Hello everyone,
I wanted to start a discussion on the utility meta in 5 man content.
Modern WoW’s most popular feature is Mythic+, and it is no wonder as it’s the only on demand, infinitely replayable, challenging, PvE content.
However, many people are frustrated with this content because, ironically, it is not PUG friendly. The game is slowed down by the viability of comps, and the behaviors it encourages:
- waiting for an evoker to tag because they have mass disenrage for raging weeks
- refusing every war in afflicted and incorporeal weeks
- waiting for a VDH to tag, ignoring every other tanks
- waiting for a BL/BR class to tag, ignoring every other spec
- etc…
Dungeons are not a DPS race anymore, but a survival game in which you need the most tools to make your life easier. The viability of a spec is almost never a question of its throughput, but a question of its utility.
Modern WoW should enable ANY combination of 5 man groups to be viable, at any levels. This is the main takeaway you should have reading this post.
So, how do we fix this ?
Specs should have access to a list of utility talents to enhance their viability.
In a nutshell, every spec should have access to most basic utility: Bloodlust, Battle rez, Dispels, Crowd Control, Stuns, Incap, Disenrage, Mass disenrage, Roots…
The goal is not to add 20 keybinds for everyone here. It should work the same as the PvP talents, you can pick a small number of utility talents, to cater to the challenges you’re about to face.
A 5 man group should be able curate its utility and pick the best tools for the challenges they will face.
You’re a war and it’s afflicted/incorporeal week? Pick a dispel/incap.
It’s raging week? Pick a disenrage.
The dungeon needs a lot of CCs? Pick some.
The dungeon needs a decurse? Pick it.
If done right, meaning that we do not end up with specs already stacked with utility becoming even more of a one man army, this will open up the 5 man content to new heights.
With any comp being viable:
- LFG could be replaced with an automated matchmaking system
- More viable comps, means more groups forming at any time
- No more specs viewed as sub-par, and being avoided by default
This is my take on improving 5 man content, especially M+. I intentionally left out an important part of a viability of a spec in M+: survivability. This is because all specs already have defensive options. So it’s more of a question of class tuning.
Please discuss about the idea of adding Utility Talents to the game:
Is this bloat, a useless addition over the current class trees?
Should the Utility Talents have survival options?
How many Utility Talent should we be able pick?
What utilities should stay class/spec specific, if any?
How should we restrict Utility Talents for specs already stacked like VDH?
What would you want to see in the Utility Talents?