They definitely need to filter the premade group tool so you don’t see groups listed from WM if you’re not listed or the other way around.
I’m tired of joining rare groups and nobody being around because they have WM off.
They definitely need to filter the premade group tool so you don’t see groups listed from WM if you’re not listed or the other way around.
I’m tired of joining rare groups and nobody being around because they have WM off.
Then the second option will do just a queality of life change so u got 2 seperate tabs. But we all know this is gonna take 2 years to impliment etc while its super easy to do etc.
One person’s not fun is another’s fun. Can’t please everyone. WM has lots of possibilities for battles, but it is open pvp with no rules, so random stuff happens not on your terms = ‘unfair’ fights. That is completely normal in WPvP.
Blizz said it best…
Source: Blizz Support
Because it’s a potential combat area. It’s only allowed offable in rested areas because whining. But you gotta draw a line. If allowed offable at sum stone, what next, FP? Then what… at/beside a wq? Then what, anywhere in zone? Nah, wm should not even be offable at rest areas.
My bad, I didn’t realise that. Literally never turned it on, I’m just aware that I have to be in SW to do so and I assumed that was the same for turning it off
Remove summons entirely and if you’re not at the entrance then no invite. Simples.
There are more problems with WM then there ever were when it was the old system of PvP/PvE servers, I say revert this decision and let people exclusively PvP on those servers if that’s what they choose to do.
Nonsense, apart for the separation but it’s no fun getting transported to a PvP realm and getting killed.
PvP realms sucked and so does War Mode. World PvP sucked. The end.
If you dont like it turn it off.
Comparing WPvP in BfA compared to Legion, on my old Defias PvP realm anyway… seems like the same type of PvE players where on PvP realms anyway. Except in BfA, just more to kill, awesome!
Nonsense, you didn’t get “transported” to PvP realms before WM came in. You picked the server of your choice which you permanently resided in as either a PvP player or PvE player based on that choice of server. People on PvE servers could still engage in PvP in places like Wintergrasp and queuing for Battlegrounds/Arenas for example but were largely kept in a PvE state in most of the world. PvP servers had you permanently set in the PvP state too with no option to turn on or off for shiny bonuses.
I’ve played all 3 server types (PvP/PvE/WM on or off by choice) and each have their pros and cons. The complaints about WM are far more frequent then the old system from what I see. In the old system the decision you made was permanent (unless you transferred server) and you had to deal with the consequences of permanently having PvP enabled. Now we have Fair-weather Pvpers which means the numbers for PvP can fluctuate wildly.
As for “If you don’t like it then turn it off”, that’s a fair point (even if you specifically directed it at me) but today’s version of PvP for many players is “I will turn it on, complete the quest with a group of 5 against many individual players and then turn back off because I dislike PvP”. It’s encouraging Fair-weather PvPers who will come for that one quest and then abandon PvP altogether until the next quest or reward they can gain appears in WM.
I have my WM permanently turned on at the moment, not for the quest (I’ve barely touched this weeks quests for PvP) but because I really don’t mind a little PvP even though I completely suck at it. I’ve killed people, people have killed me, I get over it pretty fast.
As I said just above, picking a PvP server meant that you dealt with the consequences of choosing that server type. It was never a difficult thing to understand when you made that choice.
Yeah, but in actual gameplay, you had just the same type of players as in WM, despite no bonus. On Defias anyway. They jumped around when you attacked em, they ran away, they just wanted to world quest. Some wanted to wpvp, prob about the same ratio as WM it felt like. Except more targets in WM. Big upgrade on normal WM shards, compared to Defias boring RPPvP realm pre BfA.
The example you give me also doesn’t include a bonus given for flicking a switch in Stormwind or Orgrimmar though, does it? They made their choice and should of dealt with it if they got attacked or killed.
People also run away in WM because they only switched it on for the bonus, the ability to turn it off in any rested place at any time really handicaps the idea of encouraging people to engage in PvP. I could log on, go kill someone of the opposite faction and then run to a rested place and turn Warmode off, thats really not how world PvP was intended.
The only other possible solution I see (other than reverting to the old server types) is removing the ability to turn WM off for a period of time once it has been turned on, this way you discourage those who are Fair-weather Pvpers from thinking that they can just spend 30 minutes for a bonus quest and not actually ever need to engage in proper PvP with the other faction when that is the reason why PvP (WM or not) exists. Maybe even keep the sharding system so that more players are visible with WM on.
The current iteration of WM simply doesn’t work as it was intended to, the band-aid approach with the quest hasn’t solved the problem which was only a band-aid to previous PvP woes.
Part of what forms our viewpoint on WM, is probably what we experienced before BfA, and how we felt about that, and how it compares to our BfA WM experience, and how we feel about that.
For me…
In Legion, WPvP was fun at times - I’d go from zone to zone looking for Horde, but there was often a lack opponents. That made me feel bored at times.
In BfA, suddenly lots of opponents, any time of day, basically what I would have loved to experience in Legion. Then I moved off Defias to a normal realm, and even more opponents in normal shards! Felt like a big upgrade.
About player motivations. I don’t care one bit why they are WM on. Just like I didn’t care in Legion why they were on a PVP realm. In my experience, I see little difference between opponent types in WM versus on a PvP realm. You get a variety of opponent, I don’t mind, sometimes challenge, sometimes just fun kills, all good fun.
You do care though otherwise you would have never mentioned your example of people people running because they only wanted to do PvE stuff on what was a PvP Realm back then.
There are times with WM on where I won’t see a single Horde for hours or even days, this is no different from your Legion example.
As for the player motivation, we should all be caring about the motivation of turning WM on for players and questioning why Blizzard has made the decisions that it has with this. You wouldn’t queue for Battlegrounds or Arenas if you only wanted to exclusively PvE so why would you turn WM on? It makes absolutely no sense to flick a switch and not engage in what that switch was designed for.
You can even cap your conquest points for the week without even engaging in PvP which also seems strange to me, just loot a few supply chests and do a few assaults during the week with WM on.
I have WM on because I like the risk of getting into a fight with the other faction despite the result of the fight. I would be equally as happy with it off but it currently adds another element of game play.
I guess I find it amusing when they do it ye.
That’s why I moved away from RP WM shards to normal WM shards.
This comes down to how you define WM. If you define it as a pure PvP experience, then you’d see players turning on WM for PvE as a bad thing.
But in reality, WM is not PvP. It’s PvE + PvP. That’s what it is designed for. Whereas arena/bg is pure PvP.
Conquest has gotten a bit easier to cap, used to take me a few days, now it’s one wow session usually. Doesn’t bother me tho, I always want to get my qs done quick, then can focus on WPvP.
Yup, different players have different motivations. To me, I don’t compute turning it off, or doing anything in WM other than WPvP… except when I have to because rep, etc.
Player A - Has WM on all the time for WPvP mostly.
Player B - Likes risk when WM because WPvP can happen during PvE.
Player C - Likes rewards from WM and has accepted risk of WPvP.
Which one of the above is out of place in a PVE + PvP game mode. None of them. They are all potentially subjected to WPvP, all got their risk v reward.
Only problem I see is when single faction overflow shards happen. Then risk is removed. Bad.
Alternatively, just make it so that players in Warmode can interact with (and see) the interactable portal when someone within their party uses it.
And while you’re at it. Let everyone, regardless of whether they’re in the party or not, assist with summoning.
Doesn’t always translate regardless if its RP shards or not. I’ve played both and have had the same waiting to even see horde.
WM means that you’re throwing yourself into World PvP, its not defined as switching and doing a single quest and then switching back. The only reason this happened is Blizzard screwed up while trying to fix the balancing issues. PvE is never turned on or off with a switch like PvP is now so that really isn’t the issue here.
I didn’t say that WM was exclusively PvP only, I referenced that you wouldn’t enter other PvP modes if you didn’t want to PvP so it makes no sense to turn WM on for the same reason. It is not an unreasonable assumption to make is it?
You miss another player though and this is where you seem to miss the point. Your 3 players there are all players that accept the play style of PvP and clearly would engage in it all of the time if they needed or wanted to despite the vague descriptions you give here.
Lets add an extra player to the mix.
Player D - The player who only does PvE unless there is a WM quest that nets an item as a reward. Will turn on WM, complete the quest only with a party of up to 5 people and then turns off WM once the criteria is met.
Usually this is done in a short space of time in a popular location like WQ location which may often relate to an active emissary. The idea isn’t taking a risk for the reward but zerging down players in as short a time as possible for a potential upgrade.
This is the Fair-weather PvPer I speak of, those who will only switch for a bonus or item and switch back when they’re done. The Fair-weather PvPers are also skewing the stats on how many players are using WM that then means that the Alliance side is getting an extra quest and a bigger percentage of bonus rewards then the Horde side which is a very unfair imbalance.
If i level both an Alliance and Horde characters right now, I will lose out on experience for the Horde character through no fault of my own. This slows the Horde character leveling for an unfair system mostly used at the max level of the game.
If you are really interested in PvP, you shouldn’t need to be enticed by a weekly quest for items or bonuses on resources, you should be actively ready for PvP all of the time.
One last thing to you, I find it highly ironic that you base your argument (which really doesn’t argue much) around those who accept PvP when the people who don’t accept PvP do their 4-5 mins for a bonus reward and switch back. I’ve been in guilds where people constantly trash talked PvP but did their weekly 4-5 mins for loot and then went back to playing only PvE, surprisingly a lot of players do this.
I’ve never played another MMORPG where you can cheese PvP for a reward like you can in WoW. You can potentially gain better gear than those who do rated PvP with this for doing almost nothing.
Would love so much for this.
It is so irritating when you’re the only one with WM on and only one of the others has been bothered to move from Boralus to the summoning stone for the dungeon has WM off.
I’ve even seen people request a summon from Boralus to the Siege of Boralus dungeon, they can’t be bothered with a travel time which is seconds.
Easiest thing to do is make the area around the stones phase you in to mode that has the most players in the group.
I guess it depends on shard. Maybe the difference is I don’t wait, I just go to next zone if no enemy around. I have never had trouble finding opponents in WM on normal shards, unlike in Legion.
The toggle allows you to switch on for one quest, therefore it is part of the definition.
It’s up to the individual how long they leave WM on and for what reason. I don’t see how anyone’s choice to WM on affects other players.
They WPvP’d while it was on. They accepted their pixels might die, they do their kills, they get their reward, then WM off, so what?
I guess in general I don’t worry about what other people are doing and why, so in WM I couldn’t care less why players turn on WM and for how long. As long as there are opponents, and plenty of them, I’m happy.
I only do WM, so that’s where I get gear. I don’t have good gear overall. But I appreciate the little upgrades I get.
Are you serious? Do you really think I just log on and stand in 1 place for hours waiting for a Horde player to appear?
Its even clearer now that you don’t understand.
The primary objective of WM existing is not the quest, therefore the definition doesn’t include it.
Second time in this reply I see that you don’t understand.
This is a bit hypocritical now since your first reply to me included quoting Someoneelse who said “If you don’t like it turn it off” but you’re okay with the Fair-weather PvPers who turn on WM for the 5 minutes of doing the quest and leaving because they don’t like PvP.
How about if you don’t like WPvP just don’t turn it on in the first place.
My above point stands, at this point you’ve contradicted yourself. Your argument now is “If you don’t like PvP then don’t turn WM on but its okay to spend 5 minutes in it to gain an item from a quest despite disliking PvP”.
People who don’t like Raiding don’t actively look to raid.
People who don’t like M+ don’t actively look to M+.
People who don’t like BGs/Arena won’t queue for them.
People who don’t like to play WPvP will turn on WM for 1 quest item.
This is very much inconsistent, which is why the old style PvP servers were a better option in my opinion.
Yet again you don’t understand, is there even any point in trying to change my viewpoint when you’re too stupid to understand it?
Be like your second guy! Enable WM. Your faction needs you.