Description:
A place to discuss small, targeted UX consistency improvements based on existing sytstems.
This Category focuses on unifying interaction behavior, reducing inconsistencies, and polishing current mechanics whitout introducing new features or major redesigns.
Themes:
- World interaction consistency
(gathering, questobjects, use objects) - Mounted vs.non-Mounted Interaction rules
- Interaction range vs. actual usability
- Similar systems behaving differently without clear rules
- UX Polish where a working soultion allready exeist elswhere in the game
Scope Clarification:
- In-scope: consitency, predictability, and polish using existing mechanics.
- Out-of-scope: new sytems,balance changes, class design,or addon/API request