Upcoming Tank Tuning - 31 March

This is going to trivialise everything under +20s. Good stuff.

I’m sorry but in my experience over the years and expansions. This is a load of horse! Either the motos/plans/ideals/monitoring/balancing have changed with a different team of devs just for Shadowlands. E.g. Blood Deathknight tank in BFA was pretty strong for the first 2 to 3 months if that before they came under massive nerfs to the spec. Barely any lift stats and balance for other tanking till any major patch through all the hotfixes beforehand. I could go on with examples but there is no point just as the feedback is generally pointless within forums until absolute game breaking things happen with bugs or a class being overwhelmingly good.

Makes me laugh that one of the pre BFA nerfs to Blood is being technically reverted. I just wish Blizzard would spend more time actually combing over classes which might need a overhaul. Rather than switching on and off values that pr-existed and call it a day with aura buffs/nerfs. Bone idle.

1 Like

so they basically gift ksm-achievement mount to everyone :smiley:

Druids will be gods now


Will wait to test my dk and war next week before getting hyped
 magic damage on prot is still the only thing that kills us 10% is decent wish we had more magic resistance


Druis though
 gonna be machines
 they have solid dps too

I can relate to this on my Ret paladin as well.
It feels like i require a DH tank to go all out and feel safe.

This is very true as sell. Most classes deal magic damage for the most part. Only exceptions would be rogue, warrior and hunter.
It makes DH’s way too valuable, when they give pretty much a 5% damage boost to every dps and healer. This would be fine if WoW stats and burst didn’t scale like mad.
But, they do and that 5% gets multiplied when stacked with other CD’s and trinkets.
These debuffs need to go. They are too good, even though everyone likes buffs, it is so good it’s mandatory.

3 Likes

bro pretty sure they dont even look at data, unless it has $ involved.
It took them half a year to fix Illidans grasp bug.

1 Like

Spend 6 months with one tank being 10% higher than the rest due to a bug with the devs sleeping.

Blizzard quality.

And if someone goes with “come on, they fixed it, this is normal, bugs happen”, there are MANY issues of the same scale still with us. In both PVP and PVE. They don’t fix them because they are lazy at testing, lazy at listening and lazy at fixing. The “small indie company” joke exists for a reason.

I mean, the fix is welcome, but that we need fixes of such magnitude and the amount of time it takes to do them (half of a year? seriously?) tells you all you need to know about how good the tuning of numbers in WoW is. It’s a COMPLETE TRASHFIRE. (Hey, when are we getting the fix for Legion raids? Never? Thought so.)

1 Like

I feel most save with paladins tank. Because they have so much aoe at least one of the spells will hit every one. And if they are kyrian can can get the agro back within a second.

The problem is that this bug has been around since Beta and DHs were nerfed because of this bug and balanced around it.

Don’t forget that we’re also brought because Boomie and Mages are kings and 5% dmg for them is stupidly good and lets you still have a Rogue for the last spot instead of having to take a Havoc.

1 Like

and no dmg buff to dks, the one thing they actually needed, reee


My Protadin loves you.

I won’t lie, there have always been times it has felt a bit squishy. I know there was a fix to Pelagos Soulbind the other week, which helped, but this one will certain making tanking a little more enjoyable.

DPS who whines about getting aggro should seriously play tank, and realize that the tank needs to:

  • Gather mobs / position them

  • Get mitigration up

This can take 3 globals, and often dps only cares about their current thrash dps, so they go braindead on usually the mob that is also least on prio
 If you pump on prio targets I never lose aggro at start, but I usually lose aggro to some dumb mob some guy is pumping on.

So use those seconds at start to pool some resources before you pump, not sure why that is hard.
But yes, I wish dps had a go at tanks if not only at lower keys to get better at the game. Most boomies have absolutely no idea where to put treants, and many just skip the talents


2 Likes

Kekw, nice, after almost 6 months they “find” a gamebreaking bug. :clown_face:

Vengeance is strong because of the meta first and foremost.

Mobs melt your face -> kiting is required -> Best kiting tank is king.

Classes like mages and boomkin are best dps, so vengeance is king.

If the meta shifted vengeance could end up at the bottom of the barrel without it’s abilities having been changed.

Mobs won’t melt anyones face with these changes, unless you do very high keys.

Although VDH bring 5% more magic damage, they also need to kite more, which hurt dps for a lot of classes cause they move out of ground AoE effects.
Nobody needs to bring boomy/mage to time their 15, you don’t even need lust. I timed SD/ToP 15 with no lust and 2 non fotm melees yesterday, which is not exactly a push week. Not a single spec except me as boomy was meta. And you for sure don’t need boomkin/mage for these keys. Any spec will do, feral, survival, they all pump for 15 keys.

Other tanks will for SURE rise and shine, warriors do massive dps with their reverberating legendary, bears survive anything, and are godmode during incarn on big packs and dps a lot. Paladins are also great tanks.
Remember, I’m talking about the KSM bracket here.

Was the bug causing double application of Viscous Ink in addition to the base 10% from havoc or is it just the base 10% it shouldn’t have been getting?

If it’s the base 10% then we are only losing ~5% total if it was doubling on Viscous Ink then that’s going to be ~13% less for me.

1 Like

A welcome change, but it won’t change the fact that having a demon hunter, whether it be havoc or vengeance; For the 5% magic damage in a mage/moonkin meta is almost mandatory. I would like to see a physical dps spec (Monk, War, Rogue, Hunter) on par with fire mages and something to compensate the absurd strength of treant offtanking. Remember that MDI Necrotic Wake when a mage outdamaged a rogue with orb + crit legendary? How is it justified that my bladestorm is target capped at 8? Just an example.

Edit: We also desperatly need another threat multiplier. For example, even though I’m running “best served cold” and “reprisal” - charge > revenge > thunderclap is often not enough initial aggro to hold it. Which forces me to use resources on revenge, resources that I would like to have for mitigation, which in return forces me to pick up a hunter/rogue for misdirect/tricks

No, was double Demonic Wards

[With regional restarts] Fixed an issue where both the Havoc and Vengeance versions of Demonic Wards were being applied to Vengeance Demon Hunters.

Bonus bug:

[With regional restarts] Fixed an issue where the Havoc version of Shattered Souls was being applied to Vengeance Demon Hunters.

Yea but they will. 10% is less than a key levels worth of difference. People that have only timed 15’s now suddenly feel like the path to 20’s is free.

On another topic, Jesus Christ Blizz, you’ve just noticed that the most OP tank in the game currently is bugged? Thats pathetic.

1 Like