Warlock needs Massive Rework

yo i played demo shuffle recently im literally 2 days played on it learning from 0 and i won 2150 lobby 3x shaman dh havoc went 5/1 cuz 1 was throw by ret i think its super hard but you can say the same about caster lobby as any melee this game wont be perfectly balanced cuz its rock paper scissors in disguise and when u get rng lobbies it gets even worse unless they make all classes the same

Grounding isn’t as big of a deal for Demo as Affli as huge part of your damage comes from pets. Affli currently kills only in Haunt → Shadow Bolts window + few MRs.

Also I don’t know about shuffle as I just don’t play it. I only play when guys are online otherwise I prefer to play ranked in Age of Empires II than wait for 40 min. on RSS to pop.

The tuning of Primordial Wave so bad that they have to buff it by 500 (!!!) % to make it not feel bad to press. Majority of complains about new PW were due to how badly the spec feels with it. LvB spread mechanic was iconic at that point and to add insult to injury, they changed PW specifically for enhance and their new talent with zero regards to ele.

As for grounding totem, I dont recall people qqing nearly as much about it up untill last few months, and while I get it is annoying, it seems to me that in a year 2025 when a weak aure displays a giant icon above the totem if you get grounded on anything, you got outplayed. And I am not saying this to be condescending, Ive got grounded numerous times myself (on hunter when I greeded freezing trap when I know I should have baited with tar trap instead or on my shamn when I knew I should have waited a couple of seconds before launching PW). I just think GT creates on of those good situations in pvp where a mental “battle” can ensue.

Any yes, Mangi is right, GT eats a lot of random stuff no matter how well you try to time it.

As for ele being problematic in pvp, it is, mostly because it is really tanky, has high uncasted burst and abundant utilty. But to touch that utility seems wrong to me, whole skill expression of the spec comes trough it.

Personally, I would first nerf the tankiness (no reason for ele to have a passive 6% dmg reduction for spells when it already has grounding and shear, increased stamina on top of being passively more tanky due to armor and shield).

After that, instant burst needs reduction. But ele can almost 1 shot with Stormbringer which requires heavy casting and time and time again, no one plays it seriously because a spec without proper cc and tools to secure it casts simply wont ever want to hardcast. But that is a gamewide problem…

This class isn’t getting changed anymore.

They’ll tweak it from time to time and it might become strong again if it’s tuned well, and that’ll be ok for most locks until the class is nerfed again.

But if we’re talking about the design aspect then i wouldn’t hold a candle in hopes that they’ll do something.

In fact just try mop classic warlock gameplay to remind yourselves how absolutely gutted locks have become. We had everything we currently need but the devs don’t want warlocks to be fun, they want a gimmicky clunky class centered around struggling which only barely works in pve.

The sooner you accept it and move on the better your life will become, stop hoping they’re going to change a 21y old game in any drastic way, the company’s been resold twice and they only care about milking whatever’s left in profit out of it till it runs dry and dies.

Sorry if that’s a harsh truth, it is what it is.

But with limit of Flame Shocks. Spreading them on everything isn’t key anymore. If you thought a bit that’s why we don’t play Surge of Power but Aftershock because Earth Shocks have more value than 6 Flame Shocks rolling all the time.

I didn’t see it as a problem until I played some other casters. And yes people complained since BFA. You just didn’t read it.

Then use it better and time it. Instead of placing it randomly - skill issue. That’s the purpose of such spell. It’s not meant to be placed to avoid everything within 4 sec. It’s meant to defend you from CC or 1 important cast not a 4 sec direct spell damage immunity. You got used to press buttons that have no counterplay. Destroying Grounding is not a big deal for you if your goal is just dealing random sustain damage but it’s the problem when you have small window to burst between constant kiting.

Nobody in his right mind will play Stormbringer because when you are kicked you cannot stop CC on your healer and that’s your main job in most of your comps. You just stop enemy from offensive play and deal unhealable damage.

Elemental is overtuned at the moment because it should never deal more damage as Affliction considering their damage profiles but also gameplay wise current Grounding Totem is stupid and is an example of a bad PvP design.

I’d say demono is easiest than destru, as demono you can peel for yourself and setup dmg solo.

As destru if your team is awful you czn’t play at all.

Put Ă  choice node between kick/ground problem solved.

destro design is being a precog bot but you soak all the pressure from cc kicks and ppl chase you so you have a job to be good on precog as well as drag ppl into bad positions, rest up for your team if they cant play when destro is soaking pressure then you cant win but no class can win solo with 2 ppl afk, even when they sit on me as demo and other guy is not doing dam/cc despite me eating all cc/kicks its lost

Once you get higher mmr people don’t kick randomly, so basically unplayable if you don’t have anybody setting up your dmg.

As demo it feels better cause you can win in dampening, you can pet stun enemy go compared to destru you face tank till you are out of cc, but pressing conflagrate and shadow burn don’t kill anything.

yea by far demo better now, destro relies more on team but if enabled it can carry harder cuz insane burst. demo feels by far nicer

Fun fact. Destru is the best Warlock spec in NA by far. They play a different game lul.

https://drustvar.com/leaderboard/3v3?region=us

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:rofl: :rofl: :rofl:

Won’t happen due to PvE-reasons. Also why should shaman be the only class in the game which has to choose between its basic interrupt and a completely different ability?

You are right. You should never choose but Grounding is too strong in it’s current form and it will be healthy for the game when it’s changed.

Maybe. If they do that I hope they have something good for resto in their sleeves as compensation.

Inferniton the brother of megatron

infernion is so good why you laughing even in terrible lobbies when he cant deal damage at 2.7 he wins just by good positioning and good use of core kit of lock

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I rather they dont, sham has has kick and grounding as long as I remember but this other stuff is new from dragonflight I guess, they could prune from those but even for that Im on the fence because rsham is not doing too hot now either so I would rather not make it any worse.

I think destro is good as well and I like it over demo, I can peel on destro as well for myself and cross cc on my own like on demo, if using succubus over felhunter. Also I have conflagrate and shadowburn as my instants which I dont have any at all on demo. But he can make his goal he said to want on any spec anyway its whatever

I think its better than demo too, I dont think any of the lock specs are particularly good though but I would play destro for whatever its worth

Well they used to be drain tank, and pair with rdruid and the games were super long, people would sooner get called to go for dinner before anything dying and game would have to end due reasons from outside of the game :face_with_hand_over_mouth:

I kinda miss being a “drain tank” though, they removed that entirely with the last drain life changes, also soul link and defensives are either gutted now or not enough or similar to others that its hardly any tank, better just play mage or something with immunities unless really want play wlock then its whatever. For demo I guess I miss having meta and having those instants once you turn in metamorphosis, that would be nice now having some instants as demo.

Any case we can see locks are not doing too hot in meta and that we have even had several tuning patches now that hardly did nothing for locks but apparently buffed some already strong specs quite so I guess locks could deserve some buffs if nothing else.

I think he loughed about infernitron the brother of Mechatron

Who says only sham should lose ?
Everybody should lose some ability, war should chose between stormbolt/shockwave.

Mage shouldn’t have 4 blink, blast wave frost nova, there should be a choice node somewhere etc…

Sham don’t cast at all and got already so much tools, as a caster spending your time tab target totems and juking kick/ground 24/7 is extremely unfun, they don’t need all of that.

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