment of the game should not decrease if someone else got it easier or quicker than you. Over the past years I see more and more such takes in fact.

To me, this is counter to what an MMORPG is, where hierarchy and symbolism is tantamount.

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I agree on some points and to some segrete i say that SoM and SoD “failed” to give the classic gameplay the classic audience look up for.

Starting with SoM, it failed horribly, the only new thing there where harder raids and it proved that people do not enjoy that, in SoM you really had to farm for consumables for raid.

In anniversary instead to take it as example as a holy paladin i buy: 5 PvP superior potions (10s each) 5 superior potions (in MC i use one so is just 1g) and 10/15 alterac bg rep water because it gives you +10 spirit for 10 min.

Is less than 5g, i can do a max level quest in the world and my raid expenses are covered.

I also dont pick Wbuff for MC or ZG (Maybe when i start to pug BWL i will Maybe pick the ZG buff).

SoD it started great, i remember everyone in my guild playing it at launch because it was simply Classic with sprinkles, plus the intrigue of new class roles like Shazam tank or Mage healer.

But as soon as phase 2 people stopped playing because gnomeregan raid was not the easy experience as BFD was, with Sunken temple they give the final nail in the coffin with emerald invasion (poorly tested and tuned).

For example Shade of Eranikus at release have 4 Times more hp than Vanilla ragnaros.

Also the content at 60 was not compared to what was added before.

SoD is SoM raid content with better catch up mechanics and you can use world buff in raids with a class gameplay similar to Cata or MoP

For example to make things simplier for me playing a mage i did my own build fire/frost hybrid with 1 proc and 2 cds, because if I play the meta build it will be cata/mop fire mage that I am not bothered to play.

To sum all this up, there have been many experiments with era but in my opinion they did not managed to bring back the classic people back, the only version that is trying that is anniversary but the faster release is a deterrent to some big example in phase 4 classic peaked at 500k active raiders while now is close to 100k. I do think that TBC could be more popular this because it has been now 3 years that TBC ended with no change to play it.

Lul … what a solid threat no one force you to heal if u dont want to…

The only thing its proving is hipocrisy of raiders.

If you genuinely believe that ICC 25 heroic is on the same difficulty level like LoU (in their respective time), you are lost.
LoU is the easiest raid since the implemenation of mythic raids. Icc 25 heroic was one of the most difficult heroic raids only behind Ulduar 25 hardmode, ToT 25 heroic and SoO 25 heroic (before the mythic change).

Iirc not a single guild managed to clear ICC 25 heroic before the buffs dropped.

But please, keep observing everything in a vacuum and make your calls. Context does not matter, right?

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Because casuals pay the same sub as pros. If they get the feeling to be locked out of the biggest part of the game, they start to ask themselves: “Why am I even paying this sub?” And usually the anser is to stop paying that sub.

In my opinion, everyone should be allowed to get everything done in this game - at their pace. Ppl who want it more challenging can have it more challengeing, for the sake of it being more fun to them, not to get better rewards (and I’m talking about ilvl and cosmetics alike here).

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Example what can’t be done by everyone?

or you mean we should get every achievement, highest gear, etc, from getting a char to max level?

F.e. easily clearing raids on hc or even mythic, because there are unique rewards bound to that content.

PvP stuff should not be unique to PvP, there should be a way to get it through PvE and vice-versa. But that leads even further off the original topic, so let’s not go there

So we should get everything in the game mailed when we get to max level.
Asuming everyone CAN get to max level.

Allow me to educate you on game development. First of all casuals can do the exact same thing CE raiders can do. Nobody is gatekeeping them.
August - Why Are SOME Champs Only Balanced for PROS

Edit: might need a few mins to post the video explaining why some things are catered to skilled players.

°yawn° Just read my post again.