The problem with Warmode is that if someone loses a fight in a fairly even fight then goes into LFG and makes it a massive zerg and ruins everything especially when it happens on RP shards totally ruins the fun.
Hopefully they will fix something to do with LFG on RP shards because we can’t do much about it and there is so many different shards in the RP shards that sometimes I can’t even see my own guildies in Boralus it’s stupid.
The main critic point from the horde was that the alliance got a item level 400 item. Since the alliance would get a advantage of it. Now they complain about it.
But when the horde got a 400 darkshore item , and the alliance a 375 in the same week. The said that the alliance could have stopped filling up the warfront to also get a 400 item.
Which means the alliance now can say , well if you want the warmode item , just stop playing warmode and you will get it after a few resets.
And i don’t know why somebody even wrote me in this thread , since I only pointed out that warmode was bugged in the favor of the horde , which means the horde shouldn’t complain that the alliance doesn’t want to play warmode in a rigged system.
Like I said before the darkshore item that you are referring to is given regardless of wm on or off my topic has nothing to do with biasedness .
If you have grieveances make your own thread instead of taking the debate to a new direction .
Thank you very much .
Not true. Alliance got the first darkshore , but while in the patch , it was a few hours before the changes the reward. Which means alliance got one 400 item less.
Which made horde player say , you should have waited as a server „
Now we say , don’t use warmode as a server and you get the reward too „
So excited for 8.2, both Najatar and Mechagon look amazing, with a lot of stuff to do in open world, a lot of WPvP potential points of conflict, a lot of different buffs and gadgets for fun, new bodyguards in Najatar could be way too OP with their stuns and roots, but it’ll probably still be fun, hehe
With PvP objectives, stuff to do and collect, new gearing systems - it looks like “WPvP + Open World content” could be a full fledged game mode now
Edit: Guys with all that “one piece here one there” - you’re 5 months late to the discussion, it was all said a hundred times before, and it’s VERY boring.
Foolish Whisper are the coolest bunch! Smashing Horde left and right, there is nothing better, hehe
But sharding on RP (and overall tbh) really needs a LOT of improvements, it doesn’t even take into account guildies / friends when placing you in a certain shard. It’s so frustrating when your friend/guildie is on a shard with something like 80% horde, and you come to the same assault and somehow on a different shard with 0 hordes. Like wtf? there is a way to much horde over there killing someone I know and you put me here?!
Then all that who invites whom, in hopes that everybody will be on that “80%” shard to have at least something to pew-pew-pew at… Or when you chase someone and go way beyond assault area, then come back and boom - you’re on a different shard, and no more taking revenge or fighting players with whom you had fun fighting just something like “minutes” ago. Or when same effect happens from a bugged phasing like at Nazmir water element assault WQ, just because your fight happened to take place near its invisible borders…
And the most frustrating about all of that - player has zero control of when/how/why it happens, just complete RNG that doesn’t feels or plays good when it’s in full swing.