War mode unplayable

ANSWER 1

So, it that hard to read all the topic ?

You look like you read the topic you don’t even under any of it.

Maybe you usually see topic of whining and thing but that topic is based on what happen today and thing i suggest to improve for both alliance and horde. (Yea horde, beacause here when you see alliance whining you are the first to laught but when we speak about the unbalance between horde / alliance war mode bonus you are the first to cry. So let’s balance that thing together right ? )

So beacause you haven’t read the topic proprely i gonna answer all of your post step by step to allow you to understand the idea

1:

that not that i written, that i written is a guard more powerfull that deal MORE damage and get more health to do not allow any player to solo a guard. never asked to chase across the map.

2:

That i said is 1 that can be a solution to stop getting a town raided by a 8 raid easely and stop killing afk and allowing player to go away ( hearthstone/portal/fly)

3 :

So first it’s War Mode , not Guard Mode. your definition of war mode is PvE Lands with war mode disable.

You do well to tell that , tonight in nazjatar i’ve met 4 assasin on the map, and met 16 player when 5 of them was in group of 2 or 3.
in that condition i want to know where is my faction. /who nazjatar = found 3 people.

If for you that case is perfet beacause you are a horde for sure you feel pretty safe and got any problem, alliance just whining at war mode beacause we are superior ! ZUG ZUG is a good solution.

BUT (beacause i see all disclamer here playing horde so we must explain alliance sight that they never faced or runned into horde to do not get the problem) when you are 3 people split in the map and you meet in every corner and running into you beacause they see no alliance on war mode and when they see one they are like a good boy that fetch his sweatmeat you pretty sure those 3 people gonna farm that alliance and laught at the end.

Yea many of you joined the horde for that reason, that why blizzard tryed to put war mode to balance realm that got too much horde / alliance on some realm pvp.

So the solution :
Blizzard just have to scan each shard everytime, if there’s a difference in a shard of 4 more player in a faction then a programme start to shard a player from an another shard that not in combat or not in a Event (Like i could have seen in other topic people sharded when they were winning the battle of nazjatar).
They can scan group , is there balance in the number of group between Alliance and Horde ? If yes then nothing happen . Else condition if more than 3 group in difference then move if to a shard where there’s missing 2 groupe. and THEN Shard can be balance between Alliance and Horde.

And if there’s too much in a faction way more above. Then put player of that faction in a new sharding until the difference is unnoticable (3 people difference, even if that mean it’s like empty).

That is an another topic about the bonus in war mode, if you want to follow up into that topic there’s already that written good thing here and about to discuss how to solve it : Turn off the bonuses for war mode .

Sometime you must assume going in a opposite faction town isn’t a good idea and wanted not to be disturbe right ? That is the main subject is ! In Rustbolt an overcomming of horde can kill alliance soo easely, but the guard deal no damage and got no health. easely to spare of without to stop war in the town and “get safely point”.

ANSWER 2 :

War-mode is no more with realm only , if he can put player same real together he gonna try to do it as possible. But nowaday to keep the activity of war in World PvP the War Mode is now combined with other realm. so the realm itself doesn’t impact that much today, now what is impacting much if about the sharding and the number of player of each faction.