So far, my own and most guilds seem to rely heavily on consumables to defeat Viscidus, but since it wasn’t until Naxxramas that Blizzard truly began to design encounters for players using consumables, I’m curious how to defeat Viscidus without consumables.
What is the strat for killing Viscidus without consumables?
Edit: YOu dont defeat viscidus without a ton a consumables. the guilds that did it the “intended” way back in vanilla, were all buffed with a lot of consumes
Edit 2: It’s also not true that they designed bosses without consumables in mind, just not as extreme as the use we see in classic. The use of mana potions and elemental protection potions was part of the design.
Edit: When that is said, there is clever ways to cut down on the cost of each kill though, but its mostly worth doing once you got it on farm.
first kill i think most of my guild used around 40-80g in consumes, now that it’s on farm, i as a priest without engineering use around 50 silver per kill on the small nature prot pot, cause big one is pointless, while my alt druid with engi uses 5g due to the sapper.
Melee uses frost oils so that adds a little to the cost.
I could be using more if i bothered to consume more, but im a slacker, and it’s not needed. so i dont.
I believe without using sappers it becomes a long drawn out affair that requires even more consumes as mentioned. Guilds killing it back in vanilla was using GNPP and stacking dispelling classes (Druid, Paladins and Shamans) as well as having everyone in NR gear. I believe they would have small teams designated to each part of the room to work together to DPS as many blobs down before they reached the middle then have mages and locks AoE.
I think this will be a boss that will require consumables even when you have Naxx on farm but I could be wrong.
Personally I don’t bother using any caster consumables when it comes to Viscidus, it’s not a DPS race so it’s pointless. With enough people using 1 sapper each it should be enough, pre pot GNPP and use a few Elixir of poison resistance (Only when dispels are slack).
I’m pretty sure 2006 guilds didn’t chug an Elixir of Poison Resistance every single poison volley. Some consumes, sure, but way less than people use in 2020. And the idea to “consume” 40 sappers didn’t exist back then either.
@OP: try melees-out strategy. It’s way easier for healers to keep themselves and rangeds and the tank alive, melees only run in to shatter and focus down blobs, can bandage in between. This can be sustained for quite a while. Of course, having clear blob and healing assignments helps.
If you run melees in only for shatter, and freeze him with just ranged in ~150 NR unbuffed, it is feasible to do Viscidus using only 2 small nature pots, sappers on engineers and a couple of LBRS venom sacs stored on an alt outside. You could probably even shave off the nature pots and sacs if you have 8+ dispellers and enough sappers for 2 shatter fight.
The problem is of the “connected water containers” type. The less sappers you have, the more nature damage mitigating consumes you need and vice versa.
For Alliance in Vanilla they had a lot more Druids, but people still had to bring GNPP and Elixir of Poison Resistance, on top of NR gear.
Nowadays, you don’t even need NR gear and GNPP is just a safety net. All you have to do is use your regular gear, with the exception of frost weapons (remember to switch to main weapons when adds spawn), and pop a Elixir of Poison Resistance when you get poisoned. The boss should fall over relatively easily.