[Wardens Guild] – The Night Wardens AKA “Nightwish”

Bathel’daelune, Kaldorei!

Are you perchance considering creating, or already have, a Warden affiliated character that seeks purpose and story-driven adventure? If you hear Elune’s call to mete out justice, fight in defense of the Kaldorei’s heritage, and work amongst the shadows to ensure the resurgence of what once used to be a dominant civilization… then look no further, for Nightwish has formally launched and is recruiting!

Overview

About Nightwish

Nightwish is a guild long in the making (pretty much February 2022, easy guess there), born from the beloved WarCraft III roots of the Night Elf Wardens—yet which is only now just launching, given the awaited arrival of the Trading Post Warden transmog. We are an exclusive community (guild-specific Discord server & in-game guild), interested in recruiting those looking to affiliate or who are already affiliated with the Wardens faction, both Body 1 and Body 2 welcomed. Our guild is dedicated to immersive roleplaying and fostering a social environment that should ideally extend beyond mere event participation – share memes, meet people, make new friends and lasting connections, and maybe even find a long-term home amongst our wandering Wardens.

Seeking Experienced Roleplayers

It is not necessary to have roleplayed Night Elves before, for we trust that an experienced RPer will be versatile enough! Our aim is to build a roster of dedicated players, not mere alts, who are passionate about engaging in meaningful interactions and forging long-lasting bonds, while filling in books’ worth of histories with either heroic or questionable choices, as they undertake a formative journey.

We value active participation and encourage our members to contribute – in their own small, but meaningful ways – to our collective understanding of Warcraft’s Night Elf history and, hopefully, our very own roleplaying community’s soon-to-be fabled deeds.

Rank Structure

Nightwish operates under a clearly designated rank structure. Within our guild, you will find the ranks of the order that are also present in-game, such as Watcher, Warden Vigilant/Trainee, and the fully-fledged Warden – showcasing both a character’s progression and authority held, as part of our internal chain of command. At the top of the hierarchy, the Lieutenant and Captain ranks are reserved for those who exhibit exceptional leadership qualities and demonstrate a profound dedication to our sub-group’s story-driven missions (IC Officers and GM).

You are encouraged to engage with the narrative framework and explore the roles of command, the crafted storylines easily accommodating everything you may need or want for this role. Should you desire such responsibility, the path to leadership awaits you.


Content & Progression

Thrilling Events and Immersive Storytelling That Will Make You Forget There’s Work the Next Day

You will embark on thrilling adventures alongside your fellow vengeance-driven armored amazons as Nightwish will host 1 scheduled, prepped & readied, large event every week(end). It might seem like a flimsy number, but these carefully crafted experiences are made in such a way that the focus is on player engagement, choices and overall a fun experience – enhanced by immersive visual assets and selected/curated soundtracks/playlists, posted in a dedicated channel within our Discord – to support and enhance what’s conveyed on-screen, and help create (what we hope to be) an engaging narrative.

Each event weaves into the overarching plot, connecting our group of Wardens and their affiliates in an epic storyline centered around our Wardens trying to figure out how their traditional values, morals and duties figure into this newfound role within the Kaldorei society, and indeed the Alliance – the last couple expansions seemingly having mended the rift caused all the way back during the Wolfheart novel.

Join us for a globetrotting adventure that will take us through the long-since-trodden parts of Azeroth, as we rediscover ancient knowledge and clash against equally (if not more) ancient foes…

Off-screen Content (Guild Systems, Minigames, Stories, Reports etc.)

Apart from the in-game social presence and event participation, our Website and Discord platforms will host plenty other content catered to the player – (maybe) map systems to engage with and writing prompts, emboldening you to take charge and either in a few lines, or in a few pages, dictate the how/what/why things happen. As you might’ve deduced by now, we value a good story like nothing else, and hope that, together, our interactions will make for a fine retrospective where those cool moments and heights of earned character progression will shine and be forever enshrined in our memories—whether via a story that nods towards in-game roleplay, or the other way around!

Your Warden, Your Way – Player Mechanics and Character Customization

Within Nightwish, we understand the importance of a roleplayer’s need for individuality and the ability to express themselves – exhibit A being the very tongue-in-cheek guild name selection: to outsiders we may simply be the Night Wardens, but to you, and those duty-bound Kaldorei that would shoulder these burdens alongside you – we are Vin “Kalecgos” Diesel’s favorite thing: Family a cold, damp and dark place to return to and lick your wounds at the end of the night… under the fateful moniker that brought us together, when we first set sail from Nendis. Just like the Cataclysm-era Shadow Wardens under Captain Saynna Stormrunner, we are a sub-group of the larger faction that operate with some independence.

With this preamble out of the way, we actually offer extensive customization options for your Watcher, Warden Trainee/Vigilant, or Warden character, allowing you to shape their appearance and ‘loadout’ to align with your vision, trying out different items, builds, and help bring your Warden to life exactly as you might’ve wanted to when Warcraft 3 came out and Maiev was the coolest character we had ever seen (basically your weapon customization and this thing we came up with called Orb Stance, because, yes, we’re big fans of the Shadow Orb and it’s sort of the characters’ Artifact like in Legion – the more fragments you set out to retrieve, the more stuff it can do… but the more seductive its whispers will get, too).

Further driving this point home: there are no precise uniform requirements, other than matching the overall color identity of the Wardens. Basically, you can wear anything you want, as long as it feels like something the Wardens would wear and is either green, dark or the more recent silvery-white. We have faith you’ll come up with some great, aesthetic sets! However, given the undeniable perks of looking like an actual Warden (or WoW’s idea of it), we can only encourage the collection and use of the Burden of Unrelenting Justice mog (obtained from the Trading Post meta achievement). Both green and white variants are accepted, as it will display your commitment to the lethal, ambulatory arsenal that is the Warden.

As far as Sira’s Extra Cloak (Legion Warden appearance toy) is concerned, it is your prerogative if you wish to use it, and it’s obviously good enough for any rank you might hold, too.

Progression and Power Unleashed

Our guild not only focuses on character progression through the intensive martial training and wide weapon expertise required to become a Warden, but also provides a power progression path through the acquisition of items. This doesn’t mean training events, don’t worry—unless you like them, then we can head down that road, but after 16 years of those, I’ve personally had my fill.

Attendance at events forms the bedrock of this advancement, as consistent participation is rewarded (you get loot opportunities and coins that you can use to spend on useful items, enchantments, and weapon oils – the works! – giving you options in terms of selecting the right tools for the right job). Moreover, a second avenue of character progression is fostered through RP emotes, scenes, and story-driven prompts, enabling you to delve deep into your character’s essence and explore their actions within the fabric of our world (Text-RP prompts, our own contribution to the Warden lore: Anathema Vaults – the hideouts of old enemies repurposed into the equally old Wardens’ F.O.B.s – some of these sealed & secretive caves or tunnels have been unopened since the old wars, who knows what useful goodies we may find inside… maybe even a crystal-cased prisoner that never made it back to the Vault, whoops).


Themes

Embracing the Warcraft 3 Heritage

Nightwish is a guild founded upon a deep love and dedication for the Warcraft 3 identity conferred to the Wardens. We understand the significance of preserving what we can from that remarkable era, and our adventures will be thematically inspired by this clash of forces. As we embark on our quests, we shall strive to honor the legacy of the Wardens, keeping that original, vague, and retconned-to-death spirit alive within our hearts, at the very least.

Convergence of Old and New

Our guild stands as a bridge between the past and the present, blending the nostalgic threads of Warcraft 3 with the unfolding story of World of Warcraft in its most modern expansion iteration (today, Amirdrassil, tomorrow… who knows!). The idea is to weave a narrative that will allow us to portray ourselves through actions that honor both realms, creating adventures that reflect the timeless struggle of “old meets new”, as a meta-contextual theme. So… you best be prepared to embark on thrilling quests where echoes of the past intertwine with the challenges of the present, sprinkled with the flavor of espionage movies or thriller novels and similar things, in what we hope to be a worthwhile endeavor for everyone involved as well as the encompassing Kaldorei community, as a whole.

Preservation in Systems and Themes

Our systems echo the dedication to preserving the old RTS game’s identity, therefore the guild mechanics and events pay homage to the gameplay and narrative elements of that beloved era – but, you know, in RPG form instead. Through (hopefully enough) attention to detail, we aim to create an immersive experience that captures the essence of what once was, infusing it into the heart of our guild, as much as current lore feasibility and character standing would allow (there’s a map system too). Yet until we delve into the maps, we’ll definitely keep busy with the regular ol’ character items purchased at the Ancient of Wonders, in exchange for very nourishing ley-rich Azsharan Coins – or found within the Dark Chest of Wonders, which is a fitting reference for taking your earned Keys and unlock the more potent and dangerous arsenal found within the Vault of the Wardens.


Recruitment

Reach out to us

To join our ranks, reach out to us in-game via a whisper or kindly go through the website application form. The OOC part of the recruitment process is what we really value here, the application form itself being centered around that, as we believe that getting to know more about you will ensure the perfect integration into our community for both you and your desired character. After that, IC recruitment can come in many forms, and we’d like to generally leave that choice to your preferences! (ex. Transfer orders, initiation rites, display of specialized skills that make us come to you, emergency recruitment, and volunteer service - kinda what they’re doing now on the Broken Isles, I suppose)

Should the web application process prove too difficult, whisper Jai’are Everdream [Jaiare] or Morningtide [Morningtide] in-game!

If you feel prepared to walk our elvenpath and don the mantle of the Night Wardens, then join us in our pursuits and reclamation of the Night Elf heritage.

However, remember: this isn’t just my vision, it’s a collaborative effort, so if you do decide to join, and wish to see some of your own favorite items from Warcraft 3 make an appearance, or otherwise have insightful game design knowledge and wish to add to the progression systems and make our Wardens do MORE cool stuff, in more ways, then we’ll improve, revamp, expand—do anything we like to nail that perfect feel! The RP world is our oyster, and if Blizzard won’t make a Warden class… screw it, we will.

May the night shroud you in shadow, and the moon illuminate your foes!

PS: It would sure be cool if you’re a fan of the band, too!


Out of character and out of a sales-pitching voice, I would like to take this opportunity to give special thanks to the existing Warden and Watcher guilds for including us in Warden meetings, even before we were ready to brave the world. Thank you for making us feel so welcomed in this community already! Similarly, I’d like to use this post to acknowledge and give special thanks to Anaelisa – for all the suggestions, contributions, and back-and-forth discussions – having taken the time to share her knowledge and interpretations of the existing Watchers/Wardens lore. You’re the real OG, and I’m glad we can keep the memory alive of what those early Warcraft days felt like!

I would love for you to explore our proposed concept, in a few slides, available at:

You can also peruse our guild website at your leisure; use it for character applications if you can’t find us online; read about our justifications for the proposed rank structure & the acceptance of males, or anything else you might wish to do there – if you can see it, it’s there for you to enjoy and participate.

Hours of activity are typically 19:00 Server Time onwards, with scheduled events likely starting at 20:00 Server Time. Events may require tabbing to Discord for off-platform assets support (detective UI, environment or NPC representations, mp4s, music playlists)

While we do not have a fixed “home”, as being allegiant to the Warden faction foremost has a lot of our characters “based” out of the Watchers’ isle, you may still frequently find us behind Amirdrassil’s roots or Stromgarde’s walls.

Yes, an odd choice for Night Elves to hang around Arathi Highlands, but the clash of cultures and unfussy martial mindset of our lifestyle can lead to a perfect fit – the contrast of races highlighting those differences that can be the flavor of roleplay, and the assets there, alongside the great community, provide excellent immersion and support.

And similarly, given our maritime aspect, Amirdrassil’s Belanaar Harbor, Evenfall Tower and Arlithrien Lodge sound like wonderful places to kick back and relax (read: do side-quests, because vengeance does not sleep) after a near-death experience.

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Join us and our fantastic group of people! Brought to you by the greatest GM and DMs wow has to offer.

Legit just join or else

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For what feelt like an eternity we waited. We prepared ourself over and over again, writing page after page, hording the recources.

Now the time has come Brothers and Sisters! It is time to join in on the Hunt for all those who would dare to defile this world! Bandu thoribas!

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A wonderful guild, friendly people and extremely dedicated leadership to provide for their own!

I was lucky to have partaken in the Elvenpath origin events and can’t stop praising all the work put in these events.
Immersive pictures, songs, freedom of play and cinematic moments. Story telling that -perfectly weaves into some of the most iconic WC3 moments and even explores some gaps making -you- look awesome!

Events one can only look forward to!

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Finally I get to RP as close to the Warden class as it gets! Not even Blizzard could do it this well. Super impressive guild concept and I’m glad there’s explicit room for player input too.

Screw it. We are. :sunglasses:

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Here’s a long story of about 10 pages about Il’yaen’s journey before joining the Nightwish group, featuring magic, dreamscapes, blood, and gore! Please enjoy, A little glimpse into what some of us are up to

https://docs.google.com/document/d/1R8DR32D_VYRMyU_c8UiB4ampQ4uJat3G84c0Nx3GTjQ/edit?usp=sharing

This story is a constantly expanding series connecting her to Nightwish and what I’ll call “Side-Quests”

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That is SO well written! I love that grim prophecy :ghost:

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A Night Elf frigate sailed into the harbor, dropping anchor a good distance from shore. Its crew readied a launch, and upon it, only three meager, unassuming Kaldorei began rowing, heading past the pier that still had parts under construction.

Belanaar was still a work in progress, but for most of the Dusktreader’s crew, it would become the closest thing to home.

Few would know to recognize them without their winged helmets and the giveaway razor-bladed cloaks, but who they were was ingrained in much more than the encumbering appearance. It was apparent in the very fiber that composed them.

It could be glimpsed from the way they stood—upright and uncompromising—even in the confines of the row boat, indicating a discipline that was synonymous with their way of life. And it was apparent in the way their dead eyes scoured the shoreline, almost as if hungrily recording every other working crew, Belanaar staff, and the waiting envoys that had been sent their way.

The ship’s sails were midnight blue, and behind them fluttered the frigate’s flag: a white jagged crescent blade crowning a waning moon.

These were Wardens.

And if the propagated whispers in the northern parts of Amirdrassil’s isle were to be trusted, more were yet to come.

Jai’are, Il’yaen and a surprise character have arrived in Amirdrassil, sailing in a bit ahead of patch 10.2.5, whoops.

But we’ll be here for a little while, onboard those Wardens seeking to answer the call of the Night, get in a bit of trouble because that’s par for the course, and then we’re off again o/

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More short pieces for Il’yaen’s journey aboard the ship to Amidrassil!

Below the decks of the beloved ship that had granted Il’yaen further purpose, she was troubled by the nightly Ethereal dreams that haunted her. In the days that go by, she finds the Ethereal visiting her, taunting her, Driving her mind to do ever more cruel acts of inconceivable violence, the whispers muttering through her head, keeping her up for hours on end. In respite, she often sits on the upper decks at night, armourless and dressed casually, Smoking hand-rolled herbal cigarettes and watching the ocean wave brush up against the ship’s hull. Another spectacular sound that she enjoyed was the croak of water pressure against the wooden reinforced hull like an ocean giant calling to each other over great distances.
On the stern of the ship, she carved yet another victory into her skin, a sharpened stiletto knife peeled through flesh like a hot knife through butter, adding to her tally of targets hunted and killed, tearing through freshly tattooed skin, a distinct hiss and sting wincing from every strike of the blade. Spending most of her onboard time alone, she prepared herself for possible turns to a darker side of life, missions where the worst must be done, and the innocent may need to be sacrificed. As Warden-Vigiliant, her blade must be ready to strike at whomever whenever the Captain calls for it. Often remaining herself of her bleak and horrific legacy as the Black Lady of Ashenvale, a killer so vile that the Horde often feared hearing that name amidst the darkened trees of Ashenvale or the rustling of bushes and fauna alongside cobblestone paths.
And thus Amirdrassil, known to her as “The Excuse”, drifts ever closer, and the destination soon arrives. The personality that Il’yaen shows must be one of violent and aggressive but capable in her intention to cause grievous harm to those against them and justice for the innocent. In her eyes, Tedrassil.

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Excerpt from DMed event

The rallying call of the new Warden Captain went wide: elves from every corner of the sundered empire had answered, and voyaged to Amirdrassil to honor the invitation and make attendance to the feast.

All in all it looked to be a successful spread: both in the variety of attendees and the laid out food and drink. Just like how Kaldorei and Highborne alike honored the call, ranging from the boughs of Hyjal to the ruined city of Eldre’Thalas, the cuisine knew few founds as well: dragonfruit from the jungles of the Ruby watch, balsamic glazed salmon from near the Azure Span tundras, and delicious roast meat from the thundering hooves that roamed the plains. The Dragon Isles had certainly been a cloistered paradise of intelligent design.

The food was in copious amounts, laughter was not absent, and those wallflowers could see that even the booth manned by the Quartermaster and First Mate of the Dusktreader had a long queue of elven hopefuls looking to enlist, and join the Night Wardens’ crew in whatever role they’d have them.

“Nightwish” was another name that people uttered, as the old tale from Nendis now hung on people’s lips. With your presence here—the old crew having gathered—it could not come as a surprise that for some this brought back long forgotten memories. Ekarae would be the first to hear of such, an adjacent pairing making idle conversation as they recount the tale of Illidan’s Pursuit, and how seemingly Captain Everdream’s invited guests aided in his temporary capture.

But the festivities hid a deeper, darker secret. Not all was as it seemed, and after making contact with a young Sentinel—belonging to the Bel’ameth Guard—the Wardens had been set to purpose, even in this day of celebration.




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Our DMed event was a blast, with so many fantastic moments, twists and turns, and themes ranging from celebrations to danger, drinking alcohol to slaughtering. What can’t you expect? Every moment was fun, everyone was engaged, and we were determined to provide a perfect RP experience to each other. Fantastic night yet again

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Last night we’ve concluded a Wardens Community event that saw many of our Order with a path of acquisition towards the Ash’adar mount to use IC :eyes:

With a bit of creative writing and moving bits and pieces of known lore we’ve managed to sort out a way of theming it as a Warden class mount - aptly making it into a Spirit of Vengeance one as well.

This was what I could dream up in terms of designing and delivering the closest thing to a “Warden class mount”, and there’s no doubt in my mind that if Blizzard had implemented this class and still gave it a thematic mount such as the Paladin Charger and Warlock Dreadsteed… this would be pretty darn close to how they’d do it :grin:

First we had to deal with the ambiguity surrounding the Avatar of Vengeance and the Spirits of Vengeance lore, recoinciling the Avatar’s in-game appearances with lore sourced from the RPG and other mediums, which in my opinion should be considered usable if they’re not necessarily opposing or overwriting anything from current canon. It was certainly embraced by the players and made for a good show!

Next, came the idea of rising a Spirit of Vengeance that wasn’t exactly humanoid, but instead, a product of an old era of Warden lore: the Terror of the Tides campaign from Wc3. Perhaps in the place where Maiev made her base whilst awaiting reinforcements from Kalimdor, several of the Watchers would’ve lost their saber companions in their valiant last stand. So now… with a traitor Warden and her Avatar of Vengeance returning to that fateful location, the old saber mounts/companions were risen and turned against us.

Lastly came the hard part: creatively overcoming the challenge of preventing the Spirits of Vengeance from despawning, which would’ve been the natural outcome if the Avatar was killed. And so… it wasn’t. It was instead imprisoned in a Soul Gem, a tool I argue is appropriate for the Warden’s arsenal, and which makes an appearance in Warcraft 3 too! (Who had it first, the Illidari or the Wardens? Chicken or the egg conundrum – did we develop it to deal with demons or did we learn it from the Illidari?)

And so with the Avatar not dead, nor exactly ‘alive’, out and about, able to direct its commanding will to the spirit sabers… they instead turned the new owners of their summoner, and the next best thing capable of directing their vengeance.

From here, the semi-pacified entities could find new owners, via their own sort of pokeballing Soul Gems and what not!

In addition to facilitating this Spirit of Vengeance “class mount” for those in attendance (thank you again for coming :pray: ), the Night Wardens have:

  • secured their first fragment of the Shadow Orb
  • liberated the caged wild beasts that the Vrykul and Naga in the region sought to forcefully bring to heel, recruiting our first non-humanoid Watcher in the process - an owlcat :owl: :cat:
  • pushed the story and plot of the Vordrassil Concordat further, advancing our overarching narrative

Here are some screenshots from our DMed event, and its participants:






Thank you Warden friends and Goddess light your path!

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This week we’re waving farewell to our old Naval system and bringing in the new one. With the turn of the month the prices change based on the previous period’s supply & demand, but this time we’re overhauling with a bigger update and expanded Notoriety system and crimes at sea.

It has served us well :saluting_face:


In the weekend, alongside our next DMed event, we’re sailing to Stromgarde!

We’ll be keen to hangout that area and if your characters are looking to trade with us, don’t be shy to approach. With a perfectly good fleet of Schooners (and higher, each player has their own progression path) I’m sure we’ll be able to meet your economic needs and create some RP out of that.

The types of cargo we trade for our guild minigame don’t necessarily need to restrict the types of items we engage with – if you’ve got an idea, we’re good to go and ready to improvise!

Remember we are Alliance-aligned Wardens so we are a trustworthy source for interactions and totally not Kaldorei pirates.
… and if we are pirates, then we are paying for that privilege.

In all seriousness, though, we are not pirates, no.
Unless some opt to be, then I can’t vouch for them.

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As it just so happened that while 4-5 other Kaldorei vessels (from our ship minigame) were anchored in Stromgarde Bay, the guild’s own frigate the Dusktreader departed Amirdrassil and arrived in Faldir’s Cove last night, where we were… sadly ambushed, upon our arrival, by the corrupting tendrils of the shadowy organization we have pursued to foreign shores.

The story was a mixed bag of tragedy and reactive-choices, as the Vordrassil Concordat had its roots sprawl deep and far, reaching even the Human north. By blackmail or bribe the swords of belligerents were moved against the Night Wardens, unwitting well-intended officers were caught in the crossfire, and casualties had to be minimized for the Night Elves found themselves strangers in a strange land, whose rule of law differed from theirs.

Survival was not guaranteed, but earned, as the guardsmen and knights found themselves face to face with the lethal ambulatory arsenals that were the Wardens, and in the wake of their unwise ambush, the heavily concussed—but at least alive—quelled knights and guards were handed over to a Human constable, to be tried in accordance to Human law.

After which, the Night Wardens had finally made their long-expected arrival and inter-mingling with the budding population of the Stromgarde RP community, sharing words and first impressions with the mix of races and roles who were quite surprised to see so many Wardens gathered at their doorstep :grin: :joy: But we thoroughly enjoyed the warm welcome, and I believe our expectations were more than fully met: it was a great joy to portray unique Kaldorei aspects in emotes and says.


Some highlights from the event:





P.S.: The runaway Dwarven Marksman that fired the first shot and missed (RIP Harbormaster Lewis :skull: ) got away for a little while… but he would soon learn that no place in the bustling bastion could hide him.

After some batman-styled interrogations with culprits being held out with threat to be thrown from the ramparts, we were given the identities of the co-conspirators, allowing us to finally play out a more discrete aspect of RPG lore, where we used the given Names in tandem with ancient powers—stamping them into the handles of our Umbra Crescents, and calling upon the powers of the Goddess to light our path. Which she literally did, and we followed the misty-moonlit path which became our prey’s trail.

Blizzard please give us Umbra Crescent items to equip!!!

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One night we’re attending the Newstead Horse Auction and abducting a goblin detective in plain sight, the other we’re chanting the incantation within our Lunar Festival invitations for quick passage to Moonglade.

It’s been a full week for Nightwish, especially as some of the antagonistic characters and organizations our Wardens encountered have jumped off the page and into the in-game world via a recreational, lightweight and (hopefully) humorous spinoff concept, in the guise of a gnomish syndicate.

Inspired by such properties as Mafia 3, GTA 4, and the numerous movies and TV shows (The Irishman, The Sopranos, Goodfellas, and The Godfather to name a few) these villains once contracted by the Vordrassil Concordat to put a stop to the Night Wardens’ investigation have now been given a life of their own, as we aim to expand the ‘John Wick’-styled underworld our Wardens are contending with.


I invite you to take a look at B.R.A.S.S.

https://i.imgur.com/PQkpM21.mp4

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Continuing our stint in Arathi, this week we took on the Witherbark Village as a means to… earn some local trust, and cultivate a imagine of usefulness within the eyes of the Alliance and larger stromic forces.

On one hand this is a needed move, allowing us to further our investigation—and move beyond the stonewalls placed in our investigation.

On the other, it was an emotional one too, as we tackled a world where the rich get their problems seen to / sorted fast, while the poor fall through the cracks. And we willingly took on that mantle, as the avengers of those downtrodden.

At this point, I can fully admit the Batman tropes started to fly, from how the villain was coded, to our focus on takedowns and eavesdropping on hapless goons that were spooked, to the whole “I am the shadows” vibe. It’s undeniable.

Then at one point we enter this cave to rescue the Humans held for ransom by this starving/dying tribe and the light hits just right. So of course we gave into the fantasy hehe…


Some excerpts from the event:

Then without so much as a word, Jennifer’s grandmother returns to her abode for a short while, and exits holding an armful of oranges – no, smaller, sweeter by scent too: clementines, perhaps – and a hand-knitted brown cardigan cradled behind them, on her arm. “Please, take them…” she insists, practically putting a clementine into each of your hands, handing them out evenly. Something tells you this may be the only thing she has to give, and while it’s not much – definitely not 5,000 gold – she knows she cannot match the incentive for the effort. Instead this seems to be just… an old lady’s kindness, for visiting her and showing interest in her plight – and perhaps even help retrieve her lost daughter.

Mrs. Alders: “And take this as well, if it’s not too much trouble. Give this to Jenny if–… when you find her; something to keep her warm for the way home… she only had that linen.” and she pushes the cardigan on you too.

“The look of ‘em, Jon. They ain’t trolls, but nigh’ elves… And too well dressed to be the bandits.” clarified the Worgen at his side, her cunning wolven eyes not having blinked nor left you for even a moment.

“Light be praised! The Knights of Elune!” the Priest calls, a sense of relief washing over his features, but his other 2 compadres remain unconvinced…

“Hmm not quite. Them’s Watcher armors, ain’t they? They’re trackers of the noigh’ elves! They’re after the bounty!” the Worgen Rogue remarks once more, while the Human Warrior regards you with newfound suspicion, “Are you?” he asks.

(…) with armor that was a cut above the simple sentries, as rush’kah masks adorned his broad shoulders, acting as a deterrent to both swords and spirits. His weapon was nothing to scoff at either, with the Wardens perhaps recognizing it for what it was: a shadow glaive. And just like the prized raptor breed by his side – a bloodhound type – this troll evoked a sense of training. The shadows themselves seemed to move alongside him, as it was undoubtful that he commanded potent magic.

But now the bells of Stromgarde’s reckoning were tolling, and as the chieftain squinted against the darkness, trying to comprehend the fate that had befallen his tribe outside, he instead witnessed the emissaries of his death, emerging from the darkness… wearing it like a cloak—and with the shadows at their beck and call … he understood then and there how his inevitable fate was sealed.

How it was intended to be seen

But I couldn’t resist

This event, for me, was an exercise in learning more about lighting in both asset-making and how I can leverage it from the DM’s seat. The in-game world is quite bright, I suppose it has to be for the user friendliness :sweat_smile: and I followed the same guiding principle when making pictures my friends could look at, but I bet tonight they didn’t mind if I made them squint at times. The payoff was cool enough.

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This week I wanted to share a glimpse into some of our more “expected tropes” that would be encountered on our high seas adventures—laden with all the elements that come together and strike the right balance for what I thought was a great, enjoyable, and fun read.

What is Necessary

Story by Warden Dryope Wavebreaker, posting on their behalf :sailboat: :purple_heart:

Pierre Halscrum was not, to put too fine a point on it, a good man. The Kul’Tiran captain of the Black Gull was a lazy, greedy, lecherous old pirate. He let his crew do most of the work in “liberating” cargo from easy prey, took the largest cut of the profits and spent most of them on hard liquor and pleasurable company.

But neither was Captain Halscrum the worst of the worst. He was a dishonest man in a
dishonourable profession. Yet he never cheated his own men. Actively preferred it when
his, uh, “business transactions” involved no bloodshed. And at least some of the gold he
took was sent back home. Unlike many tightfisted sailors in the Kul’Tiran navy, Pierre did
what he could to provide for the bastard children he fathered. There were some pirates
sailing the seas of Azeroth that’d sooner keel-haul their own children than part with a
single copper. So it would be hard, indeed, to argue that Halscrum was truly deserving of the fate that awaited him.

He just had the misfortune of “liberating” cargo from the wrong vessel. A Kaldorei
schooner, it’s hold fill to the brim with tobacco. It’s crew more sailors than warriors. And
yet, firing on the Swan’s Song was, without a doubt, the worst mistake of Captain
Halscrum’s life.

At first it had seemed like nothing would come of it. Nice, easy little raid. The crew
didn’t try any funny business. Halscrum didn’t even dirty his new longcoat. The
helmsman, a muscular Kaldorei woman with thighs that could shatter a cannonball,
wasn’t at all receptive to his flirting. But it wasn’t like he expected her to fall swooning
into his outstretched arms. (In over twenty years of raids Halscrum had learned he was
much more likely to swoon than any pretty Night Elf sailor.) His men carted off half the
tobacco, secured it in the Black Gull’s hold and they all went their merry ways.

The stolen cargo turned a tidy little profit in Stormgarde. Enough to purchase some
whiskey that just so happened to fall off a cart and sell it on in Boralus with none the
wiser. Favours for a friend that fill both your coin pouches were in the captain’s opinion
the best favours of all. And pirates, smugglers and thieves were quick to befriend each
other as they were to make enemies of lawmen and bounty hunters.

It hadn’t even been two weeks past but Halscrum had quite forgotten about the raid on
the Swan’s Song. Kaldorei ships after all were rarely much trouble in this part of the
world in the long-term. Their people were too proud to bribe the way clear to have their
woes addressed quickly by humans with jurisdiction. Much less seek out independent
contractors who offered protection on the high seas. Or join a human merchant fleet to
reap the benefits of safety in numbers. Night elf pirate hunters were also very much a
rarity in the Eastern Kingdoms. What warships they possessed were nowadays more
preoccupied with transferring refugees to the Dragon Isles. Not securing the safety of
those fortunate enough to be able to make a living on the high seas. There was that
incident with the Siren of Suramar blasting a longboat to kingdom come. But that was
the exception not the rule.

As such Halscrum was quite happy to spend his (not so hard earned) gold at his
favourite tavern when they stopped in Boralus. Feeling his fortunes were once again on
the rise. Especially when his second night there saw a fetching Kaldorei woman playing
a fiddle for the crowd.

She was tall and muscular, towering over many of the patrons as skilled fingers plucked
out tune after tune. Bawdy old songs only fit for this sort of tavern transitioned
seamlessly into love ballads fit to make a shark cry. Her face was as sharp and angular
as the rocks which doomed many a reckless ship. The simple white skirt flared as she
danced the slit to mid-thigh as risqué as it was captivating. A pale blue eye winked (the
other covered with a simple patch) and painted lips smirked widely as she caught the
Captain’s staring. The schoolboy-esque blush rose in his cheeks to such an extent that not even his well-tended beard could hide it. She laughed softly to see it, with a melodious sound like a hundred tiny bells. Tossing her head back and making her intricate lilac braids dance.

Oh yes. Halscrum thought as the night elf musician gave her final bow. My fortunes are definitely looking bright. He flashed her a wide grin as he picked his way through the
crowd clapping vigorously.

Perhaps half an hour later he realised approaching the fiddle playing beauty was the
second biggest mistake he’d ever made.

Dryope eyed the unconscious and bound human with some distaste. He was Kul’Tiran,
broad shouldered and pot-bellied. Sporting a beard worthy of a dwarf complete with an
elaborate curled moustache. The fool had actually thought she would take him to bed.
A frown pinched her brows at the thought of it.

Even had this human been attractive to her, any amorous connection would not have
occurred. His race were fleeting things. Mayflies blessed or cursed with enough
intelligence and self-awareness to try to build something meaningful in their brief span.
The Warden had been there when the continents had split. She had fought in countless
wars before Arathor’s rise was even imagined. Dryope had been there to see the dawn
of many new ages, stretches of time any living human could only know through ancient
texts and folklore.

This human though middle-aged by the standards of his people was barely an infant by
the Wardens. And he had thought she would bed him. The ignorance and audacity of
that thought were as troubling as his apparent belief he could attack her ship without
consequence.

Dryope wondered what her Shan’do would have thought of these humans. At times,
though he hid it well, her master had seemed disappointed others failed to keep pace
with his mental efforts. He had considered intelligence the greatest weapon one could
wield. And few rivaled him in that field. If frustration like that, irritation at the mundane,
simple thoughts of Kadorei and Highborne were too much to hide behind a flawless
mask; then how would he have felt amongst humans? Such dull, fragile creatures their
minds and bodies withered by the passage of time long before most would ever meet
their full potential.

Dryope almost felt a stab of pity for them. Occotar would not have. His teachings were
clear; to indulge in pity was to invite disaster. That emotion led to underestimating the
object of pity and overestimating yourself. The wretched, orphaned waif could still bite
the mighty Magister if she forgot to mind their teeth. It endangered the self. And
embittered the object of pity. To see pity on the faces of others in your lowest moments
was like feeling spit on your cheek. A brief twinge of guilt touched the Warden, this
lesson had been learned long ago. She remembered now how useless the pity of her
village had been while her mother wasted away from illness. Yet she had almost strayed
from the wisdom Shan’do had given her nonetheless.

The human began to stir. Slowly shaking his head as if trying to throw off the
disorientation of sleep. Dryope watched him through a half-lidded eye as she patiently
sharpened a razor against a leather strop. The straight razor hardly needed the
attention, she had sharpened it the day before coming here. But it was important to
establish the correct atmosphere from the start.

(Dryope had fallen once in front of a prisoner. Tripping over a table leg that had been
moved slightly from its former position. She had laughed at the then Watchers
humiliation. And it had taken time and blood to regain the fear and respect a Watcher
was owed. Neither of which she wished to spend needlessly.)

“Calling for help is a futile endeavour. None outside this room will hear you.” Dryope
kept her eye on the blade now he was roused. A small power move but effective. Staring
fixedly at a prisoner was unsettling. Appearing aware of their every move while not
looking at them? Far worse for a prisoners state of mind. “I do not enjoy useless
screaming. It irritates me when people do loud and pointless things. If you irritate me
Captain I will take something from you. A fingernail. A tooth. Something you will feel the
loss of but will certainly survive losing.”

Dryope delicately set the razor down on the small desk in the rented room. Smiing
slightly as she turned to face her captive. It was not a pleasant smile. “There shall be a
time for screams later Captain Halscrum. Save your breath until then.”
“Who are you? Why are you…? I can pay if it’s money you need I can-” Though clearly
panicking Halscrum kept some faint veneer of composure as sweat dripped down his
pallid face.

“You cannot pay what you owe with something as common as money, Captain.” A
touch of amusement entered the Wardens tone as she regarded the pirate like a worm
on a hook. “I am Warden Dryope Wavebreaker of the Night Wardens. For over ten
thousand years I have fought and served on behalf of the Kaldorei people. I have saved
more lives than days you have seen turn to nights. I have cut more lives short than you
have eaten meals. And I have tracked you down because you attacked my ship, Captain
Halscrum.”

“How…? What are you going to do to me? I’m sorry I didn’t-”

“Know you would face consequences for it?” Dryope lifted the straight razor from the
table and held it up letting it catch the light of the merry fire burning just feet away from
her prisoner. “All I needed to track you down was a name. There will be others after you.
Fools blinded by greed or arrogance who I shall in turn hunt down. Your punishment will
be as much a warning to them as it is retribution for your trespasses.”

Halscrum opened his mouth then closed it again with an audible click as the Warden
loomed over him.

“The first to go will be your reputation. Rumours can unmake a man most thoroughly.
Pirates pride themselves on their independence, on their courage and their virility. All of
that will be lost to you. A few words here about you being under the thumb of an
Alliance official. A juicy bit of gossip about how you hid bawling in your cabin during a
storm at sea. Some working girls all too willing to tell their friends about how much
trouble you had hoisting the main sail as it were. And how they really earned their pay
twice-over given how much effort it took not to laugh at their client.” Dryope’s slightly
lopsided smile widened. “It has already begun and there is no stopping it. No daring
raid, no brilliant moment of leadership, no inspired performance in an intimate setting.
None of it will undo what I have done.”

Halscrum stared up at her with eyes wide from fear as much as incredulity. He visibly
swallowed any words he might have to say about this treatment. The fact Wavebreaker
rested her hand and the razor upon his shoulder likely helped him keep his silence.

“Though you see that was not enough. I can ruin your reputation so easily and
completely. But that will not be enough to deter others. Your colleagues aren’t
sophisticated enough to receive the message when it is delivered that way.” The razor
shifted so it rested against the pirate’s bearded cheek. “Death would be blunt enough
to prevent any misunderstandings. But that seemed too steep a price to demand in
exchange for a bloodless raid. Nor are your other crimes severe enough to warrant
death in my eyes.”

Relief visibly flowed through the old pirate’s eyes despite the sharp metal resting
against his face. He had clearly been preparing himself for death at the hands of this
cold and terrifying Night Elf.

“But you will suffer. Enough that any who follow in your wake will think twice before
targeting my ship and my people. Your punishment will be so severe it will make the
other pirates out there ponder whether looking over their shoulders in fear of me for the
rest of their pitiful existence is worth the plunder they could take. Because one day they
shall linger in a port too long and find that I have found them if they dared to harm what
is mine.” Dryope’s pale blue eye seemed to burn with a cold light. A merciless star
catching Halscrum in its cruel gravity. “They will learn anew “Tor ilisar’thera’nal” is not
something said in idleness.”

The razor flicked repeatedly shearing away half of Halscrum’s magnificent beard
without drawing a single drop of blood. Dryope closed it with an audible snap and
turned towards the fire. With one long fingered hand she held the human’s head in
place, her grip punishingly tight. With the other she pulled the branding iron from the
fireplace one end an ominous cherry red.

“Now would be the time to scream, Captain. In fact I would be surprised if you did not.”
The Warden said as she pressed the branding iron against the Kul’Tiran’s bare cheek.
Unflinching in the face of burning flesh, desperate pleas and screams. Her hand as hard
and unyielding as iron where it forced the human to stay still. Her face as devoid of pity
as the sea itself. Dryope had after all done far worse in the name of the greater good.

The next day Hascrum’s Quartermaster found him still bound to the chair in that room.
His eyes wild and lips trembling. The Darnassian characters for T’lara, an insult roughly
meaning a warrior armed only with words, forever branded upon his face. For all the
world to see for as long as he would live.

Rereading it now made me realize where that sudden burst of inspiration for the Tor ilisar’thera’nal speech at the last Warden moot had come from. Thank you, Dryope :pray: :relieved:

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This week we revamped our combat system and the lovely Morningtide hosted the “Crafting Connections” event for the Amirdrassil community. A wonderous time, which I believe more of has been sighted on the horizon :saluting_face: :sailboat: as with a couple weeks break from story-driven narrative we’ll focus more on Warden business, such as discussing training plans at the upcoming gathering, and other community events.


I also wanted to shed some more light / transparency on the encounter process… which idk if other DMs do that? Pulling the curtain back on mob HP? But I’m glad it was well received. This might make our enemies feel more ‘real’, with ‘weight’ behind them, almost, as I believe it will aid immersion to have this power-scale and planned power-creep outlined for us.

It will certainly make the instant stealth takedowns / assassinations on the Common mooks feel a lot better :joy:

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(Having been a part of Wardens of Eternity in vanilla, I am very happy to see a Warden guild doing things and doing them so well!)

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This weekend (starting right now, in fact) we’re back in Amirdrassil for the string of activities that will take place there :smiley: Tonight, we will witness the New Moon Ritual, as done by Priestess Cilyrah Mistborn, Saturday we’re attending the rite of passage for Trainee Nightsong, and Sunday a special bonding ceremony for one of our very own!


Meanwhile, there are more hunts to look forward to and currently being set up. So catch us around for a hello, should you wish, before we venture into the cursed glades of Tirisfal :ghost:

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