Be specific. Which raid. Because today we can pug the first 3 bosses of Mythic no problem. AND you got heroic and everything before that, which you did not have in WotlK.
So what is your point exactly?
You know what people REALLY did in WotlK? Pug previous raids. That is what they did. So when ICC was current, people pugged collesium and Ulduar. That is what they did.
And you can still do that today. There ARE pugs to Nerubar Mythic today. You just dont want to play them. Because you got ALTERNATIVES.
Which brings me to: … you still failed to answer the most important observation…
What about all that? NONE of that existed in WotlK.
Nah. Im sorry. You smoked the “nostalgia blunt” and got really high on it.
I think personally that one further reason why many casuals don’t raid anymore as opposed to earlier iterations of wow is boosting. Why would someone raid in a NHC guild for weeks, if someone else can buy a boost for curve for 60k gold? It’s a MMO, we are all in the same game system, when we play. Blizzard lacks a bit common sense
I think the main problem here is that it will be clunky to transition. I had a transition too at some point, and it sucked for a while. It’s a lot of binds, but it’s doable to have mouseover healing macros and dps spells bound. I did with combo buttons. Didn’t mean I loved the insane amount of binds to be able to heal, dps and use utility, but it was doable even for my chaotic brain. Muscle memory obviously helps a lot, and as I said, once you get used to it it works quite decently. I do vote for Blizzard to look at the use of this addon and see if a similar function is possible to add to the default UI though, if this does lower the strain on the amount of keybinds for healers. I am not entirely sure what the difference is, because I haven’t used VuDuh for a very long time, and I made it work with mouseover macros and normal dps binds for heroic raids and the very little mythic+ I did. I’d like to highlight here, that my brain can be an utter mess, and it still worked. I imagine more focused players would kick this off np if they had to.
Still, again I’d like to point out that I fully support this being looked at, because I really don’t think there is any other role/spec in the game that requires more heavily active abilities than healers(since we are required to fill in 3 roles in one go: healer, dps and utility).
Because some people actually enjoys raiding and progressing their characters? Having social time with their friends and guilds? Overcoming challenges together? How does it affect me that Joe over there decided to buy a boost?
Naxx25 when it was current, (I skipped Ulduar, hated the first boss with the vehicles - I don’t play to drive a cart), the tournament thingy, ICC over and over. I ran ICC with PUGs on several alts each day; was easy to get people, easy to kill the bosses.
What my point is, is that casuals, doing pug raids, could easily clear the “hardest” content of the game. Ergo, the whole game was easier. Easier before ppl by using addons forced devs to make the game harder and harder so ppl using addons stopped complaining about he game being too easy.
Yeah, because it has nothing to do with what my point is. I don’t care that there is easier content for casuals, my point is that casuals get locked out of the hardest content by it being too hard, which is bad for the game in my opinion.
Yes ofc, but undeniably this makes NHC raiding less popular, because players also have normal human emotions and when they see someone paying 60k gold for what they progressed on for weeks, there will be negative emotions imo
Blizzard cannot reverse this though I think, unless they make a completely new game mode
That doesn’t seem the case for the few I know IRL who plays classic, including myself. Classic is actually very casual friendly, but it requires you to be entertained by progressing leveling, which is obviously not everyones cup of tea, like anything else though… Classic is slow paced, which feels way more rewarding for my casual playstyle now, than retail. Retails seasons are way too short for me to make any sort of progress, and it ends up not being worth following the seasons. Instead I block them out and just focus on the quests I have not done, or other tasks. A bit hard to explain, and obviously a different discussion which doesn’t have an obvious answer. People just seek different types of progression/entertainment in the games(and I do love both retail and classic, but for different reasons).
Its fine that you feel that nothing is worth doing if it can be boosted, that doesn’t go for everyone though. People got boosted back in TBC aswell. If someone re-rolled a new char we had to boost them through all the old raids and hc dungeons for gear and attunements, didnt stop people from playing.
I’m not saying it goes for everyone, I’m saying it goes for many people. Whether it’s enough that it hurts the game is something I don’t know. But would people raid mythic, if you could buy a mythic clear for 20 dollars in the cash shop?
Just like Mythic Raiders want to be validated for clearing Mythic raids and have their achievements respected, I think same goes for NHC raiders. I don’t think it’s really different.
I am a bit curious why exactly the majority who don’t raid/mythic+ decide not to do it. I am not sure lack of accessibility is the answer necessarily. I know why I am not doing it anymore. I know why my oldest son had zero interest in even dungeons. And why another friend IRL don’t care for it. It had nothing to do with accessibility, but we’re just 3 random people.
Sounds utterly pointless to buy boosts, but I am obviously not the target audience. The ones I have spoken to who buy boosts, also raid normally on the side. Usually so they can get into even more raids easily, because they love to raid.
If your aim is to raid WoTLK is more casual friendly and i have re-experienced it first hand in classic.
If you play in a fair guild you can get your bis way quicker in retail (obviously depending on the class), if you fail to attend one week if farm gold legally on the biggest server you could join a gdkp run where you have the guarantee of clearing the raid even in HC.
I could not experience it the first time because i was not allowed to play in the evening when i was 15 (actually I could do it when I got a stable job with a stable contract)
For me boosting doesn’t come into play. I do not feel the urge/need to be ‘competitive’ with the rest of the playerbase. I do my thing and if I have fun doing that, it’s all good.
I’ve explained this loads of times on the forums before, but: I don’t play games to ‘be challenged’ (I have other actitivities for that). I play to relax and have fun. And, I’m a lazy gamer, honestly. If I am able to one-shot enemies, I like that.
But, I’m a lazy gamer with a rigid set of ethics. And I consider boosting to be cheating. So I just find it distasteful and ‘not done’.
Anyway, the most important factor for me is that I just don’t think raiding or M+ or PvP is fun. I don’t enjoy any of those activities.
Maybe they could try bringing out new cooperative game modes over. Because I think there is value in something just being new and exciting. Maybe Blizzard could consider to stop treating raiding or M+ like a holy cow and just cycle in new game modes and new endgame activities systems that are cooperative in the spirit of how raids were
Depends where your values are. I see no reward, or pride in a boost. I would just feel happy that I progressed with my own team and my own effort. I would actually not speak of it if I was boosted. No feeling of accomplishment there.
I mean let’s think back to a time, where wow was a new game. You enter Shattrath and you see someome with the raid gear. Would you have thought he bought a boost? No. I think there is the issue. I also love single player games, but one also needs to honestly ask oneself why someone plays a mmorpg
I mean solo content is fine, they should keep working on delves and other stuff, but I mean it’s not good for wow if the multiplayer content for casuals dies over time. Whether you play casual or hardcore btw has not much to do with whether you prefer solo or multiplayer. I understand that maybe you like to play solo inside the multiplayer world
I mean statistically it probably correlates to play solo and playing casual, but it’s not causal
The problem doesn’t necessarily lay there though. My 3 examples just don’t care to group up for sessions with other players. I mean, I used to. My friend might have in the past too(I don’t remember asking). My son however, just don’t care to group up with new people in WoW. He only plays with people from IRL in games. I believe delves is the attempt to accomodate this lone wolf playstyle a bit, but not sure it’s quite there. I got bored of delves quite fast personally, and I don’t think Tah cares for it much either?
Just saying, not sure they have to try reinvent the wheel. A better approach would maybe be trying to improve the outdoor world we already have? In the spirit of what it is, so not fundamentally changing it in any way. Just improving the elements that makes these players appreciate the world for what it is/was.
Why exactly is this an issue?
I don’t actually know where items are from anymore, or how hard they are to obtain. I also do not notice what others are wearing unless they have a very cool mog, which is usually made up by random items from different things anyways. If people want to waste their time on a boost, fine. I wouldn’t waste my time or gold on that personally.
MMORPG’s are way more interactive. I get claustrophobic in single player games, at least the ones that resembles MMORPG’s. Not doing dungeons or raids(anymore) doesn’t mean that I don’t care about other players being around.