Hello!
I cannot post in the development forums, so I’ll be posting here.
I main Vengeance spec, and I only use Havoc for world content and things like Visions. So keep this in mind.
I want to pre-text with this: the day Shadowlands and Blizzard’s philosophy for it were announced, for example, the level squish and that DHs will be playable from low levels, and the unprunning of abilities. People were immediately concerned about how will this affect DHs. Because we are the youngest class, and we are the most bare-bone class.
Playable from Low Levels: there is just not enough abilities in our class, for players to get meaningful upgrades as they level up. Even at max level, we are jokingly called a-3-button spec as Havoc. What will we be prior to max level?
Unprunning of Abilities: how do you unprune that which never really has been prunned?
Blizzard, we need new abilities! We need 1-2 baselines, for example FelBlade can become it, and 1 completely new one. And we need a choice of new abilities from talent tree.
FelBlade: It’s currently starting to look like Momentum (havoc) might see more play, but it will be, as it has been, a bit wonky to execute because you can over/undershoot your packs at tank, and miss precious seconds, and worse if latency is at play, the Felrush’s distance changes. But if FelBlade is a baseline, it allows Havoc to fluidly execute that combo: you FelRush through the enemies, turn around, use FelBlade and you are right back into slashing their faces. It’s fast, and it feels cool. Fast & Cool is literally the theme of Havoc.
Blizzard… Immolation Aura… Absolutely not. For both Veng and Havoc, the fury/pain generation IS THE REASON people like Immolation Aura. The damage from it never does enough damage on the meters to be a spell in our rotation for damage output alone. Yes, that AOE helps Veng with aggro management, but we have Sigils, Soul Cleave, 2x charges of Fracture, Glaive, and Spirit Bomb for that which has far more drastic effect on aggro management. Don’t make us waste a talent on it to make it viable. Give it back the resource generation.
Spirit Bomb. Make it baseline. It fits into Veng’s theme with hurting enemies to be healed. It is fun to use. Gives us something to manage. Helps with AOE aggro management. It’s going to be a default pick again, as it has been for a long time.
Blizz, thank you for Fel Devastation becoming baseline. It is an awesome, useful spell. But, you have put Demonic on the same row of talents as Soul Barrier. And Demonic is going to become another staple choice. I would love to see the Azerite Trait Reaping Hour (from consuming 40 fragments and upon using Soul Cleave grants a shield) to become baseline. It gives another thing to manage, and requires tank to understand the enemies he faces. The tank can trigger this shield to help absorb an otherwise large hit. That’s skill, and we need more of this. And instead Soul Barrier, something new for us to use. We NEED NEW abilities! Have I mentioned that before?
Tier 1 Talents: Nothing will be picked over Abysal Strike. Make other talents more appealing, and or yet again, we have the same staple choice.
Tier 2 Talents: Fallout, yet again, will be picked 90% of the time because…
Tier 3 Talents: …because Spirit Bomb is still gonna be a default choice. They work really well together. Make Spirit Bomb baseline and in its stead gives us a new and interesting choice.
Tier 4 Talents: Fracture. Fracture. Fracture. Do Veng DHs even pick anything over Fracture? Ever?
Tier 5 Talents: Default choice is Sigil of Chains… And Concentrated Sigils just make me laugh. You can make a macro and it will work the same. Minus the 2 second increase, but our CC Sigils are already powerful. That 2 second doesn’t really offer much. Quickened Sigil would see actual play if Sigil of Chains became baseline.
Tier 6 Talents: Demonic will be a staple choice. It’s powerful, and it’s cool.
Tier 7 Talents: Oh wait, an actual choice. I’m stumped. Sort of… For once you kind of achieved what you have intended for the current Talent System: a situational choice. But I think Ruinous Bulwak will be picked more than half of the time.
UPDATE: Remembered a Quality-of-Life I would love to see for Veng: a glyph, that makes our fragments revolve around our body, or be stored as charges, and be used only when Soul Cleaving, Spirit Bombing, or using Soul Barrier.
Right now, whenever I have Fragments around me, and I wanna use them on a 5 charge Spirit Bomb, I try not to move, because Fragments are quite sensitive on the range, and get sucked in from quite far away.
It’s a glyph, it’s a choice, and doesn’t affect the class unless conscientiously chosen. Please give me this, Blizzard <3
I will be returning to this thread as Alpha progress.
Thank you for reading.
Looking forward to Shadowlands!