I share these same feelings. I am simply begging at this point
Agreed. I’m generally not super into Vulpera but I just find the idea of race-customized classes to be so compelling.
And I think even the most ardent forum-sweater would agree that it would help a lot in curbing the samey-feeling a lot of races can get when anyone can be anything.
Not bad at all
Creative
Just… the Vulpera not really “revere” the Sand nor the Desert
Especially many sources suggest the Vulpera, like the Troll and and Sethrak seen when it was a lush land, before Sethraliss sacrifice turned it in to a wasteland with a few oasis
To them the Burrows and Oasis are the important, the Desert I think just where they have to live, but the Caravans usually park at ruins, oasis, caves/burrows, not in the open - of course they have to sometimes
As you said, the Night brings salvation from the cruel, unfogiving, scortching Sun and heat
But I think a Vulpera Paladin would be similar to a Zandalari Troll Paladin, a Prelates, a holy warriors to serve any Loa
Especially because the Vulpera have a very close connection with the Zandalari, mercants, traders and of course the whole outcats
The Monk is a bit similar I think - except that is in the game, tho’ we don’t have explanation and background, but came up with a working one:
Pandaren monks came about as a way of fighting against the Mogu, their slavers. The vulpera are/were in a similar position. Slaves, survivors, under constant siege, fighting to survive. It is no surprise they would find ways to adapt. The Vulpera no doubt, from the various trolls who inhabit their desert, would have learned of their loa, and their power. There happens to be quite a few Loa found in the desert, who could be/been the Vulpera “Celestial Court”…so to speak. The equivalent of the Pandaren ones.
Akunda, Loa of storms and new beginnings.
Eraka No Kimbul, Lord of the Beasts, and the hunting doom.
Torga, The Wise, Loa of Wisdom (the theme of wisdom are heavily ingrained in survivors)
Bwonsamdi, Loa of Death and Graves; in Vol’dun the main goal is to survive, and cheat death just one more day… he is ideal
The Brewmaster (Vulpera have an affinity for alchemy anyway) instead of the ox, have the Wisdom and defence of shelled Torga
The Wind Walker (Sand Stalker? Desert Wind?) have another Tiger instead of Xuen, Kimbul’s wit, ferocity, tenacity, and power!
The Mistweaver? Akunda is about storms, and washing away the past, to move forward, he has an eternal spring that never runs dry! Weave together the mists of the eternal springs to help your allies forget about their pain, and press forward, to reshape their future.
Ok, I admit, IT is a strech and a headcanon about the Monks, but the beauty of the Vulpera when it comes to Lore an classes are the freedom you have with just enough support from Blizzard to be belivable!
From this, I would say the Vulpera Paladin would be the militant offshot of the Vulpera Monks, the given Loa’s elite holy warriors, like the Prelates of the Zanadalari
Of course, just my Two copper, but if it would come to Paladins, I would go with the Loa-connection istead of night-relegion
But that is just me ^^
The niche for each race and class combo hasn’t got to be anything super in depth or have 5 pages of lore on. An ogre mage NPC in Orgrimmar with a few lines saying how he’s taught a group of orcs arcane magic from the Goria Empire would be really cool and add a lot of flavour to the world.
What I don’t want to see is an orc paladin in human armour getting legionfied into the Knights of the Silver Hand
Hell, there doesn’t even need to be much of a new explanation in most cases. For example, World of Warcraft Vanilla had orc mage NPCs everywhere, especially in the dungeons and raids inside Blackrock Mountain as well as the open world around it.
A lot of the times, it’s as simple as ‘oh yeah they were always able to be [class], it just really hasn’t picked up until now’, but instead of that, they just shove everyone into a human-themed faction, and chipping away at both factions’ identities in the process.
There’s also something to be said about a whole other issue of how Blizzard seems to be allergic to write anything about Horde organisations, with things like the SI:7 taking the spotlight several times this last decade and the Shattered Hand having been in uh.
[reads notes] Astranaar in the pre-patch questline that can no longer be accessed? I guess?
All in all, I am glad that people like the OP are thinking of ways to make those classes honest to their race’s actual thematic, even if the canon rarely does anything like that unless NA RP Twitter makes a huge fuss about it like they did about humanized Orc Priest NPCs.
Are there Horde Organizations like the SI:7 ?
I mean it is hard to write about something that not exist
Of course it not exist because Blizzard not wrote about it, but… should the Horde even have such things?
I think this is the highlight for me, i’d be open for more races to have more classes if they weren’t juat diluted down to the silver hand or kirin tor.
Which, i dont think you have to be a cynic to fully expect at this point. The absolute state of Sunwalkers in Legion is a good example.
I mention it in the same post. The Shattered Hand. There’s also the Deathstalkers and the Farstriders.
These factions usually exist but are rarely developed any consistent lore on or showcased as majorly as their Alliance counterparts, some only being mentioned a few times and never again.
Besides, if they don’t exist, they can literally write it. It’s not like this is some immutable thing they cannot change, they literally write the setting.
?
I think they’re doing a few things that are a good start, like the Lok’osh orc priests and the fact that the tauren mages in Thunder Bluff look like they’re wearing actually tauren-themed stuff and not just Kirin Tor regalia all over.
What makes me, personally, skeptical though is that like I’ve mentioned in a post before, they really only do it if there’s any major pushback on social media, and only once they’ve actually written lore to go with it beyond changing their transmogs to look more fitting.
I thought the Shattered Hand is an orcish clan, and like the other clans basically defunct
These are racial things
I mean., the SI:7 while originally a Stormwind thing, evolved in to the Alliance’s Intelligence Agency (and even have goblins… for some reason)
Not just a racial group like Wardens of the Kaldorei or the Draenei Vindicators, but something… bigger
Sure in theory the Horde should have such things too, something ‘globally’ Horde… but do they really should have such things? The Horde is while the coalition of species like the Alliance, those species are fiercly guard their individuality, while the Alliance is a bit more homogneous, to the point the Kaldorei basically changed their whole lifestlye to fit in an the Draenei tolerate warlocks and other nasties they should abhore
I think, and I could totally be wrong - probably wrong - the Horde while don’t have something “big” like the Alliance"s SI:7, they have those racial groups, special units, like the Shattered Hand remains, the Sunwalkers, Farstriders, Deathstalkers - and they were represented both in game and lore or at least heavly mentioned and involved in quests, while let be honest, what Alliance racial group were represented such way?
In my humble opinion this is the only last thing basically that remained and really distinguishes the Horde and the Alliance; the Horde is not that homogenous, it is the coalition of races and those races remained their own thing, while the Alliance absorbed their members and in a sense robbed of their individuality
But as I said I could be wrong
It’s also a multi-racial rogue organisation since Vanilla. The main questgivers of this organisation are an orc, two trolls, and an undead from the Deathstalkers that sends you to be trained by them if you’re an undead rogue. Also, the member of the Shattered Hand you work alongside with in Astranaar in BFA’s pre-patch is a blood elven rogue.
All the clans (clan leaders included) literally show up and are very much active in the orc heritage questline that dropped last patch.
of what faction are these races.
It is both a clan and a multiracial organization
Also none of the clans (that aren’t wiped out like f.ex thunderlords) are defunct.
That doesn’t mean they should just sit unused while the SI7 rears its ugly head 500 times per hour
Interesting concept, but it will not happen. Blizzard will just open the class to all, not bother to write anything interesting, humifying all the races and turning the class into your everyday proffesion, making the game more boring.
Which was only changed due to outrage after having orcs go: “hello my fellow light lovers, it’s a good day to bask in Tyr’s radiance!!!”
It’s a good step, but i don’t trust Blizzard an inch.
We’ll get there.
Have faith!
I should just be the NPC for this. Yes, yes.
Indeed it doesn’t have to be in depth. what I meant with Paladin-types was, that you need three ingredients to make a Paladin work for a race.
- Have a faith related to the Light, or deity that represents the Light. (An’she/ Rezan/ Elune)
- Be organised in an order. All paladin except for Dwarves have their own unique order. with Dwarves being part of the human order.
- Have a common cause they fight for.
Finding something that fits those three things for all races isn’t easy. It is certainly not impossible. All blizzard has to do is add some background lore, establish some NPCs and give them a mount.
Your example for Mages doesn’t work for Paladin. For Mages you indeed just need to say someone taught them the stuff. For warlocks you just need to show that some gravitate to the darker arts and seek power. as was done in 10.1.5.
For Paladin, Shaman and Druids it just takes a little Extra work to get them to fit for everyone, which in some cases might require some pages of lore.
For some reason after reading this I can’t stop linking Vulpera Paladin’s with Jodorowsky’s Acid Western ‘El Topo’ 1970.
So basically a heavily sunburned Vulpera, wandering the wasteland, playing the flute, preaching the Dunes, fighting against conjured shadow forms of his ego, nibbling the cactus plants that your mother warned you about but other claim it links you to the spirit realm, being blessed by the Light because the light isn’t actually that picky when it comes to people and their convictions towards it.
Not bad at all
Creative
Just… the Vulpera not really “revere” the Sand nor the Desert
They do.
-
The vulpera NPC in the Vulpera Hideout is the first to make the claims of the dunes guiding them and going where the Sands take them. “We go where the Sands take us” is a constant in many of the NPCs.
-
The Wailing Bone tale and its Elder specially mentions the Vulpera being born from the “Magic of the Sands”. For a piece of Folklore to make a special mention of the Sands being the source of origin, fake or not, already points towards them.
-
Aisha in the Dragon Isles, being the founder of the Consortium makes two mentions to the Sands providing and Guiding.
Especially many sources suggest the Vulpera, like the Troll and and Sethrak seen when it was a lush land, before Sethraliss sacrifice turned it in to a wasteland with a few oasis
What sources? As far as I know only Meerah truly mentions it was a jungle. Even then, it doesn’t really contradict a worship or preference for the present state of things.
To them the Burrows and Oasis are the important, the Desert I think just where they have to live, but the Caravans usually park at ruins, oasis, caves/burrows, not in the open - of course they have to sometimes
As you said, the Night brings salvation from the cruel, unfogiving, scortching Sun and heat
But I think a Vulpera Paladin would be similar to a Zandalari Troll Paladin, a Prelates, a holy warriors to serve any Loa
I’ve shot this down before. We see reverence and reference to the sands. We see none to the loa. Leave the loa to the trolls and the druid archetypes, I think it would be for once better to have them show their self reliance instead of having carbon-copies of troll prelates, because it is lazy.
Pandaren monks came about as a way of fighting against the Mogu, their slavers. The vulpera are/were in a similar position. Slaves, survivors, under constant siege, fighting to survive. It is no surprise they would find ways to adapt. The Vulpera no doubt, from the various trolls who inhabit their desert, would have learned of their loa, and their power. There happens to be quite a few Loa found in the desert, who could be/been the Vulpera “Celestial Court”…so to speak. The equivalent of the Pandaren ones.
This is how I more or less see Vulpera monks, except, again, there wasn’t a single vulpera in Kimbul’s, Akunda’s, and specially Sethraliss’ Temple. Even Vorrik is suprised by this, in the quests. “Vulpera in the temple?!?!?!?!”
The devoted DIDN’T even focus on them until Vorrik said that “oh my loa would like to help the innocent.”
Can it happen now, after the fact? Yes, I suppose. But it would weird me out.
I’ve shot this down before. We see reverence and reference to the sands. We see none to the loa. Leave the loa to the trolls and the druid archetypes, I think it would be for once better to have them show their self reliance instead of having carbon-copies of troll prelates, because it is lazy.
I may not like the very concept of vulpera paladins any which way but you’re a real one for not falling into the pit of turning vulpera into tiny furball trolls
There is most definitely a mystical element to the desert in vulpera culture, for better or for worse. Some might see it as nothing but a hellish landscape, but I’d say they’re few and far between when you consider that it’s been generations of their ancestors traveling those dunes. It just can’t be anything other than ingrained in their culture, and even the vulpera that’s most allergic to the desert will probably still hold some subconscious belief that the desert’s where they began and where they’ll end.
The Loa aren’t an impossible case to make, but they’re probably also rare, because the only way they’ll have come into contact with that sort of culture is through exiles from Zuldazar. Nowadays it might be a little easier for them to learn it, but the reverence wasn’t really there at all before the Faithless were defeated.
The only thing I’d add is while the night provides shade, it brings also darkness and the biting cold, while the sun can provide guidance and (a lot of) warmth, so I wouldn’t so quickly discard it or necessarily tie it to druidism at all. It’s still entirely different from what the sun brings to Blood Elves and Tauren, while offering a symbol that’s always present in their daily lives.
I’ve mulled over the topic a lot in the past, and I think even vulpera who follow edicts like these are equally rare, because life in the desert is just that unforgiving that few will have that little switch in their head flick to “protect” rather than “steal”.