Warmode is pointless for alliance

Awesome! There is potential for more community in WM, we just need to put the effort in, have patience, build things up, be proactive, inv others to your WPvP guild and/or community.

The WM system provides a framework for WPvP community - we are the ones that have to make it happen, despite the complication of sharding.

Way I see it, there’s more than one approach to WM assaults, and we might take a different approach depending on how we feel, time factors, other factors.

  1. Speed assault - just want to get quests done and get out. If outnumbered, shard hop is most efficient.

  2. WPvP assault on a time scale - want to get quests done, and do some WPvP, but only have short time. If outnumbered, LfG is great for quick battles. Join or form group depending on faction balance at assault.

  3. WPvP assault, much time available - did quests, just want to kill enemy for hours. Best situation for this scenario is, a large enemy raid on your shard - you actually WANT it for number 3. You have time to recruit from multiple sources, time to build up a raid, time to break the enemy raid, time to camp them until they disband, time to control the assault area, time to break the bounty hunter raids before they get too big.

Community is more important for number 3, and it’s my fav. I try to create group starting in my WPvP community, and use LfG to pad as needed. It’s more fun to raid with players you know, but also a more stable group than pure LfG. My community is small tho, need more! Would be great to not need LfG!

LfG group name depends on situation, if there are a large number of Horde at assault, multiple bounties are highly likely even if not currently - can go in group title. I tend to change title a few times during raid, to whatever I think will best attract members at that time, gotta try stuff.

The important thing is to be aware of the player types that will join depending on your LfG title… avoid questers, with general titles like “WPvP Tiragarde Assault”. Questers will leave raid as soon as they realize the consequence. You have to get past that hump of players not joining your raid because it’s too small. Takes time, gotta use your guild, community, friends, local defence, nearby allies, and LfG. Sometimes it will happen, sometimes it won’t… can’t win em all!

As players, we have the choice how much effort we put into community - the WM system works, it’s a framework, it requires some effort and co-op to get the benefit. Finding the co-op players, that’s the key!

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