So the Warrior 6-set bonus is 10 seconds what forces you to stance dance every 10 sec, while doing so u lose all your rage losing 2 GCD and messing your rotation.
Imo for this set bonus to be actually useful the bonus has to be changed to 20 sec, and maybe add a bonus rage to Tactical mastery Let’s say +25 so u can have a total of 50 with 5/5 TM skill. this way so u wont fall to 0-25 depends how much points spent in tactical mastery after every stance change.
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Looks more like a pvp set imo
You should see it more like a bonus to your stance dance for overpower and not as a “i must have this buffs up 100% and always the perfect 10 seconds”
6set for dps warlock is also a struggle… increases the effect of nightfall talent by x2.
What if i told you (blizzard) that i play demonology 70% of the time and there is no nightfall for this spec? 0% x2 = 0%
Both Stance Dancing and Seal Twisting were bad mechanics. But because of that 5% elitists who wants to use it they added Tier bonuses.
But its very funny, because as Fury you dont even want to switch to Battle Stance because its not necessary and results in dps lost. And Arms is currently probably the worst dps spec in the game.
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Its as if they are trying to play into the wow classic normal gameplay.
Stance dancing is a vital part of warriors, sure, but forcing me to stance dance constantly to keep my rotation optimal?
It just feels a bit too clunky and gimmicky.
I’m your stance dancer.
A warrior for money.
I’ll be what you want me to be
Just a stance dancer.
https://www.youtube.com/watch?v=8UkJQ48LICc
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The set bonus would be pretty good for Arms…
…If Arms wasn’t absolute garbage right now.
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Stance dance is okay when its PVP. But also glad stance is more fun.
Idk who decided to make 6p bonus like this. Maybe this dev really hate warriors and wants them to suffer all the time.
Meanwhile my twink priest just got 5% crit for best aoe heal with no buttons to mash.
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person who designed that bonus never played a warrior in his entire life
warrior is already the highest skill capped class with the most sophisticated and difficult rotation in entire game
at this point we even need calculations to measure execute/bloodthirst worth in execute phases looking at attack power, tracking all procs, precise timing when using 5 of our execute phase buffs and consumables
If you see a good warrior, with high parsing and dmg, there is a strong possiblity he has a degree in maths or physics.
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Alright, lets make something fun here for T1.
- 2 Set bonus: Intercept causes your next ability to cost 10 less rage.
- 4 Set bonus: Intercept costs no rage and has no minimal range.
- 6 Set bonus: 10 seconds after using intercept, Crit chance and damage is increased by 10%.
Just throwing something out there, but this would be a more interesting design.
I think you like Intercept too much.
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Yeah, i just took a quick concept that changes up a single ability that is usable for both fury/arms
Well, intercept-weaving would be better than the stance set bonus…
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Everything would be better than current “stance dancing tier set”
2set: overpower now usable in berserker stance
4set: overpower rage cost reduced to 0 and damage increased by +30% when a 1hand weapon is equipped.
6set: overpower is now off the global cooldown.
That would be simple and effective i guess.
I think you like overpower too much.
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That means you then have to take the taste for blood rune over endless rage, and either have to take blood frenzy on chest or stance dance for rend.
So that’s almost as bad as the current tier set.
Definitely more intresting than current bonus, but i think the down time of 0 dps while going out and charging back is too long, but if u give the 6-set bonus bigger bonuses and longer duration might be good yea!
No i only like the idea that all 3 boni of 1 set are built around the same ability.
Let’s say for warlock set, it is a mess…
2set: life tap +50% mana gain
4set: +2% crit
6set: nightfall effect x2.
Could also be: (not because i like life tap too much, just because it would fit better)
2set: life tap +50% mana
4set: life tap is now off the global cooldown
6set: life tap now has a 8 sec CD, but instead of draining your own HP it drains the HP of your current enemy target.
Now we have to, specially if your aiming for high parses, only way is to time your stance dance best as possible, dumping all of your rage.
Also i think you would wanna have the quickest kill times as possible, the less stance dance the better e.g. in 30 sec fights 2 times (once while engaging), is not worse as 11 swaps during 2 min fights.