Vulpera Paladin Take - The Duneblessed

I thought to post this here as it seems to be attracting some people on other spaces, but it might not be a good measure of people’s interest for the idea.

This is how I’d conceptualize a Vulpera Paladin-Archetype. Personally, I wouldn’t like anything related to “humans or belves teaching”. I see that as lazy at best, because I believe it would be best for them to actually show some depth and maturity of their own and some cultural nuance.

The Duneblessed

The Duneblessed is a representation of all a vulpera is, but cranked up to fifteen. Zealous treasure hunters, stringent leaders of the caravans, healers, and storytellers.

They’re devout of Vol’dun. Where many see a wasteland, and even fewer see an opportunity of survival, they instead choose to see a land of wonders and miracles. They echo these principles not only by telling inspiring tales, but by their actions.

They guide Caravans in an quest to unearth all the Wonders buried in the Sands.
At times, because they’re optimistic. At other times, not only because of their faith in the Sands ever providing, but also because of their own vulperan capability to see opportunity even in the worst situations and thrive.

Some homebrewed details and inspirations

Some Values:

  • Communalism: “Take care of others, no one else might”. They share their findings, wisdom, and muscle, should it be needed. All for kin.

  • Hyperoptimism: Common in all sorts of paladin archetypes, to see Vol’dun as a land of opportunity requires a very special mindset, one that at times might be perceived as madness. It is up to the Duneblessed to actually make it true, because the Sands don’t just provide by themselves.

  • Obligatory development of Strength, Intellect and Willpower (DPS, HEALER, TANK) in EQUALLY BIG parts. Mens sana in corpore sano!

Shamanistic roots: As I see it, they would have a sort of shamanistic origin, inverting the Draenei take on it (Priest/Paladin → Shaman, as Nobundo considers it to be “another face of the Light”). It creates a parallel given the exile / slave motives that I saw them both sharing in a way or another.

Some of their symbology could for example be:

  • The Sands mainly as their sayings already show, a main element of their beliefs.
  • The Stars or the Night sky, gently lit in contrast to the Scorching Sun. The “secret” only shown by the Night.
  • The Oasis, related to water and bountifulness.
  • Torch, guide through the Depths, the Sun in their paws and the representation of their inner flame.

These draw a parallel to Earth, Air, Water and Fire respectively. Some stuff like totems would be viable, akin to the Tauren totemic Sunwalker motives.

No Sun worship: While it was an option that I thought viable in a way, I believe that by appealing to their fennec inspiration, they’d probably lean towards the night, moon and the stars as symbols. The Sands and Dunes would still be their object of worship, as the various texts of the game show (Vulpera NPC Banter, Aisha). I’d dare even say they could revile it instead, bringing some internal contrast to the Sun Worship (Tauren, Sun imagery of Blood Elves). Obviously, this contradicts their IC joke of “haha we’d freeze to death”, but I still stand by them favouring Dawn and Evening as more tolerable moments.

ART GALLERY

https://imgur.com/a/7HNk7ro
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Love what you do with Kopt and your takes!

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Based take.

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A blessed concept indeed! Hope it takes off!!!

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paladins being available to horde was a mistake

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Praise the … Sand

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Period

Classic is always an option :heart:

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That’s awkward.

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I think this is a cool idea of how different races can have access to more classes with story/justification to back them up. Streamlining all race/class combos into one theme, such as mages and the kirin tor, is lazy and kinda kills the identity of different cultures in wow. The more identity the better I say :+1:

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Nevermind, you changed my mind. I was wrong.

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My entirely unbiased take is that these are cool suggestions. :+1:

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At this point I am just happy to give all races all classes (been that way since cataclysm)

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I’ll say the same about Vulpera, but I fully admit to being a hater whose opinion shouldn’t matter much.

I do like the creativity at play here. I did something similar with orcs and how they could be paladins as well as a creative thinking task, trying to figure out how they would be paladins and apply orcish ideals to it.

It is fun to try and figure out how they would work and fit the lore at the same time.

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I’d also take a look at worshipping Rezan, since we’re exploring the vulpera from Zandalar here. Even if they may not care about him being the Loa of Kings, the one who makes the sun either survivable or deadly might deserve worshipping, and that’s aside from the Holy healing he provided.

its a fun concept. a group of valiant Vulpera who protect and guide their caravan. united in their faith in the Dunes.

As a player of a paladin race that has been controversial when it was created back in the day. Taking the Shamanistic roots approach isn’t far fetched. Even if Sunwalkers hold some roots in Druidism. Tauren and Vulpera both are a Shamanistic people and will see faith and religion through such a lens. So if it Works for us why not Vulpera.

All a Race needs to do to have a paladin. is to have a Faith in the light(deity), or hold holy light adjacent values. Be organised in an order, and have a Common cause they fight for.

Finding that Niche for each race is the challenge however.

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I appreciate this. Thank you.

As something to kind of piggy-back off of this concept with - While the developers have expressed their intent with giving access of all classes to all races, I wish they did more with it.
A sand/dune-themed paladin with spells skinned to match for a Vulpera. An Elune/Moon-based Paladin/Priest for Night elves, same goes for Sun-based holy classes for Tauren/Blood elves.

Where a full spec might not be justifiable, it’d be amazing to see re-themes of already existing specs to add flavor to the game. Like a necromancer Demolock or a truly blade-master-feeling Arms Warrior

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The point of the take is to give them a vulpera take based on their scavenging / treasure hunting roots.

We have not seen vulpera revering the loa, and I work with what we currently have. To tilt towards troll culture is, while sensical, an approach that I do not like, and will end up with two prelates of the same sort in the same place.

If they were to revere any loa, I would prefer Gonk, given the nature of the pack and the hunter motives, and Jani, because she’s a raptor vulpera.

I do adore the concept and the outline you’ve given it.
Not trying to derail the thread but mentioning prelates makes me imagine Zandalari being able to replace their Wings with Claws of Kimbul.
Could even see a Duneblessed’s Divine Shield being a whirlwind of protective sands.

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