TWW is NOT worth returning no matter what blizzard try to feed into your head the game will always be S**t lol
The game is too far gone now they have added and added and its got to the point now they dont even know wtf their doing anymore lol youve got healers healing less than DPS youve got DPS healing more than Healers with the most damage ingame its busted TWW is trash and so is wow in general and IDGAF if i get banned from the forum its my opinion and the game is just trash
But if youâre in it for the social stuff⌠Maybe not.
Dunno. I donât get involved much with that side of it.
Itâs fine you have that opinion, but if you word it like you do, youâre going to get flagged.
This is not an issue with an opinion, so donât act like it is.
Honestly if you donât wanna bother with raiding and M+ I think itâs worth it.
I leveled my characters really slowly, took my time, explored, enjoyed the story, collected all the treasures, mounts â now Iâm doing some PvP and Delves and really having fun. I have absolutely 0 drive to raid or do M+ because it just brings stress and negativity.
Delves are a great way to get decent gear and play on your own or with a few friends.
Iâm usually duoing it with some friends and weâre having a blast.
Dinged my warlock to 80 as well, so now gearing him up slowly and pushing through delves.
Professions are ok, although they are harder ever since Dragonflight. I personally donât like the new system buuuutâŚit can yield a decent amount of money if you get into it.
Correct as in some classes can have Fun in them atm expecialy while Puging. As for the rest of them they feel like garbage. Prot pala bearly survives 1 pack pull, 2 packs is to much for it.
Heh, I would have reached the opposite conclusion.
I think itâs only really worth it if youâre into raiding or Mythic+.
Because if youâre not, and if all you do is your weeklies and your Delves and your World Quests and perhaps a bit of PvP on the side (like me), then you can do it all on a Wednesday.
Outside of that difficulty progression you find in raiding and Mythic+, the game really doesnât have much going for it in terms of day-to-day gameplay thatâs meaningful and rewarding. Itâs a poor manâs ARPG experience.
Prot is undertuned, holy i think was good in raids, ret is awesome in m+ im talking about design not numbers, ok prot based on sims has stupid high apm but i guess that is how blizzard pushes people away from tanks as they want long queues and there are masochists who like that kind of apm
If you liked Dragonflight, return, if not, donât bother. Itâs the same quality and game. The only upgrade is the story tbh. If story isnât a motivator, not worth.
Why do you think i wold want to make a team? I just play with Pugs. Random ppl and enjoy the game.
If those ppl are very bad at the game i jus leave group on first ore second wipe. Depends how the wipe was. either by ppl mistake or dungeon just overtuned.
Nah itâs the same old "10 levels, new dungeons, new raid. Farm M+, world quests, LFR and delves to get gear. ". Itâs modern wow and it could feel much merch better than it does with few changes⌠The zones are cool. The new raid is really good.
Itâs an expansion. It added delves as new content and new zones the rest of the stuff you mentioned is standard for a new expansion. It like people want wow to revamp to a totally new game every expansion not expand on the current game.
I was more excited in earlier expansions, because they did really feel like a new game experience. Same game sure, but there was a whole new kind of adventure ahead of you.
I mean, going into Warlords of Draenor you got a Garrison! Thatâs a pretty wild thing to construct an expansion around. We never tried anything like that before!
Going into Legion you had an Artifact Weapon and a Class Order Hall. Again, completely different from anything we had tried before. It was new. Still WoW, but a completely new take on how to go about playing through an expansion and what to do in it.
And then the same with Battle for Azeroth. Azerite Armor! Heart of Azeroth! New gameplay concepts that hadnât existed before.
And even with Shadowlands thereâs Covenants and Soulbinds.
Each expansion is a very unique and different gameplay experience thatâs very unlike the one prior. So thereâs some excitement in something as simple as the leveling, because now it involves a Garrison, or an Artifact Weapon, or the Heart of Azeroth, or a Covenant, or Dragonriding.
But with The War Within itâs just a plain and simple leveling process. Itâs a plain and simple gameplay experience thatâs bare-bone and similar to the previous expansion.
Yeah thereâs Delves, but thatâs basically all there is, and thatâs not much to make the expansion feel unique and different compared to its predecessors that did so much more to have a focus and a point of excitement.
Personally I definitely feel like thereâs merit to the criticism that The War Within is too safe, too plain, and too conservative in design. It doesnât really give much reason to âGet back in the fight!â unless you are already here.