Upcoming Tank Tuning - 31 March

And this is why he had a dig at you… youre a snake.

Actually I am just a fool with some reading comprehension issues.

Because I had a chip on my shoulder from a discussion we had in the past I somehow thought that you said about Deja to me was about me to Deja.

Sorry for the undeserved words (deleted the post). I think I need to dig a hole and hide my head in for a while until the embarrassment goes away

PS: Deja has digs at everyone, I am used to it all these years :smiley: An elite you do not want to agro like the Fel reavers, Pandas are mean

How was what I said mean?

You can’t make a vague general comment like “they should tune a spec that underperforms” when the thread is about tanks and “improving the underperformers” is exactly what Blizz just did.

If you don’t want people digging at stuff you say, say less stupid stuff. At this stage you can’t even figure out who is replying to who.

Yes it is making me look pretty bad.
I will take some time off the forums starting next week

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Aww, don’t do that. :panda_face:

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One question: Guardian Druid has already a 6% damage reduce ability (Thick Hide), so how will these additional 10% added up? Will we have 16% damage reduce then?

I cant answer you on that (additive or multiplicative - I guess, it will by 6 + 10), but we dont need additional physical reduction. Magic reduction is great, but otherwise … You know it, if you plays cub :slight_smile:

20’s is the exception, I was talking about 15, and with these changes mobs wont melt you at all

Yea, you’re right, but I don’t say “no” to any buff :grin:

  • [With regional restarts] Ursine Adept now also reduces all damage taken by 10%.

Will be added 10% on Ursine Adept else Oath of the Elder Druid would be broken since that lego increase by 75% the effects of Thick Hide, Astral Influence, Feline Swiftness, and Ysera’s Gift increased by 75%.

That lego would make you have more than 25% of damage reduction on a passive if the 10% was added to Thick Hide.

How about a Guardian audiovisual skill kit re-design so we have proper skills audio and feelgood skills to use instead of current utter boredom :man_shrugging: :thinking:

Well, other classes needs redesign as well … For me, bigger M+ isnt that boring, but I feel you :smiley:

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Oh, I didnt count that legendary :open_mouth: … Well, then yes, it will be 6 + 10%. Thanks :smiley:

fight as much as you want blizzard will still not fix the pick only meta slaves

All boomkims should be reduced to survival levels and vice versa next patch… i mean the game is never balanced the best we can do is go with fotm balance and every spec has its turn

must be poor dps then because blood dk has the worst snap aggro in the game by far. fire mages will rip aggro off of you 3-4 seconds into the pull

No they wont though… dks have very good aoe… not as good as pala but the more targets the more they do and the more they heal d&d also slows enemies down.

i mean ok but just know that pmuch every high dk main disagrees with you. they dont think blood is bad because its squishy or anything, its because they have the worst threat generation of all tanks and their damage is non existent

Ermm no they don’t… we are squishy… big pulls just insta melt bone shield… you havent got a clue what youre on about… blood boil is super high threat gen much better than thunderclap

Because 15% of dmg comes from that stupid minion ,which you can’t have up all the time.
I really wish tat minion to be removed and attack abilities to be bufffed.