Upcoming Addon Changes Will Break Healer Playstyles

I mean if you wanna play solo specifically, that’s fine, go do the solo content. I also like solo sometimes, but not always. I was saying that there are right now and were many casuals that liked multiplayer content, and I think their playstyle has been invalidated by stuff like boosting, LFR, etc. and I think the novelty of raiding also wore off over time. Maybe adding something new like how M+ was added in Legion would be smart?

No it’s not. That’s why I also explained this:

I’m not a casual perse in some ways that I approach this game; it’s just generally the type of content that is considered ‘casual’ by the playerbase that appeals to me more nowadays.

I’m also not a social gamer (when it comes to video games). I don’t even play with rl friends anymore. We have other types of gaming that I enjoy with them; like D&D - in person, at a table; definitely not online.

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To comment on this: They try this in Legion Remix soon with world tiers, and they add lorewalking campaigns to the game next patch. I recommend checking it out. This will be very good I think for players like Tah, and also me in some ways

There is still this question I think of how Blizzard can offer multiplayer content for people that play for fun in an environment where the fun was optimized out of the game by boosters, sweats, pros, etc. Because some also like multiplayer

I don’t play World of Warcraft as much as I used to, but Blizzard’s decision-making will push a lot of players off the edge to just not play anymore.

No idea how these remixes work, but I loved Legion(my nr. 1 fav expansion with TBC), so I kinda played it all out. The fact that it is timed event again just puts me off anyways. I’d like to do content when I feel like it, and it’s only up for a certain amount of time. I’ll try it if I feel like it when it goes live. If not, I’ll be doing something else. It just doesn’t sound interesting to me, but obviously that doesn’t mean it can’t be.

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And yet, I started in legion and to gather my own experience I am playing the classic rerelease of every expansion just to get a taste of what people talk about that every single new version of the game makes it worse.

As I main a MW Monk on Retail I have been looking forward to see how Monk’s are like in MoP and with beta access I can say for sure that the class feels so washed out on retail compared to being feature rich.

And I noticed it before with other classes. The further we get the more of the class fantasy is reinvented in new ways that takes us further and further away from their core fantasy.

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Before you’re openly being dumb, please comprehend to whom I replied to and what content I addressed. :man_facepalming:

The magic of off GCD spells is that they can be macroed. That is why blizzard generally does not like them AT ALL. And will do anything in its power to make everything within the GCD. Simply because any off the GCD spell looses its meaning.

Its not 220 all the time. And you know it. You have episodes where you go up to 220, but not all the time. Either way. Changes nothing of my discourse.

The game should not be designed around the least common denominator. If you cant mash buttons as fast, you will not perform mathematically perfect as some pros do. And that is OK. We all have a level we live in, and expecting to play specs to perfection is not a realistic goal.

And you want to play wow with a wand? With a gift such as that?

Well I thought that you did not want healers to do something during downtime.

From my PoV, the only difference between healing and doing DPS on a practical sense is:

I click on a hostile frame (target) I cast a DD spell. I click on a friendly frame, I cast a heal. Simple as that.

So from a practical perspective I dont play with extra buttons if I DD. I just resent the fact that it is so inconsequential. It dosent improve my healing in any way.

I am for increasing the skill expression of players. And some people dont like it. Because by raising the bar on skill they fear to get left behind. But that will not happen. The difficulty at which people play would not change. But the difficulty at which they COULD play, will increase.

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Because the amount of dedication it requires is absurd for the average person who returns from work and wants to play for 1 hour in the evening.

There is a massive misconception that because some people can play 1 hour per week and still acquire AotC and KSM in the first month, then everyone can do it and whoever doesn’t do it is just lazy. That’s no different than me saying that because there are people who can memorize 100+ digits of pi, everyone can do it and whoever doesn’t do it is just lazy.

On the boosting part of the discussion: The 1st thing I “hate” about boosting is that it is heavily built around the token and the seasonality of content. If content and rewards weren’t season-limited, boosting would go down by at least a factor of 90%. It exists only to boost token sales. The 2nd thing I “hate” about boosting is when it allows a player to deny another player a reward, for example if one gets boosted into the 1% and effectively kicking someone else who got there by their own effort.

Also, boosting isn’t necessarily something revolving around a paid service. For example, I just got KSM just 30mins ago without paying anyone anything. Do you think I wasn’t boosted by my friends in those dungeons?

Here’s the thing: Literally everything PvE in WoW is supposed to be about co-operation. But the various systems work against that because:

  • It’s faster to go alone than co-operate with others for many stuff
  • M+ scores do not promote co-operation, every ladder-type of metric is a competition one
  • The speedrunning design of the crushingly vast majority of content means that players who cannot or do not want to play at a speed pace are left behind.
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They’ve made it so awkward on guardian druid though because the off GCD spell uses your rage and you might wanna spend it on a spell that’s on the GCD sometimes.

They really thought it through to make sure you’d press as uncomfortably many binds as possible.

It must be said that the last time I played it was in 10.1.5, so things may have changed.

It averages out to about 220 when I am in combat, then drops outside of it. But sure, some times and some areas are more intense.

I’ve been making an active effort recently to do everything in my power to reduce it.

Well… I want to not be casting inconsequential spells manually. If I’m out of mana/procs/whatever, I’d rather be wanding. Actual spells should be impactful.

Like… if you’re OOM on arcane mage, the rotation is spamming arcane blast and then resetting it when you get the OOM error message… in those sorts of cases I’d rather just be wanding. Honestly…

And yeah I can type fast, but if I sustain it, it will eventually start to hurt. But yeah, I learned 10 finger touch typing from a young age. My mom was a secretary, and I was into piano and RTS games, so the button mashing got real fast real quick :stuck_out_tongue:

Weirder still, I can play with my mouse in the left hand. My keybinds in WotLK were actually PLÆØ to move and abilities were bound to
9 0 + ´ BS
I O Å ¨
K Æ ’
M , . -

… Yeah. :stuck_out_tongue:

No no, I think it should be an active choice. If you need more mana, sure; stop casting. But if you can get some damage squeezed in, do that. If you need to overheal or top people off even though they’re high already because there’s a big hit incoming, do that. I just think that this consideration is a fun one: “will I have enough mana if I decide to help the party blow this pack up?”

It does sometimes result in idling. Rarely, but it does. Is that… a disaster? I don’t… really get it. Isn’t it more fun to cast a spell and actually does something? Who cares about being able to endlessly spam something which results in almost nothing?

Some of these skill expressions are just related to latency, such as queueing spells efficiently. And being rewarded for being good is great, and that should extend forever, but there’s gotta be a decent baseline for normal people. If you just do the obvious thing in WoW and press your primary damage buttons against enemies you will at this point do like 10% of your max damage. :'D

I dunno. Back in the day the best fire mage cooldown was combustion and it had a 3 minute CD and would guarantee 3 crits by constantly increasing crit rating every time you didn’t crit.

Today it’s a 1 minute CD (usually get shortened to that) which lasts ~25 seconds if you know what you’re doing, and every single spell will crit. Dozens of Pyroblasts per minute.

So… before, if you were a fireball spammer, you’d do terrible damage, but you’d do damage. Now, if you’re a fireball spammer, you are going to be absolutely crushed. And on top of that, Pyroblast now hits like a wet noodle. That’s why this 1 button macro comes in. That’s literally the reason.

I think we lost something along the way there.

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Easy to say that… I dont feel like digging through the archives…

But the same thing that guy is saying, we said it back in the day. Guilds walked in there, cleared the whole raid 25 man in 1 week and then we spent months and months with nothing to do. Because there was nothing else to do.

How do you think the community took that?

Shame. Cause blizz did a 180 with Ulduar. Only 1 or 2 bosses from the beginning were puggable.

In 25HC? Doubt it.

In 10 man NORMAL. And only AFTER they put a 30% buff to players. If you buff players by 30% its the equivalent of turning Mythic to Heroic. :slight_smile:

My point is the following: If all there is to the game is LFR… then everyone will clear the “hardest content in the game”.

But you talk so much BS…

I mean… do you think for any stretch of the imagination that ICC25 HC or Ulduar 25 was puggable or casual? What universe do you live in? I wiped 700 times to the LK 25 HM you know?

LK was one of THE hardest bosses in the history of this game. They had to nerf the raid by a flat 30% (on top of boss tuning) in order to even make it accessible to the general population, otherwise only the top guilds could access it.

Im sorry. But NO. I was there. I remember WotlK very, very, veeeery well. It broke me so much that I stopped raiding hard-core after that expansion.

I don’t use click casting and I think I have really fast reaction time. I find it just not really handy (click casting)

I disagree with your arguments here for 1 simple reason:

Classic is not equal to Vanilla. Consider that Vanilla lasted for 3 years. Consider that many of the annoying elements of Vanilla were patched out in Classic.

And then consider the change in PoV. Slow pased or not, vanilla/classic is designed badly.

https://www.youtube.com/shorts/hssA0Q16CWE

Look at this video. This is what classic questing is. And it might be a “funny video”. But its 100% true. Kill 10 of X… Gather 20 of Y… same thing… for 60 levels in a row.

In 2004… that was revolutionary. TODAY… its simply garbage. And the population of classic servers shows this.

No. People seek entitlement.

The beauty of WOW Retail (from TODAY) is that YOU set the pace of your progression. The game dosent set it for you. And asking Blizzard to grab your hand and take you on an “adventure” counts as entitlement.

Nobody but YOU decides how fast or slow you want to take the experience. You can play solo or in group. Guild or PuG. Its up to YOU to decide.

And in the end. We will ALL see the content. One way or another. Fast or slow. And we ALL have something to do. Fast or slow paced. For the duration of the whole patch.

And classic… im sorry… cannot offer that. It simply cant. And that is why its an inferior version.

Also: FYI… whoever sais that Classic is better in any way, can go play classic and leave Retail. No need to make retail more “classic like”.

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But that’s exactly the thing: There is value inherently in something being new and exciting. That’s why we should stop treating content in retail like holy cows. I think Blizzard is doing a mistake with “evergreen”. Nothing is evergreen, at some point you will get tired of something

I never said Retail is perfect.

I just said that Classic is not better. And the solution is not to make Retail into Classic. Retail problems require retail solutions. Classic is something from the past. Stuck in 2004.

Mentioning classic in this context is like trying to fix highway traffic by talking about horses and cartridges.

Classic andies are easily the worst players in the WoW community. Even more so than the entitled “give me free gear and guaranteed M+ invites/SoloQ” crowd.

They love to show how “skilled” (lol) they are by parsing braindead content with world buffs using their 2 button rotations. You see them here from time to time going on about how “easy” modern content is compared to classic (even though they can’t do the modern content)

They are insufferable. I mean like next level insufferable.

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They’ve been trying to push ‘casuals’ into the end game for years. Look at LFR and flex, now normal. ‘Casuals’ just dont want to do it so don’t force them; this is probably why they made story mode.

Casuals pay the bills.
#rememberwildstar

I consider myself casual, and I use hekili, but not for the reasons you might think. (I know that I can get bullied for using it, but idc) On healers it is pretty neat to have interactive cd manager for damage buttons that does not take half of your screen. I do know healing rotation and dps rotation on my healers, I only use it for some clarity. It is like better WA (not buff one)

As for dps specs, I tried to use it on some of my dps specs and the damage was pretty poor with it. I would never blidnly follow it. I also would think it is not fun at all to just follow that addon without knowing WHY you press thoe buttons.

Even if one button rotation would do okay damage, I would never get offended by it, as those people who do that, have no fun playing the game and they just curse themselves.

I think classic makes sense to look at, because of how people used to play the game. For example it shows how much casual/beginner/social multiplayer cooperative content has decreased a lot in modern wow. Sometimes it’s the players that changed, but I think in this case it’s the systems that changed and problems with the game, not with the players. Sometimes it’s also about the players changing though, but not here, as in the modern classic iteration, most of the guilds are social/casual/etc. so it’s definitely the game that changed

Do it. Because as a caster, you want to stay still as much as possible. And your DPS will increase as a result.

When a DPS asks for this, usually blizzard caves in and gives you a “consequential” rotation. Such that every spell you cast has meaning.

But when I ask for this… you anwer me with this ?

EXACTLY !!!

So you either make Healer DPS impactfull. So I do minimum tank DPS (minimum).

Or… you make DPS casts impact my FUTURE HPS…

Or… you make me use my healing spells, but you make over-healing do something. Like giving a shield or whatever.

But right now, its NOTHING. I could sit idle. Which is BORING.

And the “idle” periods are much more abundant than you think. Someone at 70% dosent require healing. With baseline leech many specs heal 30% of their HP in 3 to 4 globals.